This page contains content that was removed from the game, whether it be placeholder weaponry or unfinished content. If you think we're missing anything, please contact a staff member to confirm its legitimacy.
Removed Classes[]
Extra Classes[]
Extra classes were only useable by developers and were introduced in the Kringle's Annual New Year Expansion update before being removed after an unknown amount of days.[1]
Class Changes[]
- The Agent used to be male, shared voice lines with Mechanic, had white gloves, a top hat, and a bandana.
- The Brute used to have a darker shade of skin and a vest similar to the Marksman.
- The Marksman used to have a fair complexion, a white skintone, glasses, a vest, and a different hat.
Functionalities[]
- Agent being able to attack once while cloaked.
- When disguising, it would leave a team-colored cloud of smoke that would linger for a few seconds.
- When disguising, you were given a prop weapon of the class you are disguised as.
- Most weapons were able to headshot.
- Shooting any Stickybomb Launcher while walking forward would charge the user forwards.
- Weapons used to fall to the ground when killed.
- Agent used to have 135 health as her default maximum health on the Holiday 2021 update. This was reverted back to her previous maximum health of 125 health in the Item Schema update.
- The Flamethrower has had several changes over the past few years.
- Back in Pre-Rehaul, a pistol was used for the Flamethrower as a placeholder.
- The Flamethrower used to shoot bullets that despawned at mid-range and had the text "Flamethrower shoots bullets LoL" on the view model.
Removed Teams[]
These were the first implemented teams in 2016 and it was later replaced with the current teams in 2018. Both of them are loosely based off TF2's BLU rival in some way.
GCD (Greetrus's Construction and Design!); previous team name of GRN.
RE (Reday Engineering); previous team name of RED.
Removed Weapons[]
Class |
Image |
Name |
Stats |
Notes |
Removal Date | ||
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Hand Cannon |
+35% Faster firing speed
+100% Damage bonus
50% More accurate
-70% pellets per shot
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Recreated as the Colbat. | |||
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Flying Guillotine |
Throw at your enemies to make them bleed!
100% critical hit vs stunned players
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Recreated as the Batarang. | ||||
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Fan O'War |
On hit: Target is Poisoned for 15 seconds
-75% damage penalty
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Recreated as the Wooden Sword. | ||||
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Military Shotgun | N/A | Replaced by the Shotgun. | ||||
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Military Knife | N/A | Replaced by the Crowbar. | ||||
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Firkin Flamer |
Alt-Fire: Leak oil, which can be ignited
-90% afterburn duration
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Fire Axe | N/A | Replaced by the Fire Extinguisher. | ||||
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Flare Shotgun | N/A | Replaced by the Shotgun. | ||||
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Celtic Clusterer |
+1 grenade per shot
+10% explosion radius
-25% blast damage from blast jumps
-35% damage penalty
-75% clip size
+2 degrees random projectile deviation
66% slower reload time
-36% push force penalty
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Model is broken. | |||
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M249 (original) | N/A | Replaced by the Minigun.
Recreated under the same name. |
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Combat Shotgun |
+15% faster firing speed
+33% clip size
-20% damage penalty
|
Replaced by the Shotgun.
Remade as the Family Business. |
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Electroshock |
+6 health regenerated per second on wearer
Health regeneration rate decreases as the user becomes injured
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Partially recreated as the Regen Coil. | ||||
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Endless Carnage |
+100 max health on wearer
+17% faster movement speed on wearer
+15 damage bonus
Disables use of Primary and Secondary slot
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Replaced by the Boxing Gloves. | ||||
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Sufficient Factory |
On kill: a small health pack is dropped
+30% health from packs on wearer
-100% health from healers on wearer
-33% damage penalty
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Veronika | When weapon is active:
+15 ammo regenerated every 5 seconds
25% more accurate
40% slower movement speed on wearer
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Replenishing Rampager |
Gain 33% of base health on kill
-20% damage penalty
30% slower reload time
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Recreated as the Sub Shotgun. | ||||
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Turtle Rock | When weapon is active:
+2 health restored per second on wearer
+50 health restored on kill
+25% bullet damage resistance on wearer
20% slower move speed on wearer
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Name used under a different weapon. | ||||
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Texas Ten Shot |
+66% clip size
+25% max primary ammo on wearer
80% slower reload time
10% less accurate
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Crusader's Carbine |
Fires special bolts that heals teammates based on distance traveled
-34% damage penalty
-34% heal penalty
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Blutsauger |
On Hit: Gain up to +3 health
-2 health drained per second on wearer
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Recreated as the Dairy Douser. | ||||
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Booster Shot |
Alt-fire: Spend 25% SuperCharge to gain Minicrits and a speed bonus for four seconds
35% slower firing speed
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Scalpel | N/A | Replaced by the Saw. | ||||
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Birmingham Blaster |
+25% charge rate
+On hit: Target is poisoned. Duration based on Charge
No headshots
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Functionally replaced by Sour Shots, yet to be cosmetically replaced. | |||
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Efficient Eliminator |
Deals critical hits on headshots
-20% damage penalty
25% slower firing speed
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Name used under a different weapon. | ||||
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Fighter's Falcata |
+10% damage bonus
+20% faster attack speed
On Hit: -15 health
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Iron Cover |
60% more accurate
+25% clip size
35% slower firing speed
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Lifeforce Harmonizer | When weapon is active:
On hit: +20 health
On kill: +40 health
+25% damage from melee sources
-1 health drained per second on wearer
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Magnum Pistol | N/A | Replaced by the Tec-9, and visually replaced by the 50-AE. | ||||
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Revolver | N/A | Replaced by the TacMac. | ||||
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TacMac | N/A | Replaced by the Magnum Pistol. | ||||
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Tec-9 | N/A | Replaced by the MAC-10. | ||||
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Winterman's Machet |
On draw: +40 health
On sheath: -50 health
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Silenced Pistol (original) | N/A | Replaced by the Revolver.
Returned as a unique weapon under the same name. |
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Double Agent (original) |
On hit: +30% cloak
On hit: +15 health
-25% damage penalty
-75% clip size
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ROLVe Silenced Pistol |
+15% damage bonus
+150% clip size
+15% faster firing speed
On Hit: Gain up to +15 health
+50 max health on wearer
On Kill: 5 seconds of 100% critical chance
25% speed boost while active weapon
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Former ROLVe (Dorcey) quality joke weapon, similar to the Minigun2 or Revolver2. Removed at an unknown date, presumed to be before 2023. [2] | ||||
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Umbrella | N/A | ||||
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ROLVe Shotgun |
+626% more reserve ammo
+150% clip size
+100% chance of landing critical hits
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Originally a joke weapon. | |||
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Rising Sun Katana (original) | N/A | Given to those who won the Typical Colors 2 tournament back in 2016.
Returned as a Katana reskin under the same name. |
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Carver | N/A | Used for the Piss Cakehole boss. | |||
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Atomizer | On successful rage pop, will turn into an Auto-Fire Sandman. | Used for the Bloxy Boy boss. |
Unobtainable weapons[]
These weapons were removed from the Fitten Co. Store, but can still be selected for use by developers/contributors or in the Randomizer gamemode.
Class |
Image |
Name |
Stats |
Notes |
Removal Date |
---|---|---|---|---|---|
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Torpedo Tube |
Projectiles accelerate up to +80% faster
Deals up to +134% more damage based on distance travelled
-50% damage penalty vs players
-20% slower firing speed
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Old Abe |
Deals crits while explosive jumping
65% more accurate
Increased attack speed while blast jumping
-34% clip size
-25% damage penalty
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1000 Degree Axe |
On Hit: Target is engulfed in flames for 10 seconds
All afterburn damage is recovered as health
+10% faster firing speed
-15% damage penalty
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Model was reused for the Thousand Degree Axe.
Its intended stats were removed. |
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Incendiary Cannon | (Compared to Rocket Launcher):
On hit: Target is engulfed in flames
Flames last up to 3 seconds based on damage dealt
-25% damage penalty
25% slower projectile speed
-25% explosion radius
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Lantern Lighter |
+50% afterburn damage bonus
+20% afterburn duration
Extinguishing teammates restores 50 health
-50% damage penalty
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Prototype SM2 |
-75% airblast cost reduction
-25% damage penalty
No afterburn
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Bikini Bomber |
Does not require ammo
+25% clip size
Alt-Fire: A charged shot that mini-crits players, sets them on fire, and disables buildings for 4 sec
Deals only 20% damage to buildings
Minicrits whenever it would normally crit
20% slower reload time
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M134 |
Gain a speed boost on hit
-30% damage penalty
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Regen Coil |
+8 health regenerated per second on wearer
-25% damage penalty
-100% maximum overheal on wearer
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Moving Man |
+40% faster building construction
Buildings have +33% damage vulnerability
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Airborne Annihilator |
Mini-crits targets launched airborne by explosion
50% more accurate
+15% faster firing speed
20% explosion damage vulnerabilty on wearer
20% more knockback vulnerability
-15% damage penalty
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Removed Maps[]
Maps |
Name |
Removal Date |
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Removed/Changed Bosses[]
- Bonk Boy was a Flanker boss. Although, he was added back under the name, Bloxy Boy. His old design was different from his Pre-Rehaul design, which was more similar to basis from Freak Fortress, Bonk Boy. His theme was Mortal Kombonk.
- Cannibalistic Trooper was a Trooper boss. He was added back under the name, Unfortunate Son. His old design was the GCD Trooper but with a green tank top.
- Christian Brutal Marksman was a Marksman boss. He was added back under the name, Brutal Marksman. His old design was visually different from his current design, having white skintone, wearing a headband, glasses, and sporting Flanker's clothing.
- Piss Cakehole was a Marksman boss. He was removed from Vs. Bosses as a whole and has not been added back nor has anything been shown hinting his return. His theme was Potion Shop, and is currently used by Seeper and Seehilator as a placeholder.
- Psychotic Mechanic was a Mechanic boss. He was added back under the name, Mad Mechanic. His design looked to be based on the Builder from Bluay's gameplay trailer , however rather than using the custom goggles and being bald, he used Mechanic's modern goggles and hair.
- Trollge was a boss seen in the OverColors 3 update in the removed Mann vs. Machine gamemode. Its design was loosely based on the Creepy Trollface meme. The boss was removed due to it being an April Fool's joke and not a permanent addition.
Removed Gamemodes[]
Menu Changes[]
When you first open the game you were immediately sent to the Team selection screen, this was later changed to a basic Main Menu with images of Gorge or Harvest, it included a play button and options, this was then changed again to a different screen and features images of Seaside and Calamity.
Removed Cosmetics[]
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Keys[]
Keys were formerly obtainable for 25 Robux per key, and were used to open crates. They were later removed on September 2, 2019, and crates no longer required keys to be opened.