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The Rocket Jumper is a primary utility weapon for the Trooper. It is a yellow and grey rocket launcher with a sprayed warning sign.
Its reserve ammo is tripled and the user will take no self-damage. However, the rockets deal no damage or knockback toward other players and the wearer cannot take the intelligence briefcase or collect points in Player Destruction.
The Rocket Jumper is not supposed to be used as a serious weapon. Instead, it is used to practice rocket jumping for newer players and a gimmicky playstyle for more experienced players.
Damage and Function Times
Damage and function times | ||
---|---|---|
Shot type | Projectile | |
Damage type | Explosive | |
Ranged or Melee damage? | Ranged | |
Damage | ||
Base damage | 100% | 0 |
Splash damage | ||
Minimum splash | 50% | 9.125 studs |
Self-damage | 0 | |
Self-damage (blast jump) | 0 | |
Function times | ||
Attack interval | 0.8s | |
Projectile speed | 68.802 studs | |
Reload speed (first) | 0.92s | |
Reload speed (consecutive) | 0.8s | |
Values are approximate and determined by community testing. |
Tips
- This rocket launcher is the best weapon to use to get into the enemy spawn, especially at the start of a KOTH game. This way, they'll be distracted with taking you down while your teammates cap the point.
- Use the Rocket Jumper to effectively practice rollouts on maps.
- Begin rocket jumps against walls for extra height and speed.
- You can "sync" rockets by preemptively firing a rocket downwards while falling and syncing it's detonation with another rocket, giving you an incredible upward momentum boost. This is best utilized on maps with very tall skyboxes and wide open areas.
- While airborne, you can shoot rockets into walls to gain extra momentum. Use this on maps with long open areas.
- This weapon pairs best with the Mantreads in the secondary slot as it makes you not take any fall damage, allowing for more free movement. This weapon also pairs well with the Market Gardener, as the Rocket Jumper lets you rocket jump without any penalties, allowing you to make the best use out of the Market Gardener's "Deals crits while the wielder is blast jumping" statistic.
Related Achievements
See also: Achievements
Trooper
Mechanic
Update History
June 18, 2016
- Added Rocket Jumper as a Randomizer DM-exclusive weapon.
September 10, 2016
- Added Rocket Jumper to the Fitten Co. Store.
September 18, 2016
- New model by Roblox.
- Increased magazine capacity from 3 to 4. (Undocumented)
September 21, 2017
- Added Vintage quality. (Undocumented)
August 11, 2018
- The weapon is now functional in the current state of the game.
August 22, 2018
- Banned from Vs. Bosses.
September 10, 2018
- The debug only enables itself when using the Rocket Jumper.
August 23, 2019
- Added "this weapon deals ZERO damage" clarification. (Undocumented)
October 25, 2020
- Added new firing and reloading sounds.
February 8, 2021 (Executive Update)
- Adjusted backpack icon.
July 14, 2023 (The Update with Patches And Content)
- Added a new model by Nebelous555 & SmokinAshStyle.
- Fixed a bug where enabling line viewmodels would show a transparent, floating rocket. (Undocumented)
July 13, 2024 (Summer FM)
- Reduced speed from blast jumping and reduced tightness of air control.
- New world and viewmodel animations by Piro_video.
October 19, 2024 (Typical Horrors IV)
- Added trail effect for the projectile.
April 1, 2025
- Renamed to why my rocket no damage.
- Updated model; the Camo Cap now appears atop the barrel.
- Updated sound effects; now voiced by Camo Camper.
April 2, 2025
- Reverted all changes made on April 1, 2025.
Trivia
- The previous model was taken from a Roblox gear called Seranok's Rocket Jumper on the Avatar Shop.
- The current model's backpack icon could've been seen through DukeAunarky's inventory, where it was publicly viewable for a brief amount of time.[1]
- CookiesInOJ is the only owner of a Strange-quality variant of the Rocket Jumper.