Typical Colors 2 Wiki

Hello fellow reader and welcome to the unofficial Typical Colors 2 Wiki! Before editing and communicating, please read our Rules and Guidelines as well as the Encyclopedia for advanced editing tips and tricks.

READ MORE

Typical Colors 2 Wiki
Advertisement
"You ain't no leader, brother."
There appears to be one or more pages sharing a similar name to this one. In case you may be on the incorrect page, view the list of pages with similar names below.

[ Broke your entire team like glass!
―Trooper jumpscaring your team with his barrages of rockets.
]

The Rocket Launcher is the stock primary weapon for the Trooper. It is a stereotypical rocket launcher with wooden grips, a large sight at the front, and a wide exhaust port. Enemies killed with this weapon will explode in gibs if the rocket deals 10 more damage than lethal.

The weapon fires rockets that travel at a moderate pace in a straight line, unaffected by gravity. On contact with another player or a surface, the rocket explodes, dealing damage within a set, 9.125 stud radius; damage dealt decrease the further away a target is from the explosion's center. Damage falloff increases the farther these rockets travel.

Because the rockets deal knockback, players can aim for an opponent's feet, causing them to take fall damage or be pushed into environmental hazards. This same knockback also allows the Trooper to rocket jump, greatly expanding his mobility.

It has 2 reskins, with one being a Halloween-themed reskin named the Big Bite, and a Classic ROBLOX-themed reskin named The Original.

Damage and Function Times

Damage and function times
Shot type Projectile
Damage type Explosive
Ranged or Melee damage? Ranged
Damage
Base damage 100% 90
Maximum ramp-up 125% 112
Maximum fall-off 50% 45
Point blank 105-112
Medium range 50-90
Long range 21-45
Critical 270
Mini-crit 122-151
Splash damage
Minimum splash 50% 9.125 studs
Damage reduction 1% / 0.18 studs
Self-damage 89
Self-damage (blast jump) 46
Function times
Attack interval 0.8s
Projectile speed 68.802 studs
Reload speed (first) 0.92s
Reload speed (consecutive) 0.8s
Values are approximate and determined by community testing.

Tips

  • The Rocket Launcher does a ton of damage, knocks back opponents, and does not need to directly hit an enemy to deal damage. This is known as "splash damage".
    • This means that this weapon can hit multiple enemies at once. Try firing rockets at groups of enemies to make the most of it.
  • Remember to aim at the enemy's feet, not at their torso. This way, the rocket's splash damage will guarantee the hit, instead of the enemy simply dodging the rocket if you directly aimed at them.
    • Hitting enemies directly can still be useful. Rocket explosions have a smoke effect which is hard to see through. If you hit an enemy directly, it will practically blind them for a short time, allowing you to take advantage.
  • If you're in a fight against an enemy at close-range, avoid using your Rocket Launcher as much as possible, as shooting it while the enemy is very close to you will make you lose a chunk of HP.
    • The Rocket-Launcher works best at mid-range, although it can be used at close-range if your target is at a safe distance.
    • Use a Shotgun or your melee to defend yourself in close-combat.
    • As a Trooper, the most common class you'll face at close-range are Flankers, so keep an eye out for them.
  • The biggest element of the Rocket Launcher is its ability to "rocket-jump". Remember how your rockets deal knockback? Shooting rockets at your feet will allow you to use that same knockback to fly through the air!
    • To learn how to rocket-jump with Trooper, see Blast jump.
    • Rocket-jumping is the main mobility skill that the Trooper is well known for, especially since his walking speed is the second slowest in the game.
    • Remember that the Rocket Launcher can still do hefty damage to you while rocket-jumping. It deals 46 damage per jump, so you can only do 3 jumps before you blow yourself up with a 4th.
  • If one of your rockets tosses the enemy up in the air, use your secondary (if it's not a passive weapon) to shoot them mid-air to get some extra damage in. Once they fall back down to the ground, continue blasting your rockets.
    • The Reserve Shooter is the best weapon for this scenario, as its shots mini-crits any enemies that get launched in the air.

Strange Variants

Strange variations
Strange Rocket Launcher
Level 60 Rocket Launcher
Strange Rocket Launcher - Kills: 0
A simple yet extremely effective weapon
that leaves your enemies in pieces.
Compatible Strange Parts
✔️ ✔️ ✔️ ✔️
Agents Killed
Annihilators Killed
Arsonists Killed
Assists
Backstabs
✔️ ✔️ ✔️ ✔️ ✔️
Brutes Killed
Bosses Killed
Cloaked Agents Killed
Critical Kills
Damage Dealt
✔️ ✔️ ✔️ ✔️
Damage Dealt to Bosses
Deaths
Defending Kills
Buildings Destroyed
Double Donks
✔️ ✔️ ✔️
Flankers Killed
Halloween Kills
Headshot Kills
Healing Done
✔️ ✔️ ✔️ ✔️ ✔️
Long Distance Kills
Marksmen Killed
Mini-Critical Kills
Mechanics Killed
Points Captured
✔️ ✔️ ✔️
Player Hits
Players Disciplined
Players Doused
Points Scored
Kills while Blast Jumping
✔️ ✔️
Sappers Removed
Short Distance Kills
Supercharges Deployed
Taunt Kills
Times Fired
✔️ ✔️
Times Taunted
Troopers Killed
Zombies Killed

Related Achievements

Trooper

Mutual Feelings
Kill an enemy with a rocket after they kill you.
Airtracker
Kill multiple enemies with a single rocket while blast jumping.
Handful of Frags
Kill 1,000 players with rocket launchers.
Rocketeer
Shoot 50 rockets in a single life.
Old Abe
Kill an enemy with the Reserve Shooter while blast jumping.

Arsonist

Spiked
Kill a Trooper and his Doctor with the same reflected rocket.

Mechanic

The Protector
Destroy 50 projectiles with the Short Circuit's charge shot.

Update History

June 26, 2016

  • Added backpack icon.

September 10, 2016

  • New model by Svdl.

August 9, 2018

  • New model.
  • Added new animations.

October 25, 2020

  • Added new firing and reloading sounds.

November 1, 2021 (Typical Horrors)

July 12, 2022 (A "Heavy" Update)

December 24, 2023 (Kringle's Annual New Year Expansion)

July 13, 2024 (Summer FM)

  • Reduced speed from blast jumping and reduced tightness of air control.
  • Updated first-person model. (Undocumented)
  • Updated world and viewmodel animations.

October 19, 2024 (Typical Horrors IV)

  • Added trail effect for the projectile.

Trivia

  • This weapon appears to be a slightly modified M72 LAW with RPG-7 grips and trigger.
    • The 2016 model was taken from a custom Team Fortress 2 weapon called the Follower.
  • While the Rocket Launcher appears to have high-recoil, real-life rocket launchers do not have this trait.
  • The Rocket Launcher used to share the same sound effect as the HECU RPG from Half-Life and the Team Fortress Classic Rocket Launcher.
  • The Rocket Launcher wielded by Unfortunate Son lacks the (Not Sellable or Marketable or Giftable) tag that most Normal-quality items have.
  • The Rocket Launcher, alongside the Deathblow are the only weapons to have separate models for first and third person.

Gallery

Past Designs

Viewmodels

Advertisement