Typical Colors 2 Wiki

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Rooftops is a map made for the King of the Hill and Vs. Bosses gamemodes.

The time is midnight (in VSB it's sunrise), and players are actually fighting high in the sky. They're on the 24th and 25th floor of 3 buildings; two of which are spawns for each team and one being the main fighting area/control point.

Spawn rooms have two routes to the control point:

  • The normal route is located to the left, where you have to jump down to a lower level and walk across some wooden planks to get to the control point.
  • The flank route is located to the right, where the path just stops over a huge gap/void, requiring a huge jump to traverse over it. On the other side is the lower level and a billboard with the Brute on it.

Once you're on the building with the control point, you can either climb over the wall in the middle, or take the two tunnels to the sides to flank.

The control point itself is well lit by yellow-tinted lights, and there's plenty of space to maneuver.

Strategy[]

  • Flankers will excel at this map because of the many flank routes they can take. They can also hamper the effort of the opposing team if they (daringly) infiltrate into the enemy backlines. Flanker is also one of the classes who can make the huge jump on the flank route at spawn because of his double-jump.
  • If a Trooper rocket-jumps into the enemy spawn area at the start of the game, he can act as a distraction to keep enemies from getting to the point first. It will also be a huge bonus if he manages to kill their Mechanic.
  • An Arsonist may have a little trouble with their Flamethrower because of the open space on the control point. However, you might have better luck if you intercept anyone inside the tunnels.
  • Annihilators will be useful against any Sentry that a Mechanic tries to build. Anniknights will also be viable on this map.
  • As with every map, it will take quite some time for a Brute to get to the control point all by himself. The sooner he is on the point, however, the more likely his team will be able to capture/defend it. He'll need to take a Teleporter to get there sooner.
  • Mechanics have plenty of hiding spots for their Dispensers and Teleporters. However, a good spot for a Sentry might be tricky to find, so expect it to be blown up numerous times. If this is the case, you can build a disposable Mini-Sentry with the Gunslinger.
  • Doctors will have to prepare for a lot of running, as the open space of Rooftops leaves them wide open for enemy attacks. The Overdrive shoes will help a Doctor run faster, and the Mercy Kill can help him traverse over any obstacles in the way.
  • Marksmen have a special camping spot on Rooftops. From spawn, if they go all the way to the left, they have a good view of the control point. Even here, it's easy to catch Agents before getting backstabbed, because no one but Marksmen go in this spot.
  • Agents may have a lot of flank routes to sneak through, but running around the enemy's backlines is another story. There's not a lot of room in the backlines area to move around, meaning that an Agent is more likely to accidentally bump into an enemy while cloaked. Play smart, and be sure your Revolver is ready if things get ugly.

Update History[]

July 14, 2023 (The Update with Patches And Content)

  • Added koth_rooftops.

December 29, 2023

  • Fixed an issue where GRN's spawn was missing its SpawnZone.

July 13, 2024 (Summer FM)

  • Added vsb_rooftops.

July 1?, 2024

  • Added additional platforms and ramps in koth_rooftops. (Undocumented)

Related Achievements[]

Postcard
Win a round on Lakeside, Gorge, Turbine, Rooftops, and Blastport.

Trivia[]

  • Unlike every other map revamp, Rooftops didn't replace Rooftop. It was instead added as a whole separate map.
  • Unlike most Vs. Bosses maps, the kill bricks were not adjusted to deal less damage, resulting in bosses instantly dying upon falling off the map.
  • Despite what's shown on the map icon, Rooftops' capture point is not situated under a yellow tower. The tower was removed altogether, leaving a huge space around the capture point.
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