Sawmill is a map made for the King of the Hill, Capture the Flag, and Arena gamemodes. It takes place in a sawmill. There are 2 houses which either leads to the left or right. Going left leads to a fort and under that is a path in which fewer players go to flank the control point.
The right leads to the control point surrounded by two saw blades that constantly move back and forth and instantly kills anyone that touches the blades, even if they are SuperCharged or under the effects of Bloxy Cola. Two small health packs lie within the paths of these saw blades.
There are supply packs in a house in both directions access the forts and medium ammo packs in the water rooms. There are also medium health and ammo packs on both sides of the control point.
Strategy[]
- In KOTH, Sawmill has the capture point that takes the longest in the whole game to capture. You'll need to depend on your Flankers' speed and double capture rates to efficiently cap the point.
- A Flanker can equip the Specialist to cap the point three times faster.
- Don't go for the small health packs in the saw blades unless you really, really have to. It's not worth the risk.
- Once a whole team is on the point attempting to capture it, it will be nearly impossible to stop them. Ask your Mechanic to build a Sentry to prevent this scenario.
- Mechanics have plenty of places to hide their exit of a Teleporter. However, the same cannot be said for the Entrance, as there's no room near the spawn point to place it without it being noticed by the enemy and getting destroyed. Be prepared to replace your Teleporters multiple times.
- Despite it being a big map, there's a ton of obstacles obstructing the view of Marksmen, thus making it nearly impossible to camp out and snipe.
- This problem can be solved by scaling walls with the Camper's Climber.
- For Sawmill, it would be a better idea for your Primary to be the Poacher's Pride, Huntsman, or temporarily switch to another class that can fight in close-quarters combat.
- Troopers using the Market Gardener (called Trolldiers) would be good when defending the point, but not when capturing since the capture point is indoors.
- Sawmill is a really good battle ground for Anniknights (Annihilators only fight with their melee).
- To cap the point faster, both Troopers and Annihilators can equip the Furious Flagxe for a double capture rate.
- Arsonists can use their Flamethrower to discourage enemies currently capturing the point.
- When capturing the point, Doctors play an especially big role in keeping their teammates alive.
- Agents can prevent the enemy from stepping on the capture point in the first place.
Other useful tips can be found in the Interactive Map below.
Interactive Map (KOTH)[]
Update History[]
- Added koth_sawmill.
April 24, 2020
- Spots where buildings shouldn't be placed have been fixed.
- Added ropes for detail.
- Several visual bugs have been fixed.
May 29, 2020
- Several props have been updated.
- Terrain has been updated.
- Particles have been added.
- The skybox has been updated.
- All-around visual improvements.
February 8, 2021 (Executive Update)
- Added ctf_sawmill.
February 26, 2021
- Removed ctf_sawmill from public servers. (Undocumented)
November 1, 2021 (Typical Horrors)
- Re-added back ctf_sawmill to public servers.
June 11, 2021 (Summer 2021)
- Added arena_sawmill. (Undocumented)
Bugs[]
- You can shoot through the floor of the roof entrances from below with a splash damage dealing weapon (i.e., the Stickybomb Launcher or Rocket Launcher), allowing you to damage the people above.
- Using any Stickybomb Launcher on the sawblades will cause the stickies float mid-air.