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[ Ohhhhh, they're gonna feel this one!
―Annihilator before charging into the enemy team with the Ragin' Bull.
]

The Shock and Awe is a melee weapon for Annihilator, it is a makeshift hammer made up of a bomb shell attached to a handle.

It deals mini-crit damage while blast jumping and creates a explosion on the first hit that deals 75-90 damage, 60 from the explosion, and 30 from the weapon's base damage. Self damage from the explosion can vary from 45-60 damage, depending on how close you are to the target. The user will take self-damage upon hitting an enemy or surface and will have a passive 50% knockback vulnerability.

After causing an explosion by hitting an enemy or surface, it will recharge in 10 seconds. This weapon also has a hidden stat that makes it deploy 50% slower and deal no self damage if used to blast jump.

Damage and Function Times

Damage and function times
Damage type Melee
Ranged or Melee damage? Melee
Damage
Base damage 100% Explosion / 90

No explosion / 30

Critical Explosion / 270

No explosion / 90

Mini-crit Explosion / 121

No explosion / 40

Splash damage
Minimum splash 75% 9.125 studs
Self-damage 45-60
Self-damage (blast jump) 0
Function times
Attack interval 0.81s
Deploy speed 0.75s
Recharge time 10s
Values are approximate and determined by community testing.

Tips

  • This weapon excels as a last resort melee attack.
  • If paired with the Ragin' Bull, you can get deal 270 damage with a crit, allowing you to kill any non-overhealed class except Brute.
  • Try to avoid situations that would require you attack with it more than once, as even two hits result in less damage dealt than the Broken Sword.
  • It is possible to blast jump with the Shock and Awe if you hit the ground beneath you while crouching.
    • Due to the design of the Shock and Awe, and its lower self-damage, hitting the ground and blast jumping off the explosion is often much more effective than using a grenade launcher for the same task.
  • When paired with the Sticky Jumper, you can easily make use of the "mini-crits while blast jumping" bonus.
    • Alternatively, you could use a grenade launcher to launch yourself and then use a shield to charge at your enemies to get mini-crits.
  • You can kill Arsonists and other Annihilators more easily by first weakening them with a pipe and following up with the Shock and Awe, preferably with a shield to easily close the distance.

Related Achievements

General

Relentless
Kill 3 players with a melee weapon within 15 seconds.

Annihilator

Redwater Trail
As an Annihilator, kill a Doctor with a melee attack, and kill the player they were healing within 10 seconds.
Shock & Terror
Kill 3 players with 1 swing of the Shock & Awe.
Ireland Strong
As an Annihilator, deal 1 million points of total blast damage.

Update History

August 20, 2018

  • Added Caber.

August 20, 2018 (#2)

  • Fixed blast radius.

August 20, 2018 (#3)

  • Fixed an issue where an exploded Caber would still deal knockback.

August 20, 2018 (#4)

  • Reduced base damage to 35.
  • Reduced explosive damage to 65.

August 20, 2018 (#5)

  • Caber now passively recharges.

August 23, 2018

  • Deals backstab damage when blast jumping in Vs. Bosses.

August 23, 2018 (#2)

  • Now deals mini-crits when not blast jumping in Vs. Bosses.

August 25, 2018

  • Increased the range when blast jumping to 8.8832 studs.

August 30, 2018

  • The range increases to the Black Death's range when blast jumping.

October 20, 2018

  • Decreased the holster speed penalty from 80% to 40%.
  • Now only deals crit damage at the time of the hit sound rather than the start of the swinging animation.
  • Now gives off a crit glow while blast jumping.

August 26, 2019

  • Fixed an issue where the velocity would become non-existent and launch the user to nowhere.

October 8, 2019

  • Now deals crits if the user hasn't taken more than 35 damage while blast jumping.

May 19, 2020

February 8, 2021 (Executive Update)

  • Adjusted backpack icon.
  • Changed the material of the handle from wooden plank to wooden. (Undocumented)

February 22, 2021

  • Reduced recharge time from 15 to 10 seconds.

February 22, 2021 (#2)

  • Caber's explosive damage is now affected by the Gunboats.
  • Caber now deals less self-damage.

February 26, 2021

  • Fixed a bug where the Caber would not deal critical damage when blast jumping.

March 25, 2021 (Fit with Fitten)

  • Renamed to Shock and Awe.
  • New model by CookiesInOJ and Green_Sama.

May 1, 2021

  • Added mini-crits when it would normally crit penalty.
  • Replaced 40% slower holster speed penalty with a 50% more knockback vulnerability penalty.
  • Removed 20% slower firing speed penalty.

June 11, 2021 (Summer 2021)

  • Increased damage penalty from -46% to -54%. (Undocumented)

June 14, 2021

  • Optimized the Shock and Awe so it wouldn't use a lot of network traffic upon explosion.

July 31, 2021 (Total Anarchy)

  • Shock and Awe now deals mini-crits while blast jumping instead of crits.
  • Removed mini-crits when it would normally crit penalty.
  • Shock and Awe no longer deals self-damage.

December 18, 2021 (Holiday 2021)

  • Added no self damage bonus to the stats. (Undocumented)
  • Added "Creates an explosion that deals 60 damage" note. (Undocumented)

January 28, 2022 (Various Visuals)

  • New model by CookiesInOJ and Green_Sama.

July 12, 2022 (A "Heavy" Update)

  • Added self-damage penalty upon explosion.
  • Reduced percentage of dealing the boss' max health upon an airborne hit from 10% to 5%. (200 damage at minimum) (Undocumented)

July 14, 2022

  • Removed no self-damage bonus from the stats. (Undocumented)

July 13, 2024 (Summer FM)

  • Now has a 0.2s delay before the hitbox comes out, hitbox lasts for 0.18s.

October 19, 2024 (Typical Horrors IV)

  • No longer deals self-blast jump damage. (Undocumented)

February 1, 2025 (The New WINTER)

  • Updated viewmodel animations. (Undocumented)

Trivia

  • This weapon was previously known as the Caber.
  • The 2018 model was taken from a model made in 2014 on the Creator Marketplace called Ullapool Caber.
  • Other players are unable to see if the wielder's Shock and Awe is broken or not.

Gallery

Past Designs

Viewmodels

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