[ | Ohhhhh, they're gonna feel this one! ―Annihilator before charging into the enemy team with the Ragin' Bull. ![]() |
] |
The Shock and Awe is a melee weapon for Annihilator, it is a makeshift hammer made up of a bomb shell attached to a handle.
It deals mini-crit damage while blast jumping and creates a explosion on the first hit that deals 75-90 damage, 60 from the explosion, and 30 from the weapon's base damage. Self damage from the explosion can vary from 45-60 damage, depending on how close you are to the target. The user will take self-damage upon hitting an enemy or surface and will have a passive 50% knockback vulnerability.
After causing an explosion by hitting an enemy or surface, it will recharge in 10 seconds. This weapon also has a hidden stat that makes it deploy 50% slower and deal no self damage if used to blast jump.
Damage and Function Times
Damage and function times | ||
---|---|---|
Damage type | Melee | |
Ranged or Melee damage? | Melee | |
Damage | ||
Base damage | 100% | Explosion / 90
No explosion / 30 |
Critical | Explosion / 270
No explosion / 90 | |
Mini-crit | Explosion / 121
No explosion / 40 | |
Splash damage | ||
Minimum splash | 75% | 9.125 studs |
Self-damage | 45-60 | |
Self-damage (blast jump) | 0 | |
Function times | ||
Attack interval | 0.81s | |
Deploy speed | 0.75s | |
Recharge time | 10s | |
Values are approximate and determined by community testing. |
Tips
- This weapon excels as a last resort melee attack.
- If paired with the Ragin' Bull, you can get deal 270 damage with a crit, allowing you to kill any non-overhealed class except Brute.
- Try to avoid situations that would require you attack with it more than once, as even two hits result in less damage dealt than the Broken Sword.
- It is possible to blast jump with the Shock and Awe if you hit the ground beneath you while crouching.
- Due to the design of the Shock and Awe, and its lower self-damage, hitting the ground and blast jumping off the explosion is often much more effective than using a grenade launcher for the same task.
- When paired with the Sticky Jumper, you can easily make use of the "mini-crits while blast jumping" bonus.
- Alternatively, you could use a grenade launcher to launch yourself and then use a shield to charge at your enemies to get mini-crits.
- You can kill Arsonists and other Annihilators more easily by first weakening them with a pipe and following up with the Shock and Awe, preferably with a shield to easily close the distance.
Related Achievements
See also: Achievements
General
Annihilator
Update History
August 20, 2018
- Added Caber.
August 20, 2018 (#2)
- Fixed blast radius.
August 20, 2018 (#3)
- Fixed an issue where an exploded Caber would still deal knockback.
August 20, 2018 (#4)
- Reduced base damage to 35.
- Reduced explosive damage to 65.
August 20, 2018 (#5)
- Caber now passively recharges.
August 23, 2018
- Deals backstab damage when blast jumping in Vs. Bosses.
August 23, 2018 (#2)
- Now deals mini-crits when not blast jumping in Vs. Bosses.
August 25, 2018
- Increased the range when blast jumping to 8.8832 studs.
August 30, 2018
- The range increases to the Black Death's range when blast jumping.
October 20, 2018
- Decreased the holster speed penalty from 80% to 40%.
- Now only deals crit damage at the time of the hit sound rather than the start of the swinging animation.
- Now gives off a crit glow while blast jumping.
August 26, 2019
- Fixed an issue where the velocity would become non-existent and launch the user to nowhere.
October 8, 2019
- Now deals crits if the user hasn't taken more than 35 damage while blast jumping.
May 19, 2020
- New model by CookiesInOJ.
February 8, 2021 (Executive Update)
- Adjusted backpack icon.
- Changed the material of the handle from wooden plank to wooden. (Undocumented)
February 22, 2021
- Reduced recharge time from 15 to 10 seconds.
February 22, 2021 (#2)
- Caber's explosive damage is now affected by the Gunboats.
- Caber now deals less self-damage.
February 26, 2021
- Fixed a bug where the Caber would not deal critical damage when blast jumping.
March 25, 2021 (Fit with Fitten)
- Renamed to Shock and Awe.
- New model by CookiesInOJ and Green_Sama.
May 1, 2021
- Added mini-crits when it would normally crit penalty.
- Replaced 40% slower holster speed penalty with a 50% more knockback vulnerability penalty.
- Removed 20% slower firing speed penalty.
June 11, 2021 (Summer 2021)
- Increased damage penalty from -46% to -54%. (Undocumented)
June 14, 2021
- Optimized the Shock and Awe so it wouldn't use a lot of network traffic upon explosion.
July 31, 2021 (Total Anarchy)
- Shock and Awe now deals mini-crits while blast jumping instead of crits.
- Removed mini-crits when it would normally crit penalty.
- Shock and Awe no longer deals self-damage.
December 18, 2021 (Holiday 2021)
- Added no self damage bonus to the stats. (Undocumented)
- Added "Creates an explosion that deals 60 damage" note. (Undocumented)
January 28, 2022 (Various Visuals)
- New model by CookiesInOJ and Green_Sama.
July 12, 2022 (A "Heavy" Update)
- Added self-damage penalty upon explosion.
- Reduced percentage of dealing the boss' max health upon an airborne hit from 10% to 5%. (200 damage at minimum) (Undocumented)
July 14, 2022
- Removed no self-damage bonus from the stats. (Undocumented)
July 13, 2024 (Summer FM)
- Now has a 0.2s delay before the hitbox comes out, hitbox lasts for 0.18s.
October 19, 2024 (Typical Horrors IV)
- No longer deals self-blast jump damage. (Undocumented)
February 1, 2025 (The New WINTER)
- Updated viewmodel animations. (Undocumented)
Trivia
- This weapon was previously known as the Caber.
- The 2018 model was taken from a model made in 2014 on the Creator Marketplace called Ullapool Caber.
- Other players are unable to see if the wielder's Shock and Awe is broken or not.