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[ Should keep your head low from now on, after you pick up its pieces!
―Marksman breaking Arsonist's head with a shot
]

The Skullbuster is a primary weapon for the Marksman. It is the Jezail musket with a visual glass ring scope, originated in the Central Asia and the Middle East.

Each scoped headshot kill increases the weapon's charge rate by 25% up to 200%, but the base charge rate is decreased by 50%. It also has a quickscope damage reduction depending on how many Heads you have (capping at 6).

Like all sniper rifles except the Poacher's Pride, it will deal 20% less damage if you hit a target that is less than 40 studs away from the user.

It also has a unlisted stat that allows the player to steal Heads from other Marksmen using the Skullbuster, Souls from Annihilators using the Black Death and Guts from Mechanics using the Gutbuster by killing them.

Damage and Function Times[]

Damage and function times
Shot type Hitscan
Damage type Bullet
Ranged or Melee damage? Ranged
Damage
Base damage 100% Normal / 45-135
<40 studs / 36-108
Damage estimation based on heads:
1 Head:
Normal / 44-132
<40 studs / 35-105
2 Heads:
Normal / 42-126
<40 studs / 33-100
3 Heads:
Normal / 40-120
<40 studs / 32-96
4 Heads:
Normal / 39-114
<40 studs / 31-91
5 Heads:
Normal / 37-108
<40 studs / 29-86
6 Heads:
Normal / 35-102
<40 studs / 27-81
Critical Normal / 135-450
<40 studs / 108-360
Mini-crit Normal / 60-182
<40 studs / 48-145
Function times
Reload speed 1.5s
Max charge time 0 Heads / 4.5s
6 Heads / 2s
Headshot delay 0.2s
Values are approximate and determined by community testing.

Tips[]

  • The Skullbuster rewards highly skilled and patient Marksmen. This weapon needs three headshots before it becomes a powerful weapon, so be very careful with your aim.
  • When starting with zero Heads, aim at Flankers, Mechanics, Agents, and enemy Marksmen. They all have 125 HP, which will allow you to get kills while your Charge meter is very slow. Only take on the other high-health classes once you have at least three Heads.
  • This weapon encourages you to be very careful, because being too reckless will punish you heavily. In other words, the Marksman turns from a support class into more of a defense class.
    • If an enemy kills you, your Head count gets reset to zero. Don't go for a kill if you know you won't live to tell the tale.
    • Quickshots on the Skullbuster have heavily nerfed damage. Because of this, do not use any passive secondary weapons. Use the MAC-10 instead, as it will allow you to fight off enemies who try to sneak-attack you.
  • There is a specific target you should try to take down: an Annihilator with the Black Death. Just like you, he also collects Heads upon kill. However, if you manage to kill him, you can steal all of his collected Heads, which will speed up the process of making the Skullbuster over-powered.
    • Beware that Black Death-Annihilators can also kill you and steal your Heads! Do your best not to get rushed down.
    • You can also target enemy Marksmen also using the Skullbuster, as you can steal their Heads too.

Strange Variants[]

Strange variations
Strange Skullbuster
Level 62 Sniper Rifle
Strange Skullbuster - Kills: 0
Each scoped headshot kill increases the
weapon's charge rate by 25% up to 200%.
Base charge rate decreased by 50%
Quickscope damage decreased as your head count increases
Deals 20% less damage under 40 studs
Compatible Strange Parts
✔️ ✔️ ✔️ ✔️
Agents Killed
Annihilators Killed
Arsonists Killed
Assists
Backstabs
✔️ ✔️ ✔️ ✔️ ✔️
Brutes Killed
Bosses Killed
Cloaked Agents Killed
Critical Kills
Damage Dealt
✔️ ✔️ ✔️ ✔️
Damage Dealt to Bosses
Deaths
Defending Kills
Buildings Destroyed
Double Donks
✔️ ✔️ ✔️ ✔️
Flankers Killed
Halloween Kills
Headshot Kills
Healing Done
✔️ ✔️ ✔️ ✔️ ✔️
Long Distance Kills
Marksmen Killed
Mini-Critical Kills
Mechanics Killed
Points Captured
✔️ ✔️
Player Hits
Players Disciplined
Players Doused
Points Scored
Kills while Blast Jumping
✔️ ✔️
Sappers Removed
Short Distance Kills
Supercharges Deployed
Taunt Kills
Times Fired
✔️ ✔️
Times Taunted
Troopers Killed
Zombies Killed

Related Achievements[]

Maps[]

Orange Valley
On Yellowvalley (CP), headshot and kill an enemy within the first 20 seconds of the round.

Marksman[]

Headhunter
As a Marksman, kill 1,000 players with headshots.
Flat Tire
Headshot 15 revved up Brutes with a fully charged shot.
Annihilated
As a Marksman, headshot and kill a charging Annihilator.
Glued to the Ground
As a Marksman, get 30 kills while standing completely still.
Stop Watch
As a Marksman, headshot and kill a player capturing the objective while overtime is in effect.
Intelligent Shot
As a Marksman, headshot an enemy carrying the intelligence, and prevent any other players from picking it up.
Later Alligator
As a Marksman, headshot an enemy, then headshot them again after they respawn.
Gator County
As a Marksman, kill 5 enemies with headshots in a single life.
Target Practice
As a Marksman, headshot 10 parachuting players.

Update History[]

September 10, 2016

  • Added Skullbuster.

September 21, 2017

  • Removed Skullbuster. (Undocumented)

August 23, 2019

  • Re-added back Skullbuster.

May 5, 2020

  • The -20% damage on body shot penalty is now visible in the stats. (Undocumented)
  • Highlighted "each scoped headshot kill increases the weapon's charge rate by 25% up to 200%" stat as an upside. (Undocumented)

February 21, 2021

  • Added -24% damage penalty.
  • Removed -20% damage on body shot penalty.

April 6, 2022

  • Added quickscope damage decreases as your head count increases penalty.
  • Removed -24% damage penalty.
  • Increased maximum charge time at 6 heads from 1.5 to 2 seconds. (Undocumented)

June 9, 2022

July 12, 2022 (A "Heavy" Update)

December 24, 2023 (Kringle's Annual New Year Expansion)

February 1, 2025 (The New WINTER)

  • The weapon now have a tween when zooming in.

Trivia[]

  • The 2016 model re-used that year's model of the stock Sniper Rifle.

Gallery[]

Past designs[]

Viewmodels[]

Other[]

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