Typical Colors 2 Wiki

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[ Hahahaha!
―Marksman laughing at the enemy he headshotted.
]

The Sniper Rifle is the default primary weapon for the Marksman. It is a single shot, bolt-action rifle with a wooden stock fitted with sling hooks and a bulge meant for an ammunition pouch. A telescopic scope is fitted at the back of the barrel.

This weapon does not suffer from damage falloff, but also has no damage ramp-up. All shots are 100% accurate, always shooting straight down your crosshair.

Pressing M2 will have the player enter a scoped view. When scoped in, your field-of-view increases, allowing you to see further away. Your charge meter, represented as a lightning symbol, will slowly fill up with a yellow color, starting at 0% to 100% power.

While scoped in, pressing M1 will fire a shot. How much damage it deals will be based on how full your charge meter is and where you are aiming.

A headshot, shooting an enemy's head, will deal guaranteed critical damage. A fully charged headshot deals 450 damage.

A bodyshot, shooting an enemy's torso, arms, or legs, will deal normal damage. A fully charged bodyshot deals 135 damage.

Like the Marksman's other primary weapons, except for the Poacher's Pride, it will deal 20% less damage if it hits a target that is less than 40 studs away from the user. (You can check how far you are from a target using the "studs tracker" underneath your charge meter.)

Damage and Function Times

Damage and function times
Shot type Hitscan
Damage type Bullet
Ranged or Melee damage? Ranged
Damage
Base damage 100% Normal / 45-135

<40 studs / 36-108

Critical Normal / 135-450

<40 studs / 108-360

Mini-crit Normal / 60-182

<40 studs / 48-145

Function times
Reload speed 1.5s
Max charge time 3s
Headshot delay 0.2s
Values are approximate and determined by community testing.

Tips

  • Always aim for the head. All headshots are guaranteed critical hits, and a fully-charged headshot is the only attack other than a backstab that can kill a fully overhealed Brute (unless he's holding out his Fists of Steel or Biker's Blitz)
  • The Sniper Rifle has no damage penalty, nor any "rules" to get kills as labelled by its stats, so it's arguably the most powerful or consistent primary weapon for the Marksman.
  • Either a quick-scoped headshot or a fully-charged bodyshot can kill light classes with 125 HP (Flankers, Mechanics, Agents and other Marksmen) if they are not overhealed.
  • Positioning is key; look for high vantage points where you can have a clear view of the battlefield or positions where you can easily cover multiple enemy routes. This maximizes your threat to your enemies while minimizing their threat to yourself.
    • If your melee is the Camper's Climber, you can hit walls to climb to even higher places, so an Agent won't threaten you with a backstab.
  • If you scope in too early, you'll scare off any incoming enemies from running through that area and cause them to take a flank route instead.
  • Is there an enemy all up in your face? Do not use the Sniper Rifle. Use your MAC-10 or Machete to fend them off.
  • Try not to shoot the Sniper Rifle without scoping in. Even if you land the shot, it does very little damage, so why would you?
  • If any enemy, no matter what class, is jumping in the air, shooting them with the Sniper Rifle will give them some knockback. Similar to Arsonist's ability to airblast.

Strange Variants

Strange variations
Strange Sniper Rifle
Level 32 Sniper Rifle
Strange Sniper Rifle - Kills: 0
Deals 20% less damage under 40 studs
A long range weapon with the potential to defeat
any enemy under the right circumstances.
Compatible Strange Parts
✔️ ✔️ ✔️ ✔️
Agents Killed
Annihilators Killed
Arsonists Killed
Assists
Backstabs
✔️ ✔️ ✔️ ✔️ ✔️
Brutes Killed
Bosses Killed
Cloaked Agents Killed
Critical Kills
Damage Dealt
✔️ ✔️ ✔️ ✔️
Damage Dealt to Bosses
Deaths
Defending Kills
Buildings Destroyed
Double Donks
✔️ ✔️ ✔️ ✔️
Flankers Killed
Halloween Kills
Headshot Kills
Healing Done
✔️ ✔️ ✔️ ✔️ ✔️
Long Distance Kills
Marksmen Killed
Mini-Critical Kills
Mechanics Killed
Points Captured
✔️ ✔️
Player Hits
Players Disciplined
Players Doused
Points Scored
Kills while Blast Jumping
✔️ ✔️
Sappers Removed
Short Distance Kills
Supercharges Deployed
Taunt Kills
Times Fired
✔️ ✔️
Times Taunted
Troopers Killed
Zombies Killed

Related Achievements

Maps

Orange Valley
On Yellowvalley (CP), headshot and kill an enemy within the first 20 seconds of the round.

Marksman

Headhunter
As a Marksman, kill 1,000 players with headshots.
Flat Tire
Headshot 15 revved up Brutes with a fully charged shot.
Annihilated
As a Marksman, headshot and kill a charging Annihilator.
Glued to the Ground
As a Marksman, get 30 kills while standing completely still.
Stop Watch
As a Marksman, headshot and kill a player capturing the objective while overtime is in effect.
Intelligent Shot
As a Marksman, headshot an enemy carrying the intelligence, and prevent any other players from picking it up.
Later Alligator
As a Marksman, headshot an enemy, then headshot them again after they respawn.
Gator County
As a Marksman, kill 5 enemies with headshots in a single life.
Target Practice
As a Marksman, headshot 10 parachuting players.

Update History

February 29, 2016

  • Added Sniper Rifle.

June 14, 2016

  • Changed base model to black.

June 26, 2016

  • Added backpack icon.

September 10, 2016

  • New model.

August 28, 2017

  • Sniper Rifle deal mini-crits below 50% charge and deal crits above 50% charge.

February 20, 2018

  • Adjusted description.

June 16, 2018 (TCtully Update)

  • Added the team-colored flare that will appear beneath the barrel when scoped in.

June 17, 2018

  • Removed aim assist when scoped in.

July 30, 2018

  • Removed preserve charging, a trait that can only apply mini-crit damage to quickscopes.

August 27, 2018

  • Added a new backpack icon to match the current model.

August 7, 2018

  • New model by Bluay.
  • Added new animations.

August 27, 2018

  • Added a new backpack icon to match the current model.

September 20, 2018

  • Adjusted description.

October 25, 2020

  • Added new firing and reloading sounds.

March 25, 2021

  • Now deals 20% less damage if the target is less then 40 studs away from then.

June 11, 2021 (Summer 2021)

  • New model by CookiesInOJ.

January 28, 2022

July 12, 2022 (A "Heavy" Update)

December 24, 2023 (Kringle's Annual New Year Expansion)

February 1, 2025 (The New WINTER)

  • The weapon now have a tween when zooming in.

Trivia

  • The weapon appears to be based on an M40 rifle, commonly used by the United States Marine Corps. The sight appears to be a Leupold Mark 6 riflescope.
  • Original descriptions for this weapon displayed "Bet they didn't see this coming." and "Fitten Co. brand Sniper Rifle, a long range weapon with the potential to defeat any enemy under the right circumstances."
  • The 2016 model for the Sniper Rifle was a modified version of the Team Fortress 2 AWPer Hand. From then on until August 2018, the kill icon was reused for every other Sniper Rifle.
    • The world model for September 2016 version of the weapon assumed a more cartoonish and exaggerated appearance, with sound effects taken from Team Fortress 2.
  • The 2018 model for the Sniper Rifle was used for Arsenal's M40.
  • The 2015 model was the Sniper Rifle from Roblox Base Wars FPS.

Gallery

Past Designs

Viewmodels

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