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The Sniper Rifle is the default primary weapon for the Marksman. It is a single shot, bolt-action rifle with a wooden stock fitted with sling hooks and a bulge meant for an ammunition pouch. A telescopic scope is fitted at the back of the barrel.
This weapon does not suffer from damage falloff, but also has no damage ramp-up. All shots are 100% accurate, always shooting straight down your crosshair.
Pressing M2 will have the player enter a scoped view. When scoped in, your field-of-view increases, allowing you to see further away. Your charge meter, represented as a lightning symbol, will slowly fill up with a yellow color, starting at 0% to 100% power.
While scoped in, pressing M1 will fire a shot. How much damage it deals will be based on how full your charge meter is and where you are aiming.
A headshot, shooting an enemy's head, will deal guaranteed critical damage. A fully charged headshot deals 450 damage.
A bodyshot, shooting an enemy's torso, arms, or legs, will deal normal damage. A fully charged bodyshot deals 135 damage.
Like the Marksman's other primary weapons, except for the Poacher's Pride, it will deal 20% less damage if it hits a target that is less than 40 studs away from the user. (You can check how far you are from a target using the "studs tracker" underneath your charge meter.)
Damage and Function Times
Damage and function times | ||
---|---|---|
Shot type | Hitscan | |
Damage type | Bullet | |
Ranged or Melee damage? | Ranged | |
Damage | ||
Base damage | 100% | Normal / 45-135
<40 studs / 36-108 |
Critical | Normal / 135-450
<40 studs / 108-360 | |
Mini-crit | Normal / 60-182
<40 studs / 48-145 | |
Function times | ||
Reload speed | 1.5s | |
Max charge time | 3s | |
Headshot delay | 0.2s | |
Values are approximate and determined by community testing. |
Tips
- Always aim for the head. All headshots are guaranteed critical hits, and a fully-charged headshot is the only attack other than a backstab that can kill a fully overhealed Brute (unless he's holding out his Fists of Steel or Biker's Blitz)
- The Sniper Rifle has no damage penalty, nor any "rules" to get kills as labelled by its stats, so it's arguably the most powerful or consistent primary weapon for the Marksman.
- Either a quick-scoped headshot or a fully-charged bodyshot can kill light classes with 125 HP (Flankers, Mechanics, Agents and other Marksmen) if they are not overhealed.
- Positioning is key; look for high vantage points where you can have a clear view of the battlefield or positions where you can easily cover multiple enemy routes. This maximizes your threat to your enemies while minimizing their threat to yourself.
- If your melee is the Camper's Climber, you can hit walls to climb to even higher places, so an Agent won't threaten you with a backstab.
- If you scope in too early, you'll scare off any incoming enemies from running through that area and cause them to take a flank route instead.
- Is there an enemy all up in your face? Do not use the Sniper Rifle. Use your MAC-10 or Machete to fend them off.
- Try not to shoot the Sniper Rifle without scoping in. Even if you land the shot, it does very little damage, so why would you?
- If any enemy, no matter what class, is jumping in the air, shooting them with the Sniper Rifle will give them some knockback. Similar to Arsonist's ability to airblast.
Strange Variants
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Related Achievements
See also: Achievements
Maps
Marksman
Update History
February 29, 2016
- Added Sniper Rifle.
June 14, 2016
- Changed base model to black.
June 26, 2016
- Added backpack icon.
September 10, 2016
- New model.
August 28, 2017
- Sniper Rifle deal mini-crits below 50% charge and deal crits above 50% charge.
February 20, 2018
- Adjusted description.
June 16, 2018 (TCtully Update)
- Added the team-colored flare that will appear beneath the barrel when scoped in.
June 17, 2018
- Removed aim assist when scoped in.
July 30, 2018
- Removed preserve charging, a trait that can only apply mini-crit damage to quickscopes.
August 27, 2018
- Added a new backpack icon to match the current model.
August 7, 2018
- New model by Bluay.
- Added new animations.
August 27, 2018
- Added a new backpack icon to match the current model.
September 20, 2018
- Adjusted description.
October 25, 2020
- Added new firing and reloading sounds.
March 25, 2021
- Now deals 20% less damage if the target is less then 40 studs away from then.
June 11, 2021 (Summer 2021)
- New model by CookiesInOJ.
January 28, 2022
- Added Strange quality.
July 12, 2022 (A "Heavy" Update)
- Added Collector's quality. (Undocumented)
December 24, 2023 (Kringle's Annual New Year Expansion)
- New world animations by ffPrankster.
February 1, 2025 (The New WINTER)
- The weapon now have a tween when zooming in.
Trivia
- The weapon appears to be based on an M40 rifle, commonly used by the United States Marine Corps. The sight appears to be a Leupold Mark 6 riflescope.
- Original descriptions for this weapon displayed "Bet they didn't see this coming." and "Fitten Co. brand Sniper Rifle, a long range weapon with the potential to defeat any enemy under the right circumstances."
- The 2016 model for the Sniper Rifle was a modified version of the Team Fortress 2 AWPer Hand. From then on until August 2018, the kill icon was reused for every other Sniper Rifle.
- The world model for September 2016 version of the weapon assumed a more cartoonish and exaggerated appearance, with sound effects taken from Team Fortress 2.
- The 2018 model for the Sniper Rifle was used for Arsenal's M40.
- The 2015 model was the Sniper Rifle from Roblox Base Wars FPS.