Typical Colors 2 Wiki

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[ What did you expect to happen, you rocket-hoppin' dope?
―Annihilator
]

The Sticky Jumper is a secondary weapon for the Annihilator. It uses the 2018 model of the Stickybomb Launcher, but recolored at the muzzle and drum magazine to resemble that of a traffic cone.

It deals no self-blast damage, allowing the user to blast jump without any worry of taking self damage outside of fall damage, in exchange for the inability to deal damage or knockback to enemies, making the weapon completely useless for direct combat or explosive trapping.

The user may only have 2 stickybombs out and armed at any given time compared to stock's 8, a feature implemented to prevent players from easily crossing a map with any more. When this weapon is equipped in a loadout, the user can't carry the intelligence. It also comes with triple the reserve ammo of the normal Sticky Launcher.

This weapon is designed to assist newer players in learning the patterns of sticky jumping, but can also be used as a powerful mobility and survivability tool for more experienced players.

Damage and Function Times

Damage and function times
Shot type Projectile
Damage type Explosive
Ranged or Melee damage? Ranged
Damage
Base damage 100% 0
Splash damage
Minimum splash 50% 9.125 studs
Self-damage 0
Self-damage (blast jump) 0
Function times
Attack interval 0.6s
Projectile speed Normal charge / 52.225 studs
Max charge / 122.587 studs
Reload speed (first) 1.09s
Reload speed (consecutive) 0.67s
Activation time 0.7s
Max charge time 4s
Values are approximate and determined by community testing.

Tips

  • When entering a choke point, place and arm stickybombs where you can easily reach and escape with.
  • Pelt stickybombs at stressed-out enemies to lure them away, or minimize their options of escape or offense. While they may deal no damage, they can be easily confused for the common stickybomb when under attack.
  • Pretending to prepare stickies to jump can lure enemies into range for a melee hit or two.
  • Be liberal in using it. The Sticky Jumper is one of the most powerful movement options in the game, but only if you remember to use it.

Related Achievements

Mechanic

The Protector
Destroy 50 projectiles with the Short Circuit's charge shot.

Update History

September 10, 2016

  • Added the Sticky Jumper.

September 25, 2016

  • New model by Frontier Revengineer & Colteh.

September 21, 2017

  • Added Vintage quality. (Undocumented)

August 11, 2018

  • The weapon is now functional in the current state of the game.

August 22, 2018

September 10, 2018

  • The debug only enables itself when using the Sticky Jumper.

January 28, 2022 (Various Visuals)

  • Added Genuine quality. (Undocumented)

July 13, 2024 (Summer FM)

  • Reduced speed from blast jumping and reduced tightness of air control.
  • Stickybombs will ramp up damage over time instead of doing maximum damage as soon as they arm.
  • There is no longer a delay between right-click and detonation.
  • Updated projectile model. (Undocumented)
  • Updated worldmodel and viewmodel animations.

October 19, 2024 (Typical Horrors IV)

  • Added trail for the projectile.
  • Explosion radius will ramp up with damage over time (70%->100%).

Trivia

  • The model was taken from a Roblox free model called The Sticky Jumper on the Roblox Library.
    • The previous model was taken from a Team Fortress 2 custom weapon called THE BIG MAN.

Gallery

Past Designs

Viewmodels

Miscellaneous

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