Typical Colors 2 Wiki

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[ I enjoyed splatterin' you all over the walls!
―Annihilator making a bad pun.
]

The Stickybomb Launcher is Annihilator's stock secondary weapon.

This weapon fires small circular explosives, called stickybombs, that can stick to any wall or floor it lands on. However, stickybombs will not stick to any players, invisible walls, spawn doorways, or the Payload cart.

Tapping M1 will shoot a stickybomb a short distance. However, holding down M1 then letting go will allow you to launch a stickybomb further.

You can then tap M2 will make all of your launched stickybombs explode. However, you cannot detonate them immediately when one is first launched. Stickybombs have an arming time of 0.7 seconds (meaning that it takes 0.7 seconds before you're allowed to detonate them).

A stickybomb will do less damage if you detonate it under 5 seconds. For maximum damage possible, it is recommended to plant your stickybombs ahead of time before the enemy arrives.

Beware that certain weapons can be used to affect your stickybombs. Some can push them away (Rocket Launcher or an airblast from a Flamethrower) while others can destroy them without making them explode (The Short Circuit or hitscan weapons like a Shotgun)

You also can use your stickybombs to do a blast jump. Simply stand over one or multiple stickybombs you planted, then jump while detonating them. Do mind that blast jumping using stickybombs deal a lot of self-damage, so do not overdo this.

Damage and Function Times

Damage and function times
Shot type Projectile
Damage type Explosive
Ranged or Melee damage? Ranged
Damage
Base damage 100% 120
Maximum ramp-up 120% 144
Maximum fall-off 50% 60
Critical 900 studs / 180

450 studs / 261
Under / 355

Mini-crit 900 studs / 81

450 studs / 117
Under / 165

Splash damage
Minimum splash 50% 9.125 studs
Damage reduction 1% / 0.18 studs
Self-damage 90
Self-damage (blast jump) 45
Function times
Attack interval 0.6s
Projectile speed Normal charge / 52.225 studs

Max charge / 122.587 studs

Reload speed (first) 1.09s
Reload speed (consecutive) 0.67s
Activation time 0.7s
Max charge time 4s
Values are approximate and determined by community testing.

Tips

  • Beware that higher latencies affect the speed and arm time of the Stickybomb Launcher. This effect also applies to the Grenade Launcher.
  • Stickybombs will bounce off of special surfaces such as moving doors and the payload cart when they come in contact with them. They may also periodically bounce when fired at the ground.
  • Like the Grenade Launcher and the Trooper's Maverick, there is a small delay between clicking to fire and the projectile moving. Lead your shots.
  • The Stickybomb Launcher can be used in conjunction with the Grenade Launcher, to optimize your explosive ability and reinforce the weaknesses of both weapons.
  • Stickybombs make for a well-balanced tool and can be used for offense, defense, and mobility.
    • "Sticky Spamming" is nonstop firing and detonating of stickybombs, whether it be down a crucial objective at a group of opponents, down a doorway or chokepoint and the arc. Stickybombs have allow you to perform this tactic in the safety of cover or at range, safely detonating them while shutting down pushes and defenses with constant DPS.
      • This tactic is frowned upon by many, due to the lack of inherent "skill" involved in pushing two buttons.
    • Otherwise, put the weapon's alternate offensive capabilities to good use, pairing up with a Doctor using the default Medigun to easily destroy an enemy Mechanic's nest of buildings or laying some down by a control point to secure a capture.
    • Defensively, set traps to keep points and doorways locked down. Hide stickybombs in doorways to shut out overextending opponents, hide them in the buildings of a friendly Mechanic to ward off Agents or pair up with a Doctor using the Kritzkrieg and lay stickybombs around spawn gates to make the most out of Setup Time.
    • Due to the lack of players utilizing the StickyBomb Launcher, many enemies may not even expect a sticky trap meaning you can catch them off guard when they are chasing you down.
    • The Stickbomb Launcher is one of the most powerful weapons in the game when used correctly, due to it making it hard for enemies to keep track of and its massive damage paired with your grenade launchers projectiles flying around along with you they have to focus on.

Strange Variants

Strange variations
Strange Stickybomb Launcher
Level 96 Stickybomb Launcher
Strange Stickybomb Launcher - Kills: 0
Alt Fire: Detonate all Stickybombs
Compatible Strange Parts
✔️ ✔️ ✔️ ✔️
Agents Killed
Annihilators Killed
Arsonists Killed
Assists
Backstabs
✔️ ✔️ ✔️ ✔️ ✔️
Brutes Killed
Bosses Killed
Cloaked Agents Killed
Critical Kills
Damage Dealt
✔️ ✔️ ✔️ ✔️
Damage Dealt to Bosses
Deaths
Defending Kills
Buildings Destroyed
Double Donks
✔️ ✔️ ✔️
Flankers Killed
Halloween Kills
Headshot Kills
Healing Done
✔️ ✔️ ✔️ ✔️ ✔️
Long Distance Kills
Marksmen Killed
Mini-Critical Kills
Mechanics Killed
Points Captured
✔️ ✔️ ✔️
Player Hits
Players Disciplined
Players Doused
Points Scored
Kills while Blast Jumping
✔️ ✔️
Sappers Removed
Short Distance Kills
Supercharges Deployed
Taunt Kills
Times Fired
✔️ ✔️
Times Taunted
Troopers Killed
Zombies Killed

Related Achievements

Annihilator

Engine Combustion
Kill 2 Brutes with the same sticky bomb detonation.
Nest Pest
Kill a Mechanic, his Sentry Gun, and his Dispenser with a single detonation of your sticky bombs.
Landmine
Kill 3 enemies capturing a control point with a single sticky bomb detonation.
Ireland Strong
As an Annihilator, deal 1 million points of total blast damage.
Caltrops
Get a kill with 8 active Stickybombs placed, without detonating them.

Mechanic

The Protector
Destroy 50 projectiles with the Short Circuit's charge shot.

Update History

September 4, 2016

  • Added Stickybomb Launcher.

September 16, 2016

  • New model by Elbagast. (Undocumented)
  • Increased stored ammo from 8 to 24. (Undocumented)

September 25, 2016

August 16, 2017 (Rehaul)

  • Stickybombs will follow the character's momentum.

August 20, 2017 (Rehaul)

  • Fixed a bug where the Stickybomb Launcher bypasses its maximum of limit.

August 21, 2017 (Rehaul)

  • Stickybombs are now destructible with hitscan weapons.

August 21, 2017 (Rehaul, #2)

  • Stickybombs only stick when they have least velocity.

August 21, 2017 (Rehaul, #3)

  • Fixed max stickybombs.

August 26, 2017 (Rehaul)

  • Stickybombs can functionally stick onto walls now.

August 26, 2017 (Rehaul, #2)

  • Stickybombs now teleport due to Roblox not being able to replicate its physics fast enough.

August 29, 2017 (Rehaul)

  • Added a counter for how many stickybombs are active.

August 30, 2017 (Rehaul)

  • Fixed damage.

September 1, 2017 (Rehaul)

  • Increased self-damage so players can't stickyjump off of 3 stickybombs.

July 30, 2018

  • Increased damage.
  • Reduced blast radius.

August 2, 2018

  • Stickybombs now have custom physics.

August 5, 2018

  • Fixed a bug with the Stickybomb Launcher's detonation yield.

August 5, 2018 (#2)

  • Added damage rampup.

August 6, 2018

  • Added charging to Stickybomb Launcher.

August 11, 2018

  • New model by Roblox. (Undocumented)

August 27, 2018

  • Added a new backpack icon to match the current model.

October 25, 2020

  • Added new firing and reloading sounds.

February 8, 2021 (Executive Update)

March 15, 2022

  • Added Strange quality. (Undocumented)

July 12, 2022 (A "Heavy" Update)

July 13, 2024 (Summer FM)

  • New model by CookiesInOJ.
  • Reduced speed from blast jumping and reduced tightness of air control.
  • Stickybombs will ramp up damage over time instead of doing maximum damage as soon as they arm.
  • There is no longer a delay between right-click and detonation.
  • Updated projectile model. (Undocumented)
  • Updated world and viewmodel animations.

August 10, 2024 (Summer AM)

  • Fixed stickybomb damage inconsistency.

October 19, 2024 (Typical Horrors IV)

  • Added trail for the projectile.
  • Explosion radius will ramp up with damage over time (70% → 100%).
  • Reduced self-blast jump damage from 72 to 45. (Undocumented)

Trivia

  • The Stickybomb Launcher initially used the Grenade Launcher's 2016 model as a placeholder.[1]
  • The 2018 model was taken from a Roblox gear called the Newtrat's Tuskinator.
  • The 2016 model was taken from a Team Fortress 2 custom weapon called THE BIG MAN.

Gallery

Past Designs

Viewmodels

Miscellaneous

Sources

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