Typical Colors 2 Wiki

Brute Thriller
* Hey brother. I'm the Brute, big brother Brute! And welcome to the Homeheader and I'll be your temporary guide, friend, specially for this floating thing. Anyway, I've like you to continue to follow my words or just simply neglect me forever, but if I were you, I should be that guy.... so uhh, how do I start this.... ah ha! You can start by checking out our rules and manual on how to be respectful and edit respectively. Simple right?

READ MORE

Typical Colors 2 Wiki
Advertisement
Brutetransparent
"You ain't no leader, brother."
There appears to be one or more pages sharing a similar name to this one. In case you may be on the incorrect page, view the list of pages with similar names below.


[ I enjoyed splatterin' you all over the walls!
―Annihilator.Audioicon
]


The Stickybomb Launcher is Annihilator's stock secondary weapon. It is a white RG-6 or Hawk MM-1 grenade launcher with a wide barrel, under-barrel foregrip and a large drum magazine.

This weapon fires explosives that stick to numerous types of surfaces, only bouncing off of Payload carts, players, invisible walls and spawn gates. Instead of exploding on impact, every stickybomb must be manually detonated after being fired, with a 0.7 second arming time, and can disappear without detonation if shot with any hitscan weapon, the Detonator, Irish Guard, Quickiebomb Launcher, or Short Circuit. Explosions from any other weapon will simply knock the stickybombs away, but not repeat the arming process. The user's HUD will display how many stickybombs are currently active and ready to arm.

Stickybombs have damage falloff or ramp-up based on distance when detonated under 5 seconds of being fired. After those 5 seconds, stickybombs do constant base damage.

Like the Trooper, the Annihilator can use the Stickybomb Launcher to perform a blast jump, launching themselves into the air with great force, only hampered by the penalties of immense self-damage.

Holding down primary-fire will slowly charge the stickybomb about to be fired. Below the user's ammunition count resides a meter, once the meter completely fills, the fully-charged stickybomb will automatically fire at 230% of the average stickybomb's speed.

Damage and Function Times

Damage and function times
Shot type Projectile
Damage type Explosive
Ranged or Melee damage? Ranged
Damage
Base damage 100% 120
Maximum ramp-up 120% 144
Maximum fall-off 50% 60
Critical 900 studs / 180
450 studs / 261
Under / 355
Mini-crit 900 studs / 81
450 studs / 117
Under / 165
Splash damage
Minimum splash 50% 9.125 studs
Damage reduction 1% / 0.18 studs
Self-damage 90
Self-damage (blast jump) 72
Function times
Attack interval 0.6s
Projectile speed Normal charge / 52.225 studs
Max charge / 122.587 studs
Reload speed (first) 1.09s
Reload speed (consecutive) 0.67s
Activation time 0.7s
Max charge time 4s
Values are approximate and determined by community testing.

Tips

  • Beware that higher latencies affect the speed and arm time of the Stickybomb Launcher. This effect also applies to the Grenade Launcher.
  • Stickybombs will bounce off of special surfaces such as moving doors and the payload cart when they come in contact with them. They may also periodically bounce when fired at the ground.
  • Like the Grenade Launcher and the Trooper's Maverick, there is a small delay between clicking to fire and the projectile moving. Lead your shots
  • The Stickybomb Launcher can be used in conjunction with the Grenade Launcher, to optimize your explosive ability and reinforce the weaknesses of both weapons.
  • Stickybombs make for a well-balanced tool and can be used for offense, defense, and mobility.
    • "Sticky Spamming" is nonstop firing and detonating of Stickybombs, whether it be down a crucial objective at a group of opponents, down a doorway or chokepoint and the arc. Stickybombs have allow you to perform this tactic in the safety of cover or at range, safely detonating them while shutting down pushes and defenses with constant DPS.
      • This tactic is frowned upon by many, due to the lack of inherent "skill" involved in pushing two buttons.
    • Otherwise, put the weapon's alternate offensive capabilities to good use, pairing up with a Doctor using the default Medigun to easily destroy an enemy Mechanic's nest of buildings or laying some down by a control point to secure a capture.
    • Defensively, set traps to keep points and doorways locked down. Hide stickybombs in doorways to shut out overextending opponents, hide them in the buildings of a friendly Mechanic to ward off Agents or pair up with a Doctor using the Kritzkrieg and lay stickybombs around spawn gates to make the most out of Setup Time.
    • Due to the lack of players utilizing the StickyBomb launcher, many enemies may not even expect a sticky trap meaning you can catch them off guard when they are chasing you down.
    • The Stickbomb launcher is one of the most powerful weapons in the game when used correctly, due to it making it hard for enemies to keep track of and its massive damage paired with your grenade launchers projectiles flying around along with you they have to focus on.

Strange Variants

Strange variations
Stickybomb Launcher2021
Strange Stickybomb Launcher
Level 79 Stickybomb Launcher
Strange Stickybomb Launcher - Kills: 0
Alt Fire: Detonate all Stickybombs
Compatible Strange Parts
Agents Killed ✔️ Annihilators Killed ✔️ Arsonists Killed ✔️ Assists ✔️ Backstabs
Agents Killed
Annihilators Killed
Arsonists Killed
Assists
Backstabs
Brutes Killed ✔️ Bosses Killed ✔️ Cloaked Agents Killed ✔️ Critical Kills ✔️ Damage Dealt ✔️
Brutes Killed
Bosses Killed
Cloaked Agents Killed
Critical Kills
Damage Dealt
Damage Dealt to Bosses ✔️ Deaths ✔️ Defending Kills ✔️ Buildings Destroyed ✔️ Double Donkss
Damage Dealt to Bosses
Deaths
Defending Kills
Buildings Destroyed
Double Donks
Flanker Kills ✔️ Halloween Kills ✔️ Headshot Kills Healing Done Kills-1 ✔️
Flankers Killed
Halloween Kills
Headshot Kills
Healing Done
Long Distance Kills ✔️ Marksmen Killed ✔️ MiniCritical Kills ✔️ Mechanics Killed ✔️ Points Captured ✔️
Long Distance Kills
Marksmen Killed
Mini-Critical Kills
Mechanics Killed
Points Captured
Player Hits ✔️ Players Disciplined Players Doused Points Scored ✔️ Kills While BlastJumping ✔️
Player Hits
Players Disciplined
Players Doused
Points Scored
Kills while Blast Jumping
Sapper Destroyed Short Distance Kills ✔️ Supercharges Deployed Taunt Kills Times Fired ✔️
Sappers Removed
Short Distance Kills
Supercharges Deployed
Taunt Kills
Times Fired
Times Taunted ✔️ Troopers Killed ✔️ Zombies Killed
Times Taunted
Troopers Killed
Zombies Killed

Related Achievements

Annihilator

Engine Combustion

Engine Combustion
Kill 2 Brutes with the same sticky bomb detonation.

Nest Pest

Nest Pest
Kill a Mechanic, his Sentry Gun, and his Dispenser with a single detonation of your sticky bombs.

Landmine

Landmine
Kill 3 enemies capturing a control point with a single sticky bomb detonation.

Ireland Strong

Ireland Strong
As an Annihilator, deal 1 million points of total blast damage.

Caltrops

Caltrops
Get a kill with 8 active Stickybombs placed, without detonating them.

Mechanic

The Protector

The Protector
Destroy 50 projectiles with the Short Circuit's charge shot.

Update History

September 4, 2016
  • Added Stickybomb Launcher.

September 16, 2016

  • New model by Elbagast. (Undocumented)
  • Increased stored ammo from 8 to 24. (Undocumented)

September 25, 2016

  • New model by Frontier Revengineer & Colteh.

August 16, 2017 (Rehaul)

  • Stickybombs will follow the character's momentum.

August 20, 2017 (Rehaul)

  • Fixed a bug where the Stickybomb Launcher bypasses its maximum of limit.

August 21, 2017 (Rehaul)

  • Stickybombs are now destructible with hitscan weapons.

August 21, 2017 (Rehaul, #2)

  • Stickybombs only stick when they have least velocity.

August 21, 2017 (Rehaul, #3)

  • Fixed max stickybombs.

August 26, 2017 (Rehaul)

  • Stickybombs can functionally stick onto walls now.

August 26, 2017 (Rehaul, #2)

  • Stickybombs teleport due to Roblox is unable to replicate the physics fast enough.

August 29, 2017 (Rehaul)

  • Added a counter for how many stickybombs are active.

August 30, 2017 (Rehaul)

  • Fixed damage.

September 1, 2017 (Rehaul)

  • Increased self-damage so players can't stickyjump off of 3 stickybombs.

July 30, 2018

  • Increased damage.
  • Reduced blast radius.

August 2, 2018

  • Stickybombs now have custom physics.

August 5, 2018

  • Fixed a bug with the Stickybomb Launcher's detonation yield.

August 5, 2018 (#2)

  • Added damage rampup.

August 6, 2018

  • Added charging to Stickybomb Launcher.

August 11, 2018

  • New model by Roblox. (Undocumented)

August 27, 2018

  • Added a new backpack icon to match the current model.

October 25, 2020

  • Added new firing and reloading sounds.

February 8, 2021 (Executive Update)

  • New model by CookiesInOJ. (Undocumented)

March 15, 2022

  • Added Strange quality. (Undocumented)

July 12, 2022 (A "Heavy" Update)

Trivia

  • The Stickybomb Launcher initially used the 2016 model of the default Grenade Launcher as a placeholder.[1]
  • The 2018 model was taken from a Roblox gear called Newtrat's Tuskinator.
  • The 2016 model was taken from a Team Fortress 2 custom weapon called THE BIG MAN.
  • The animation hasn't changed since 2016.

Gallery

Designs

Others

Sources

vte Weapons
Flankertransparent Flanker

Primary Baby Face's BlasterLever ShotgunLupara DBMach-CoachMule Mauler 600PerceptionistShortstopShotgun CannonSpecialistSoda Popper
Secondary Bloxy ColaBloxaideConventionalConcealed CarryHot Coco BlastMad MilkPistolRavenSix Point ShurikenSuper SneakersWingerWitches Brew
Melee AtomizerBatBrooklyn BasherCandy CaneCold ShoulderFrying PanGrill ScoutHandymanHoly MackerelObjectorRally RacketSandmanThree-Rune BladeWooden SwordWrap Assassin
Troopertransparent Trooper

Primary Aerial BomberBig BiteBlackboxCow Mangler 5000Direct HitDouble TroubleFriendly Fire FoilerG-BombLiberty LauncherMaverickNight Sky IgnitorOriginalRocket JumperRocket LauncherWrecker's Yard
Secondary ArmingtonBattalion's BackupBoonie BlasterBullet-stormerBuff BannerCrankensteinConcherorDeathblowEyes of BermudaFamily BusinessGunboatsMantreadsParabomberPersonal Death RayReserve ShooterShotgun
Melee CrowbarDisciplinary ActionEqualizerEscape PlanFrying PanFurious FlagxeKatanaMarket GardenerMummy KhopeshObjectorRising Sun KatanaTunnel Rat
Arsonistransparent Arsonist

Primary DegreaserDragon's FuryFlamethrowerInterceptorPhlogistinator
Secondary ArmingtonBullet-stormerCrankensteinDeathblowDetonatorEyes of BermudaFamily BusinessFlare GunShotgun
Melee AxtinguisherEscapist's EscapadeFire ExtinguisherFrying PanHomewreckerImprovised InnovatorMending MalletMummy KhopeshObjector
Annihilatortransparent Annihilator

Primary Galway GreavesGrenade LauncherGunboatsIron BomberIron ForceJack-O RogerLoose CannonParabomberSquire BootsUltimatum
Secondary Bloody BracerChargin' TargeGladiator's GuardIrish GuardQuickiebomb LauncherRagin' BullSticky JumperStickybomb LauncherTide Turner
Melee Battle AxeBlack DeathBroken SwordElegant BladeFrying PanFurious FlagxeGolf ClubKatanaObjectorPirate CutlassMummy KhopeshRising Sun KatanaShock and AweSpartan SaviorWhirlpool Wraith
Brutetransparent Brute

Primary Biker's BlitzFirst ResponderGroovy GrinderM249MaxineMinigunMonitor of DutyTomislav
Secondary ArmingtonBattle BurritoBrash BurgerBullet-stormerCrankensteinDeathblowDiggity DogDire DonutEyes of BermudaFamily BusinessJolly GingerbreadROBARShotgunSpecial-Ops SushiSub ShotgunSecond BananaTenacious TurkeyTungsten Torus
Melee Boxing GlovesEviction NoticeFistsFists of SteelFrying PanGravity CoilObjectorSpeed CoilSquid CoilWarrior's Spirit
Mechanictransparent Mechanic

Primary ArmingtonAvengerBullet-stormerCrankensteinEinsteiniumEyes of BermudaFamily BusinessGutbusterRescue RangerShotgunWidowmaker
Secondary ConventionalHeavy MetalNoisy CricketPistolRavenShort CircuitWrangler
Melee Doll MakerEureka EffectGolden WrenchGunslingerP.D.QSouthern HospitalityWrench
Doctortransparent Doctor

Primary ApolloDairy DouserMercy KillOverdriveSyringe CrossbowSyringe SMG
Secondary Blood DoctorKritzkriegMalpractitionerMedigunRejuvenatorVaccinator
Melee AmputatorDentist's DelightFrying PanObjectorPestilence PokerSawSupersaw
Marksmantransparent Marksman

Primary ClassicEfficient EliminatorHuntsmanModel IVPoacher's PrideScythe for Sore EyesSkullbusterSniper RifleSour ShotsSpider BiteUrban Upriser
Secondary 50-AEBottled LemonadeCitric ReactionCozy CamperLemonadeMAC-10RazorbackSuppressed SolutionTurtle Rock
Melee Bushcutter's BladeCamper's ClimberFrying PanLemobladeMacheteMischievous MacheteMummy KhopeshObjector
Agenttransparent Agent

Primary AmbassadorBlock-17Cloak RevolverQuick DrawRevolverSilenced Pistol
Secondary Cloak and DaggerDead RingerInvis-Watch
Melee Conniver's KunaiGolden KnifeIcicleKnifeShadow BlessingSwift StilettoYour Eternal Reward
Tc2 main All-Classes

Melee Bloxy AwardHandMod MaxGolden Frying Pan

vte PDAs
Mechanictransparent Mechanic

Slot 1 Construct
Slot 2 Demolish
Agenttransparent Agent

Slot 1 Radius ScannerSapperSpy CameraStray ReflexSlow Burn
Slot 2 Disguise Kit
Advertisement