Typical Colors 2 Wiki

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[ Couldn't ye see the bloody bombs?
―Demoman
]

The Stickybomb Launcher is a secondary joke weapon for the Annihilator. It is a modified grenade launcher with a large olive drum magazine, an under-barrel foregrip, and a wide barrel.

It is the original concept of the Stickybomb Launcher from Team Fortress 2, posing them as stock secondary weapons in both games. It functions almost identically to its Typical Colors counterpart; it deals 7% more damage at maximum fall-off, and deals 27% more self-damage.

Damage and Function Times[]

Damage and function times
Shot type Projectile
Damage type Explosive
Ranged or Melee damage? Ranged
Damage
Base damage 100% 120
Maximum ramp-up 120% 144
Maximum fall-off 50% 64
Critical 900 studs / 180
450 studs / 261
Under / 355
Mini-crit 900 studs / 81
450 studs / 117
Under / 165
Splash damage
Minimum splash 50% 9.125 studs
Damage reduction 1% / 0.18 studs
Self-damage 114
Self-damage (blast jump) 45
Function times
Attack interval 0.6s
Projectile speed Normal charge / 52.225 studs
Max charge / 122.587 studs
Reload speed (first) 1.09s
Reload speed (consecutive) 0.67s
Activation time 0.7s
Max charge time 4s
Values are approximate and determined by community testing.

Related Achievements[]

Annihilator[]

Engine Combustion
Kill 2 Brutes with the same sticky bomb detonation.
Nest Pest
Kill a Mechanic, his Sentry Gun, and his Dispenser with a single detonation of your sticky bombs.
Landmine
Kill 3 enemies capturing a control point with a single sticky bomb detonation.
Ireland Strong
As an Annihilator, deal 1 million points of total blast damage.
Caltrops
Get a kill with 8 active Stickybombs placed, without detonating them.

Mechanic[]

The Protector
Destroy 50 projectiles with the Short Circuit's charge shot.

Update History[]

July 14, 2023 (The Update with Patches And Content)

  • Added Stickybomb Launcher. (Undocumented)

Gallery[]

Viewmodels[]

Miscellaneous[]

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