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Summer AM was a major update patch that was released on August 10, 2024.
This patch implemented several balance changes from Experimental Test, new community server-exclusive gamemode, and other quality-of-life additions.
Additions[]
Tweaked Classes[]
Class | Changes |
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Stomp damage now deals damage equivalent to the amount of fall damage the user would've taken instead of 3x the user's fall damage.
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Weapons[]
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Prop Handle |
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Tweaked Weapons[]
Class | Weapon | Changes | ||||||||
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Changed: New viewmodel animations by Piro_video.
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Changed: Now collides with the projectile hitbox.
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Changed: New viewmodel animations by Piro_video.
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Added: Wearer deals 3x stomp damage.
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Changed: Decreased the baseball's base damage from 40 to 30.
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Removed: -30% reserve ammo.
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Added: -60% less falloff.
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Added: 50% less rampup.
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Changed: New viewmodel animations by Piro_video.
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Changed: Decreased explosion radius penalty from -30% to -20%.
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Added: Tick damage now ticks faster.
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Changed: Increased base damage from 30 to 35.
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Removed: 50% less rampup.
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Removed: +60% less falloff.
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Changed: Added impact particle effects.
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Added: Added "Fires lasers that deal tick damage instead of bullets" note.
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Added: Wearer deals 3x stomp damage.
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Changed: No longer deals more or less damage depending on the user's FPS.
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Changed: No longer deals more or less damage depending on the user's FPS.
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Changed: New viewmodel animations by Piro_video.
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Changed: No longer has to hit the center of the enemy's hitbox for its damage bonus to apply.
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Removed: -35% deploy speed penalty.
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Changed: Double donks now always deal 131 damage.
Removed: No longer has damage fall-off.
Added: -10% explosion radius.
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Added: Wearer deals 3x stomp damage.
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Changed: Fixed inconsistent stickybomb damage.
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Changed: Fixed inconsistent stickybomb damage.
Changed: Reduced maximum stickybombs out from 16 to 12.
Removed: +30% firing speed.
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Added: When revved up, the user gains a 10% explosive resistance.
Changed: New viewmodel animations by Piro_video.
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Changed: New viewmodel animations by Piro_video.
Changed: Reduced strafe speed penalty.
Changed: Reduced angle required for the strafe speed penalty to apply.
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Changed: Now uses the Sapper's worldmodel animations.
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Changed: Now collides with the projectile hitbox.
Changed: Reduced ammo from 40 to 20.
Changed: New viewmodel animations for Apollo by Piro_video.
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Changed: Now collides with the projectile hitbox.
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Changed: Increased base damage from 7 to 9.
Added: Alt-Fire now fires a dart that can heal teammates and damage enemies.
Changed: Increased damage fall-off by 50%.
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Added: Now has a stamina bar that recharges over time, with 1 dash requiring ⅓ of the bar.
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Changed: New viewmodel animations by Piro_video.
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Changed: Reduced damage vs players penalty from -50% to -35%.
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Changed: Reduced max health on wearer penalty from -25 to -15.
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Changed: Reduced max health on wearer penalty from -55 to -25.
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Changed: Now gains health based on the percentage of the victim's remaining health.
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Changed: Reduced maximum and minimum health gained per kill, 75 maximum and 25 minimum.
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Added: Healthsteal effect now diminishes if the user backstabs enemies in quick succession.
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Removed: Overheal now drains while cloaked.
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Notes | • † - Undocumented |
Maps[]
Name | Image | Gamemode | File Name |
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Testmap | ![]() |
Prop Hunt | testmap_ph
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New Cosmetic Models[]
Class | Previous Model | New Model |
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Beetle Brooch (Contributed by Dekania) |
Taunts[]
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Calamity Clown |
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Gamemodes[]
Prop Hunt[]
Prop Hunt is now a new gamemode exclusive to community servers. In prop hunt, RED Arsonists have to find GRN Flankers who can use the weapon Prop Handle in order to turn into various props around the map, with the Flankers getting 30 seconds of preparing. If the Arsonists do not find all the Flankers within 5 minutes then the Flankers win.
Experimental Test[]
2 new weapons were added to Experimental Test.
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Immolator |
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Silent Hunter |
Patches[]
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Mad Mechanic's sentry now automatically constructs itself to level 3 and is invincible for a majority of its build time.
Added "Potato Mode" setting.
Added "Auto-crouch" setting for mobile.
Added chatbox customizability settings.
The mobile layout settings now have size and transperency options.
The settings menu can be accessed by pressing K.
Added custom voicelines for Seeper and Seehilator.
Added poof particle and sound effect when a player leaves.
Added 7 new songs to Fake Jukebox.
Projectiles no longer have player collisions.
Overhauled the main menu on console.
Added new jukebox model for the Fake Jukebox taunt.
Bosses now deal 60 stomp damage if they fell from a 60-stud height, 150 damage from higher up.
Fixed an issue where flare/axtinguisher combos not working on Arsonists.
Fixed a bug where surviving a headshot or sidestab would send you to the spectator/dead box.
Fixed softlocks.
Fixed a bug with MeshParts not working with the TC2 Custom Boss Tools plugin.
Fixed a bug where players could occasionally spam voicelines in public servers.
Fixed a bug where afterburn could bypass the Battalion's Backup and the GRN/RED Damage Immunity setting in community servers.
Fixed visual badness regarding the G-Bomb's viewmodel.
Fixed a bug where sentries would continue to track players while being sapped.
Undocumented[]
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Added backpack description to Eyes of Bermuda.
Added 1 new status effect, Locked.
Remodeled the Army of One's projectile.
Fixed a bug where Last Stand [GRN] wouldn't loop on the Fake Jukebox taunt.
Fixed a bug where the Grill Scout had no viewmodel animations.
Trivia[]
- The AM in the update name is a reference to AM Radio Broadcasting, the predecessor to FM Radio Broadcasting.