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[ SuperCharge ready at our disposal!
―Doctor after reaching full supercharge.
]

SuperCharge is an ability exclusive to the Doctor. In order to do a Supercharge, a Doctor must be healing teammates with a Medigun which will at the same time build the SuperCharge meter. Once full, the Doctor will announce this using an automatic voiceline, and the SuperCharge can be activated by pressing the M2 button on your device.

What the SuperCharge does exactly depends on which Medigun you use. In general, however, it grants you and a teammate you're currently healing the abiility to stop damage from lowering your health (the definition of the term damage resistance).

The SuperCharge meter is filled by healing teammates but fills slower when the teammate being being healed is currently overhealed (which maxes out to <142.5% of their normal health), or if a second Doctor is healing the same teammate.

You cannot "save energy" on a SuperCharge. You may cancel out the SuperCharge effect by switching to a different weapon from your Medigun, but your SuperCharge meter will still continue to deplete. It's either you use all of the SuperCharge at one time, or not at all.

For reference, a teammate that a Doctor is healing is known as the "patient".

Tips[]

  • Remember that getting killed by an enemy makes you lose all of your progress on your SuperCharge. Don't casually walk into danger, avoid it!
  • If your patient dies but you're still alive, run and find another patient. This will allow you to keep building the SuperCharge.
  • Even though SuperCharges will deflect damage, there are still some elements that will affect you:
    • You cannot capture points, capture enemy intel, or push the payload cart while SuperCharged. Imagine if an enemy Doctor who SuperCharged a Brute push the payload into the final point, and you can't do anything about it. Sounds unfair, right?
    • You can still experience knockback. Airblasts and shockwaves from explosions will still send you flying.
  • Work on your timing. Activating the SuperCharge too early or late will result in disaster.
    • The best time to activate the SuperCharge is before you turn the corner to the "main fight", where most of the enemy team will be waiting for you.
    • Alternatively, you can take damage from the enemy team and at the last second activate the SuperCharge, giving you the element of surprise.
    • Use the SuperCharge too early, you and your patient will die, which will make it convenient for the enemy team.
    • Use the SuperCharge too late, you won't even get a chance to make a difference in the current game.
  • If your SuperCharge is ready to go, but you don't have a nearby teammate and there's an enemy hunting you down, use the SuperCharge on yourself.
    • It may sound like a waste, but your life is important to keep the rest of the team alive.
    • If you luckily find a teammate while SuperCharged, start healing them so they can be SuperCharged too. If they get the message, they can fight back against the enemy who was harassing you earlier.
  • Without the right strategy, your SuperCharge can easily go to waste.
  • Although you're SuperCharged, an Agent could still sneak up on you and get a backstab as soon as the SuperCharge stops.
    • This is because many Doctors and their SuperCharged patients will have tunnel vision (which means they're focused on one goal and ignore other threats) on enemies in front of them. You heard that right, Marksman isn't the only one who has tunnel vision.
    • Watch your SuperCharge meter. If it's about to empty (if it has a number, watch for 25%), turn around to make sure there's no Agents getting ready to make a big play.
  • Remember how the Doctor automatically makes an announcement if his SuperCharge is ready? Apparently, you can manually say it by pressing X-8. (This will bring up the second part of the voicelines menu and pick the last voiceline option.)
    • The purpose of this specific voiceline is to help you play mind games on your foes. If you're near the enemy team and say the voiceline, many of them will back up, leaving your own team more ground to cover.
    • You can especially trick Mechanics, as an easily spooked one who hears you will immediately pack up their Sentry to make sure your patient can't destroy it while invincible.
    • Be careful about very ambitious opponents. While some may retreat, others will try to quickly kill you to make sure you can't use your SuperCharge.
    • Don't use this voiceline too often. Wait at least a minute before saying it again. SuperCharge takes a while to build up, so constant announcements of a full SuperCharge will make your foes figure out you're just bluffing.

Mediguns[]

Weapons

Purpose

Medigun

Upon activating the SuperCharge at 100%; it will give both the user and the patient a 100% damage immunity that can still be effected by knockback. Players affected by SuperCharge will have a team-colored glow.

If you somehow happen to SuperCharge disguised Agents, will show their team's color. While this may count as a way to check for Agents, it's practically a waste of time and built up SuperCharge.

Blood Doctor render

Unlike most mediguns, the SuperCharge meter is divided into 4 bars. Upon activating its SuperCharge, one of the bars will slowly drain upon activation; granting the user and patient guaranteed mini-crits. This Supercharge can be useful when taking out larger groups of enemies and is to be better utilized on splash damage classes or high DPS classes such as Annihilator or Brute. Like other mini-crit granting effects, the affected user's weapon will be colored in a bright yellow.
Rejuvenator

Upon activating SuperCharge; it will heal both the user and the patient 300% faster than normal, including overheal if the patient's health is full. The overheal is only 50% following the Rejuvenator's stats. The Doctor and patient will have a team-colored filter, while their world models will have an enlarging, team-colored circle underneath them. You can quickly shut down enemy pocket teams and destroy enemy sentry nests within a shorter time as due to the lack of an overheal limit, there is no SuperCharge build limit.
Kritzkrieg

Upon activating SuperCharge; both the user and the patient's weapons will deal critical hits. This SuperCharge is useful for attacking a group of enemies or against powerful classes, it does not deal extra damage towards buildings, but will likely kill the Mechanic who built it, buying time for your team to destroy it without him repairing the damage inflicted to his buildings. It is best used with a Trooper, Annihilator, or Brute, as their AOE damage and DPS can easily mow down any group of enemies with crits. As with all time-based critical effects, the players affected will have their weapon emit a team-colored glow.
Vaccinator render

Similarly to the Blood Doctor, the SuperCharge meter is divided into 4 bars. As a huge bonus, the Vaccinator builds Supercharge 67% faster.

Right-clicking to activate the SuperCharge will give you and the teammate you're healing individual shield bubbles, which give you a 75% damage resistance against normal damage, and 100% damage resistance against critical hits. The cost is 1 bar of the SuperCharge, or 25% of it. There is a catch: the Vaccinator only protects you and your patient from specific types of damage at a time. These are bullets, explosions, and fire. Hitting the reload button on your device will let you switch in between these resistances.

Primaries[]

Weapons

Purpose

Syringe Crossbow

Along with healing teammates, this weapon also contributes to building your SuperCharge. However, it won't be very noticeable. Still, a little bit is better than nothing!
Overdrive

Along with giving you a passive speed boost, these shoes allow you to build SuperCharge 15% faster.

Melees[]

Weapons

Purpose

Supersaw

This saw will grant the Doctor 20% more SuperCharge per-hit. Five hits will give you a full SuperCharge.

This allows you to do plenty of more SuperCharges in a shorter period of time compared to simply using a Medigun.

Amputator

Taunting with this saw will heal nearby teammates in an AOE effect.

However, the healing effect is particularly slow, so your SuperCharge meter won't be charged dramatically.

Related Achievements[]

General[]

Doctor Downer
Kill a Doctor who is ready to deploy a Supercharge.

Doctor[]

Peak Efficiency
Deploy your Supercharge when you or the person you're healing have less than 20 health.
Backbone
Supercharge a player on your friends' list.
Of the Third Degree
Assist in burning 5 enemies with a single Supercharge on an Arsonist.
Super Man
Deploy 3 Supercharges in a single life.
Medical Preparation
Have your Supercharge ready before the Setup phase ends.
Irish Guard
Assist in killing 5 enemies with a single Supercharge on an Annihilator.
Bruted in Chaos
Assist in killing 5 enemies with a single Supercharge on an Brute.

Gallery[]

Supercharge Icons[]

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