The Super Sneakers take up the secondary weapon slot of the Flanker. They are a pair of large grey sneakers that automatically puts into Flanker's feet upon equipping it to the slot.
The Super Sneakers provide more air control, which gives 250% more camera movement on the user's perspective gameplay. The sneakers also give out 50% greater jumping height than usual; having 148%. They also increase the user's stomp damage by 300%.
The air control and greater jump height allow the user to greatly control their jumps in the air.
Exhibition[]
Function Times and Differences[]
Function times and differences | ||
---|---|---|
Air control differences | ||
Air control (before) | 35 | |
Air control (after) | 122.5 | |
Jump height differences | ||
Jump height (before) | 99% | |
Jump height (after) | 148% | |
Values are approximate and determined by community testing. |
Tips[]
- The Super Sneakers are great at getting you up on places you couldn't before.
- For example: the roof of the house in front of your spawn point in Harvest. If you do it right, you can get on the roof without taking the stairs inside. This will give you a tactical advantage to fight any other Flankers or rocket jumping Troopers.
- This can be used with other jump weapons such as the Lupara DB, Soda Popper, or Atomizer to increase your jumps and makes it easier to jump around enemies.
- Try to take advantage of maps with plenty of verticality, such as Rig, where the Super Sneakers come in handy as well as other mobility items when traversing through them.
- If you fight another Flanker who uses the Pistol or Conventional instead of Super Sneakers, you might be fighting a losing battle. If the both of you run out of ammo on your Primary weapons, you'll be forced to reload while they can pull out their sidearm to finish you off. You'll need to put a lot of faith in your primary weapon to make the Super Sneakers work.
- Because of the new movement mechanic where you can't change direction while jumping, be very careful about your double jumps. If you jump the wrong way, the Super Sneakers will leave you little to no room to correct your mistake.
- The Super Sneakers are the only passive secondary for the Flanker.
- If you have a bad habit of forgetting you have a secondary weapon, the Super Sneakers can help you deal with it.
Update History[]
August 9, 2019
- Added Super Sneakers.
February 21, 2021
- Removed deals 1.5x more stomping damage bonus.
- Removed -10% slower move speed on wearer penalty.
September 9, 2022
- Added optional tip to the stats. (Undocumented)
August 10, 2024 (Summer AM)
- Updated to do 3x stomping damage.
Trivia[]
- The model are taken from a Roblox gear called the Nerf Shoes, but re-textured to be fully gray.
- This weapon's old stats and name based on the custom Team Fortress 2 of the same name, demonstrated by a YouTube channel known as CustomTF2 Weapons.