Typical Colors 2 Wiki

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Typical Colors 2 Wiki
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"What the... Come on!"
The content on this page is exclusive to Community servers. Players must enter a community server, whether it be their own or another player's, in order to access this content.

Testmap is a community server-exclusive map.

This map features 2 colored floors (which is a spawn for each team) and 2 platforms. The platform with a ramp features a torch (can be used to light the Huntsman's arrow) and a well filled with water. Another platform serves as a wall for 2 spawn lockers. Ammo boxes and health packs with different sizes can be found near the well.

The map also features 6 unanchored blocks (concrete, grass, metal, brick, wood and sand) which are used to test the bullet particle effects.

Testmap also has variants for every gamemodes in the game, such as:

  • Testmap_5cp, which consists of five control points placed next to each other and GRN and RED spawns.
  • Testmap_3cp, which consists of three control points placed next to each other and GRN and RED spawns.
  • Testmap_ad, which consists of two control points besides two GRN and one RED spawns.
  • Testmap_koth and Testmap_arena both have similar layouts and consists of a control point on the center of the map and GRN and RED spawns.
  • Testmap_payload, which consists of a long train track with 3 checkpoints and three GRN and RED spawns that alternate when a checkpoint is reached by GRN.
  • Testmap_ctf, which consists of GRN and RED spawns with the intelligence beside them.
  • Testmap_juggle, which consists of a large box made of transparent walls with a yellow cylinder in the middle. The cylinder can be only launched by rockets.
  • Testmap_extra has a similar layout to Testmap, albeit expanded with additional features and structures and with different lighting. Some of these include:
    • A one-way bluescreen box with an invisible light source in the middle.
    • A green button in between the resupply cabinets that increases everyone's max health and grants additional overheal, regardless if they're on the opposite team of the interactee.
    • The cylinder from testmap_juggle.
    • Various structures from Badwater and Upward.
    • A blender that deals 1000 damage to any player who touches the blades.
    • A driveable jeep next to a giant ramp.
  • Testmap_pd, which consists of 2 capture zones each for both teams that deposit at a slow or fast rate.
  • Testmap_ph, which consists of various props next to both teams' spawns.

Update History[]

December 10, 2019

  • Added testmap. (Undocumented)

July 31, 2021 (Total Anarchy)

  • Added 6 variations.
    • ad_testmap
    • arena_testmap
    • ctf_testmap
    • 5cp_testmap
    • koth_testmap
    • pl_testmap

November 1, 2021 (Typical Horrors)

  • Added 5 pumpkin bombs to the map. (Undocumented)

January 8, 2022

  • Added 3cp_testmap. (Undocumented)

December 24, 2023 (Kringle's Annual New Year Expansion)

  • Added testmap_juggle. (Undocumented)

December 30, 2023

  • Added testmap_extra. (Undocumented)

July 13, 2024 (Summer FM)

  • Added testmap_pd. (Undocumented)
  • Added additional platforms and ramps to testmap_extra. (Undocumented)

August 10, 2024 (Summer AM)

  • Added testmap_ph. (Undocumented)
  • Added a building from Harvest Retro and a stud measurement to testmap_extra. (Undocumented)

February 1, 2025 (The New WINTER)

  • Moved the spawns closer towards each other in testmap_extra. (Undocumented)

Trivia[]

  • This is the first map in the game to have three control points instead of the regular five (on 3cp_testmap).
  • The main version of the map was released to CTE servers around October 2019.
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