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"What the... Come on!" The content on this page is exclusive to Community servers. Players must enter a community server, whether it be their own or another player's, in order to access this content. |
Testmap is a community server-exclusive map.
This map features 2 colored floors (which is a spawn for each team) and 2 platforms. The platform with a ramp features a torch (can be used to light the Huntsman's arrow) and a well filled with water. Another platform serves as a wall for 2 spawn lockers. Ammo boxes and health packs with different sizes can be found near the well.
The map also features 6 unanchored blocks (concrete, grass, metal, brick, wood and sand) which are used to test the bullet particle effects.
Testmap also has variants for every gamemodes in the game, such as:
- Testmap_5cp, which consists of five control points placed next to each other and GRN and RED spawns.
- Testmap_3cp, which consists of three control points placed next to each other and GRN and RED spawns.
- Testmap_ad, which consists of two control points besides two GRN and one RED spawns.
- Testmap_koth and Testmap_arena both have similar layouts and consists of a control point on the center of the map and GRN and RED spawns.
- Testmap_payload, which consists of a long train track with 3 checkpoints and three GRN and RED spawns that alternate when a checkpoint is reached by GRN.
- Testmap_ctf, which consists of GRN and RED spawns with the intelligence beside them.
- Testmap_juggle, which consists of a large box made of transparent walls with a yellow cylinder in the middle. The cylinder can be only launched by rockets.
- Testmap_extra has a similar layout to Testmap, albeit expanded with additional features and structures and with different lighting. Some of these include:
- A one-way bluescreen box with an invisible light source in the middle.
- A green button in between the resupply cabinets that increases everyone's max health and grants additional overheal, regardless if they're on the opposite team of the interactee.
- The cylinder from testmap_juggle.
- Various structures from Badwater and Upward.
- A blender that deals 1000 damage to any player who touches the blades.
- A driveable jeep next to a giant ramp.
- Testmap_pd, which consists of 2 capture zones each for both teams that deposit at a slow or fast rate.
- Testmap_ph, which consists of various props next to both teams' spawns.
Update History[]
December 10, 2019
- Added testmap. (Undocumented)
July 31, 2021 (Total Anarchy)
- Added 6 variations.
- ad_testmap
- arena_testmap
- ctf_testmap
- 5cp_testmap
- koth_testmap
- pl_testmap
November 1, 2021 (Typical Horrors)
- Added 5 pumpkin bombs to the map. (Undocumented)
January 8, 2022
- Added 3cp_testmap. (Undocumented)
December 24, 2023 (Kringle's Annual New Year Expansion)
- Added testmap_juggle. (Undocumented)
December 30, 2023
- Added testmap_extra. (Undocumented)
July 13, 2024 (Summer FM)
- Added testmap_pd. (Undocumented)
- Added additional platforms and ramps to testmap_extra. (Undocumented)
August 10, 2024 (Summer AM)
- Added testmap_ph. (Undocumented)
- Added a building from Harvest Retro and a stud measurement to testmap_extra. (Undocumented)
February 1, 2025 (The New WINTER)
- Moved the spawns closer towards each other in testmap_extra. (Undocumented)
Trivia[]
- This is the first map in the game to have three control points instead of the regular five (on 3cp_testmap).
- The main version of the map was released to CTE servers around October 2019.