
Render by HappinessX.
[ | Typical Colors 2 has received the "Total Anarchy" update. ―Aunarky. |
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Total Anarchy was a follow-up update to Summer 2021, that was released on July 31, 2021.
This update added numerous new achievements, personal statistics that can check the player's kills, deaths, a tracker for time played as any class, new crates, and weapon rebalances.
Additions[]
Tweaked Classes[]
Class |
Changes |
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Change: Airblasting uses the same hit detection method for both players and projectiles.
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Change: Fixed stickybombs bouncing off some parts on certain maps.
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Removed: Critical hits and mini-crits while shield charging, except the Ragin' Bull.
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Change: Sticky jumping takes less damage.
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Change: Undocumented; Added 2 rare voicelines.
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Removed: Speed penalty when hauling buildings.
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Change: Doubled Mechanic's self-knockback from sentries, except rockets.
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Change: Destroyed buildings animation now play through the ammo box so it doesn't stop when the building explodes.
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Change: Ammo boxes dropped from the destroyed buildings can no longer go through the world.
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Added: Undocumented; Objective-based responses.
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Added: Undocumented; Various responses from being healed and taking teleporters.
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New Weapon Models[]
Class | Previous Model | New Model |
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Panic Attack [Renamed to Crankenstein] (Contributed by Green_Sama & CookiesInOJ) |
Tweaked Weapons[]
Class |
Weapon |
Changes | |||||||
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Removed: +50% more damage rampup bonus.
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Changed: Modified into a Lever Shotgun reskin.
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Removed: Melee attacks mini-crit while airborne bonus.
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Changed: Reduced explosion radius penalty from -40% to -30%
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Changed: Reduced faster projectile speed while blast jumping from +80% to +60%
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Removed: +3 degrees from projectile deviation based on rockets loaded penalty.
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Removed: No ammo from dispensers while active penalty.
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Changed: Increased explosion radius penalty from -20% to -30%
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Removed from the game.
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Removed from the game.
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Removed from the game.
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Changed: Increased recharge rate bonus from +17% to +25%
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Removed: +20% fire damage resistance on wearer bonus.
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Removed: +20% explosive damage resistance on wearer bonus.
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Removed: +25% explosive damage resistance on wearer.
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Removed: +25% fire damage resistance on wearer.
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Added: Can do mini-crits 25% is depleted bonus.
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Added: Can do crits when 60% is depleted bonus.
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Changed: Does not deal self-damage.
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Changed: Changed "crits" to "mini-crits" in the deals mini-crits while the wielder is blast jumping bonus.
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Removed: Mini-crits when it would normally crit penalty.
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Changed: Reduced damage penalty from -25% to -20%
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Changed: Reduced less healing from healers penalty from -75% to -70%
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Changed: 2 second timer of damage rampup starts at the start of the windup animation instead of the end.
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Removed: 20% damage vulnerability on wearer penalty.
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Changed: Fixed an issue where the weapon doesn't receive any critical effects.
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Removed from the game.[1]
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Changed: Fixed an issue where the Rejuvenator wasn't able to blast jump while wearing the Mercy Kill.
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Removed: -20% damage penalty.
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Added: Damage starts at 0 while charging penalty.
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Changed: Fixed an issue where the Huntsman doesn't headshot players.
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Removed: Mini-crits when not fully charged penalty.
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Changed: Fixed an issue where the lemonade would also douse the user when shooting another player on headshot.
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Added: Destroying sappers now shows in the killfeed.
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Added: +20% faster firing speed bonus.
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Added: +25% clip size bonus.
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Added: -25% less accurate penalty.
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Removed: -33% slower firing speed penalty.
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Removed: -25% clip size penalty.
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Added: -20% damage penalty.
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Removed: +33% damage bonus.
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Removed: 50% accurate bonus.
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Added: Weapon holstering 50% faster bonus.
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Added: 20% more accurate bonus.
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Added: 60% more falloff penalty.
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Changed: Increased clip size penalty from -34% to -66%
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Changed: Mechanic is unable to use this weapon.
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Changed: Renamed to Deathblow.
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Removed: +50% damage vulnerability on wearer
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Added: Honorbound: Once drawn sheathing deals 50 damage to yourself unless it kills penalty.
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Notes | • † - Undocumented |
Maps[]
Name |
Image |
Gamemode |
File Name |
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ad_atlantis | ||
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pl_cartride | ||
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pl_srock | ||
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testmap_5cp | ||
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testmap_ad | ||
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testmap_arena | ||
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testmap_ctf | ||
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testmap_koth | ||
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testmap_pl |
New Cosmetic Models[]
Class | Previous Model | New Model |
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Viking Helm (Taken from the Roblox catalog) | ||
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Bat Blockers (Recolored by ExecutiveKrab) |
Cosmetics[]
- All cosmetics in this update are left undocumented.
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Notes | • + - Exhibited by Trooper and Annihilator. | ||||||||
• † - Exhibited by Flanker and Mechanic. |
Crates[]
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Patches[]
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Personal Statistics tab is now functional.
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Added a longest life/time played tracker.
Moved the loading screen tips to the Achievements menu.
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Added over 190 new achievments.
Added viewable global achievement progress.
Display names can now be shown or hidden through a new setting, which is enabled by default.
Added new Disguise HUD with functionality.
Added new theme for Bloxy Boy.
Added "Set Next Boss" and "Add Map to Vote" commands in private servers.
Added First Blood mechanics to the Arena gamemode.
Added 4 extra loadouts to the inventory.
Added an option to sell cosmetics if the player have 5 duplicates of the same cosmetic.
Fixed unusuals showing in first person.
Fixed an issue where the On/Off settings would not load correctly.
The class selection screen on XBOX is now fixed.
Menu options for the shop on XBOX is now re-enabled.
The shop on XBOX now disables everything when the player is going to equip an item.
Fixed a freeze glitch on XBOX.
Updated GRN's overtime theme so it doesn't crack the audio.
Pressing B opens the shop.
Pressing numbers 1-9 on the class selection screen will now result in that class being chosen.
Selecting a class no longer causes lag spikes.
Friends being displayed on the leaderboard will no longer cause memory leaks.
Resupply lockers no longer have a global cooldown, instead having a cooldown per player instead.
Undocumented[]
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Added a weapon indicator in the kill cam.[2].
Added a team indicator that showcases how many players are currently playing in the team.
Renamed the shop from The Shop to Store on its respective option.
Adjusted the arrow decals that allowed you sort through the shop menu and inventory.
Bugs[]
- Agent's Revolver was temporarily allowed in Medieval.
- The voting screen would never show the final total scores for the specific map.
- There was an issue where the Sub Shotgun's dropped burgers were unusable.
Gallery[]
Notes[]
- ↑ Moving Man managed to stay in the shop until 6 days later.
- ↑ Due to a UI bug, it was temporarily removed from the game until the Various Visuals update.