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"You ain't no leader, brother."
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Turbine Pro is a Capture the Flag map. It is a revised version of Turbine with extra hallways and touched up vent layout.

Being a small and tight map, a lot of action will constantly be happening, especially on the midpoint; known as the turbine room. It consists of 2 team-colored sides with their spawn on the right and the intelligence room at the left, they both lead to exits that go to the turbine room. There is a vent connecting all 3 areas with the turbine vent leading to a balcony. The main turbine room consists of 3 turbines, 2 team-colored containers, a health pack room on each side and a staircase leading to the balconies.

Overall, this map has both close quarters and ranged aspects with just enough room for explosive jumps.

It was temporarily removed from the public alongside Capture The Flag mode on February 26, 2021.

Strategy[]

  • To win a game on Turbine Pro, or at least keep your opponents away from your intelligence briefcase, one of your teammates must be a Mechanic so they can build a Sentry. If there's no Mechanics, your foes will mop the floor with you.
  • A Doctor pocketing a Flanker can easily make a rush for the enemy intelligence at the beginning of the game and survive, especially if you take it before a Mechanic starts building the nest.
  • Almost nobody uses the vent system, so use it as a flank route. Be warned: you will pass by the enemy spawn at one point so you'll need to be fast or careful.
  • Annihilators can also turn the tide of the game depending on what secondary weapon they have. The Tide Turner's charge can help rush in for the enemy intelligence and back out. You can also destroy a Mechanic's nest with the Stickybomb Launcher without getting wrecked by the Sentry.
  • Troopers can use the Disciplinary Action to make teammates go faster, especially if helping them escape with the enemy intelligence.
  • Trolldiers (Troopers who only kill with the Market Gardener) are best in the turbine room/mid-point, where there's plenty of space to rocket-jump and pounce on unsuspecting enemies. This way, you can act as the defense by preventing foes from even entering your intelligence room, or stopping anyone who's carrying it.
  • If you're a Marksman, stick to the balcony, and use the window in the middle to avoid getting shot at. It's also a good place to regenerate HP with the Cozy Camper.
  • Slow classes such as the Brute or Marksman shouldn't go for the intelligence. Although they may have tools to make them go faster, they also have some downsides that won't aid your escape.
    • Even Marksman says it himself in his voicelines: "Ain't my job, but... what the heck."
  • If you play as Agent you'll need to execute a specific plan: sap the Sentry, and shoot (not trickstab!) the Mechanic. If he's alone, you'll be able to get out there alive. Your chances of capturing the intelligence will be greater if there's another teammate to protect you.

Interactive Map[]


Related Achievements[]

In Case of Emergency
What ever happened to stop, drop and roll?
Postcard
Win a round on Lakeside, Gorge, Turbine, Rooftops, and Blastport.

Sources[]

https://tf2maps.net/threads/ctf_turbine_pro.16020/

 
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