Contents

Overview

Typical Colors 2 has received many updates, which fixes bugs and glitches, add new content such as weapons or maps, or simply anything to improve the game. Game updates are recorded in the update-log section mostly by DevRolve, however other devs are known to also record updates from time to time. The update log can be viewed here. Some major updates have been named, usually containing features related to the name.

Note - There are occasions were multiple patches were released per day, all of one day's patch notes are written into one paragraph.

When an update is released, servers will shut down and players will be automatically teleported to new servers.

The current update is the August 15, 2020 Update Patch.

This Update Log records all Updates since the August 17, 2017 Update Patch, which was the release of the game under the name: "Rehaul" as well as updates for the test purpose game "CTE" & side gamemodes "VS Bosses" and "Medieval Mode"

2020

August 15, 2020

  • Updated Turbine Pro:
    • Added several props
    • Fixed some visual issues in the vents
    • Fixed non-functioning No Build parts
    • Fixed some collision
    • Several visual fixes

August 11, 2020

  • Fixed Ragin' Bull infinite charge glitch
  • Fixed glitched Leaderboard showing incorrect Level

August 10, 2020

July 27, 2020

  • Attempt to fix the Ragin' Bull infinite charge glitch
  • Attempt to fix broken walls on Gorge

June 3, 2020

  • Fixed broken doors on Yellow Valley (5CP)
  • Fixed inability to switch classes without dying on the second checkpoint on Yellow Valley (A/D)

May 30, 2020

  • Changed Seaside to Lakeside
  • Sawmill has recieved an update:
    • Several props have been updated
    • Terrain has been updated
    • Particles have been added
    • The skybox has been updated
    • All-around visual improvements
  • Warmtic has recieved an update:
    • All props have been updated
    • Terrain has been updated
    • The lighting has been updated
    • The skybox has been updated
    • All-around visual improvements
  • Both versions of Hungry have recieved an update:
    • All props have been updated
    • Terrain has been updated
    • The lighting has been updated
    • The skybox has been updated
    • All-around visual improvements
  • Fixed broken health, ammo, and resupply

May 25, 2020

  • Added new model for Cleaner's Carbine .
  • Added the Dragon's Fury
  • Made projectiles that are affected by gravity interpolated and less choppy
  • Tweaked gravity of Mad Milk, Lemonade, Shurikens, Baseballs, Baubles and Stickybombs
  • Improved Flame particles
  • Removed damage buff on Phlogistinator
  • Reduced damage to fill Plogistinator Energy meter from 500 to 400
  • Reduced range on all flamethrowers by 15%
  • Changes to Dragon's Fury
    • Added knockback
    • Dragon's Fury's flames now last for 0.15 seconds instead of 0.2
    • Removed spread on Dragon's Fury
    • Fixed not applying afterburn time to Arsonists properly (does not default to 4 seconds when you shoot them a second time, rather it adds up to only a second of afterburn instead)

May 22, 2020

  • Removed timer bonus on capture in CTF
  • Implemented more Announcer commands in CTF
  • Flamethrowers are now lag compensated
  • Flames now inherit forward/backward velocity of the player
  • Added +25% damage bonus on the Phlogistinator

May 21, 2020

May 20, 2020

May 17, 2020

May 16, 2020

  • All maps now use the updated logos
  • Yellow Valley A/D received an update:
    • Patched an out of bounds exploit
    • Minor visual changes
    • Slightly shorter cap times for both control points

May 15, 2020

  • Added a new 5CP map, Frost
  • Alternate gamemode for Yellow Valley, Attack/Defense
  • Revamped Calamity
  • Frost has received an update:
    • Fixed vault door collision
    • Longer cap times for the 2nd, 3rd, and 4th control points
  • Yellow Valley A/D has received an update:
    • Longer setup time for RED Team
    • Longer cap time for the first control point
  • Calamity should be fixed.
  • Fixed another issue with calamity being able to shoot out of the green spawn
  • Fixed Calamity:
    • Second spawn green made slightly larger to try and prevent spawning too close to side door and keeping it opened
    • No longer can get into Green second spawn as red
    • Tires Clipped
    • Fixed missing terrain

May 7, 2020

  • Rooftops has received an update:
    • You can no longer climb on top of the cranes
    • Lunchbox items, corpses, and other physics-based objects will no longer fall through stairs
    • Several visual fixes

April 25, 2020

  • Sawmill has received an update:
    • Spots where buildings shouldn't be placed have been fixed
    • Added ropes for detail
    • Several visual bugs have been fixed
  • Product has received an update:
    • Fixed several more odd spots
    • Fixed invisible flooring in some areas
    • Fixed several out-of-bounds visual errors

April 24, 2020

  • Product has received an update:
    • Terrain has been adjusted for better performance
    • Clips have been changed to ensure less out of bounds experiences, and to remove several daffy spots
    • Spots where buildings can't be placed have been fixed
    • Fixed some invisible flooring

April 23, 2020

  • Added a 5CP map: Yellow Valley
  • Added Turbine Pro (Replaces Turbine)
    • Changes to Turbine Pro
    • Fixed building on the roofs at mid
    • Fixed collision on certain parts
    • Fixed standing on some walls
  • Changes to Product:
    • Fixed Red team bugs on Product
    • Fixes to some clipping

April 15, 2020

April 1, 2020

2019

October 15, 2019

  • Changes to Sub Shotgun
    • Now drops a Burger on kill instead of overhealing the Brute
    • New Sub Shotgun model
    • (Vs Bosses) The Sub Shotgun now drops a Burger in the boss' position every 80 points of damage
  • Fixed a bug with lunchbox items where you can infinitely use them

October 10, 2019

October 9, 2019

  • Published CTE changes to main game
  • Fixed Kunai overheal being shown on disguises to enemies
  • Impact sounds don't play anymore when attacking a disguised enemy Agent
  • Overheal particles now properly show up on weapons that grant overheal
  • Overheal particles now become teamcolored according to the Agent's disguise
  • (CTE) Added a new 5cp Map
  • (CTE) Applied balance changes to the Dairy Douser and the Concealed Carry
  • (CTE) Added the Short Circuit's alt-fire functionality

October 8, 2019

  • Market Gardener and Caber can now deal crits if you haven't taken more than 35 damage while rocket jumping while previously you couldn't
  • Removed knockback vulnerability on the Market Gardener

October 5, 2019

  • Applied CTE changes to main game
  • Increased Sun on a Stick self damage by 40
  • Air control gets reduced by 50% while deploying the Parabomber
  • Fixed collision issues on Harvest
  • Sped up the reload animation on the Noisy Cricket
  • Changed the Double Trouble:
    • Removed hidden reload speed penalty
    • Added -25% damage from blast jumps
    • Added -30% explosion radius
  • (CTE) Made assists more consistent, banners can grant assists, marked for death can grant assists and doctor's healing assist is fixed

October 4, 2019

  • (CTE) Bleed now stacks if the bleed effects were not from the same weapons

October 2, 2019

  • (CTE) Updated the Gutbuster
    • Reduced the health penalty to -15 health
    • Added 15% more accurate
  • (CTE) Updated models for ammo and health packs

October 1, 2019

  • (CTE) Added the Gutbuster
  • (CTE) Added koth_harvest
  • (CTE) Updated the Shortstop
    • Lowered reload time to 1.56 seconds
    • Decreased maximum non-critical damage at medium range from 72 to 60
    • Decreased long range damage from 36 to 24
    • Fire rate bonus was lowered from 42.4% to 40%
  • (CTE) Increased the base damage of the Six Point Shuriken from 30 to 50
  • (CTE) Increased the charge gained from extinguishing teammates with the Mad Milk or Lemonade from 20% to 25%
  • (CTE) Updated the Noisy Cricket
    • Removed +50% damage bonus
    • Reduced the max ammo penalty from -75% to -50%
    • Reduced the metal gained on hit from 70% of damage dealt to 50% of damage dealt
    • Added 40% more accurate
    • Added deals mini-crits vs your sentry's target
    • Updated model

September 30, 2019

  • (CTE) Added a 5cp Map - Orange Asylum
  • (CTE) Universally reduced blast jump turn control by 50% for Trooper to match Annihilator blast jump turn control
  • (CTE) Reduced mantread's air control bonus and market gardener crits can only be done when you have the rocket jumping momentum active
  • (CTE) Quickiebomb launcher redo
  • (CTE) stickies get damage rampup under the 5 seconds they get detonated instead of after the 5 seconds (however, Irish guard does consistent damage before and after the 5 seconds)
  • (CTE) reduced base blast radius of stickies to be the same as the rockets and removed blast radius penalty on Irish guard

September 28, 2019

  • (CTE) Added Sawmill, a King of the Hill map
  • (CTE) Trajectory of airblasting players is now based on where the arsonist is looking (looking up blasts them upwards more)
  • (CTE) Possibly increased the consistency of placing Sappers
  • (CTE) Fixed positions of resupply cabinets in Doublefort, Dustbowl and Himalaya
  • (CTE) Resized down resupply cabinets to not seem huge
  • (CTE) Redid the stats for the Specialist and the Conventional
  • (CTE) Updated the CTF map, Dam
    • Re-added roof entrance with a 1-way door going down
    • Updated props
    • Updated lighting
    • Updated skybox
    • Added signs to 1-team doors to help newer players understand
    • Alert Sounds are a bit louder

September 27, 2019

  • (CTE Added blastport for testing gameplay on it
  • (CTE) Added sound cues when resisting damage, the sound cues vary based on how high your damage resistance was
  • (CTE) Redid most of the unusual effects
  • (CTE) Agents who are disguised as enemies receive 20% damage resistance and debuffs last half as long (does not stack with cloak bonuses) (Enforcer pierces this resistance)
  • (CTE) All damage resistances and vulnerabilities are stacked multiplicatively instead of additively
  • (CTE) Fixed a bug where disguises aren't lost when respawning

September 25, 2019

  • (CTE Only)
  • Sniper Rifle changes: Reverted the Sniper Rifle's charge rate buff
    • Increased base damage against players to 45
    • Reduced the damage multiplier from 4 to 3, but fully charged headshots do 450
    • Reduced crit damage multiplier from 4 to 3
    • Increased base damage against buildings back to 50
  • Against players:
    • Fully charged bodyshot: 135
    • Uncharged bodyshot: 45
    • Fully charged headshot: 450
    • Uncharged headshot: 135
  • Against buildings:
    • Fully charged shot: 150
    • Uncharged shot: 50
  • Sniper Rifles do 450 on fully charged headshots, Turtle Rock has 11% crit damage vulnerability

September 24, 2019

  • (CTE Only)
  • Major changes to sniper rifles except Poacher's Pride:
    • Charge time reduced from 3.3 seconds to 3 seconds
    • Removed 25% less damage in less than 35 studs
    • Increased crit damage multiplier from 3 to 4
    • The damage multiplier while scoping in is also increased from 3 to 4
    • Reduced base damage to 30 from 50 against players
    • Reduced base damage to 45 from 50 against buildings
    • Increased movespeed while aiming by 25% compared to now
  • (Stock Sniper Rifle Damage as of now)
    • Against players:
    • Fully charged bodyshot: 120
    • Uncharged bodyshot: 30
    • Fully charged headshot: 480
    • Uncharged headshot: 120
    • Against buildings:
    • Fully charged shot: 180
    • Uncharged shot: 45
  • Fixed not being able to shield charge while grenade jumping

September 17, 2019

  • (cte) Redid the splash damage and damage falloff/rampup curves making them much more consistent

September 16, 2019

  • (cte) Added VIP server menu and muting players
  • (cte) New chat GUI (messages fade and you can scroll up to see old messages)
  • (cte) Capped swimming speed at Flanker's speed (this fixes charging out of water gaining too much height)
  • (cte) Damage falloff only occurs on sentry bullets when under the effects of the Wrangler

September 15, 2019

  • (cte) Sentry bullets have damage falloff (down to 50%)
  • (cte) Halved the Maverick's arc and added -25% explosive radius
  • (cte) Reduced the self push force by 25% on the Double Trouble and reduced its spread by a degree; also reduced its damage penalty from 35% to 25%
  • (cte) Eureka Effect no longer refills ammo in Vs Bosses

September 14, 2019

  • Temporarily banned the Specialist in Vs Bosses
  • Reduced the fire rate bonus for wrangled buildings from 100% (double) to 50%
  • FIxed sentries not finishing construction in Vs Bosses
  • Published CTE changes to main game:
    • (cte) Added the Wrangler and various other building fixes
    • (cte) Added the Short Circuit without its secondary fire for now
    • (cte) 8 new hats
    • (cte) Fixed Rescue Ranger not getting the repair penalty from Wrangler
    • (cte) Fixed Wrangler not being able to shoot if you're not pointing at an object
    • (cte) Increased sentry rockets' knockback by 66%
    • (cte) Wiped datastores specifically for CTE
    • (cte) Rebalanced the Specialist
    • (cte) Halved the height of the sentry rocket's knockback
    • (cte) Every hat in the game is on sale in the shop specifically for CTE only
    • (cte) Halloween hats can be worn any time specifically for CTE
    • (cte) Some hats also change your outfit

September 12, 2019

September 11, 2019

September 10, 2019

  • (cte) Added the Gunslinger
  • (cte) New Eureka Effect model
  • (cte) New Ragin' Bull model
  • (cte) Trimping now travels more distance if using ledges
  • (cte) Ragin' Bull can now only hit a player once per charge
  • (cte) Fixed a bug where the Gunslinger hand doesn't attach to the ragdoll properly

September 9, 2019

  • (cte) Added a new mechanic secondary
  • (cte) Added a new arsonist primary
  • (cte) Added the Degreaser
  • (cte) Fixed move speed penalty on Heavy Metal not working
  • (cte) Weapons with longer fire rate than its equip time can no longer shoot faster if you reswitch after each shot
  • (cte) Enabled votekicking only for CTE to not take levels into consideration
  • (cte) Eureka Effect is finished in functionality but still lacks particle fx for teleporting

September 8, 2019

  • Added the Ragin' Bull (CTE)
  • The intel drop timer is reduced from 20 seconds to 10 seconds (CTE)

September 7, 2019

  • Added the Bullet Stormer
  • Added the Galway Greaves
  • New particle effects for Bloxy Cola invulnerability
  • Removed load character reducing the likeliness a lag spike occurs and making respawning significantly faster
  • Fixed stock Minigun doing 840 DPS
  • Rebalanced the Perceptionist
  • Rebalanced the Bloody Bracer
  • Fixed Agents not raising their knives when behind backs
  • Changed how funds are earned:
    • Every 3.333.... points for score is a fund in casual mode
    • Every 600 damage dealt is a fund in Vs Bosses
    • This caps at 30 funds per round
  • XP can now be gained in Vs Bosses
  • XP notification now also shows funds and is more noticeable
  • Added TC2 CTE:
  • Added the Maverick
  • Added the Double Trouble
  • Added the Specialist
  • Added the Eureka Effect
  • Class limits are removed in CTE
  • Damage vulnerabilities and resistances are now counted in your health HUD (CTE)

September 6, 2019

September 5, 2019

September 3, 2019

  • Keys are removed from the Shop and Inventory
  • Whatever keys you had before are converted to 50 funds based on the micro transaction scale they were in
  • Crates can now be opened without keys, and their price raised by 50 funds
  • Buying items from the shop is now near instant
  • Fixed buying funds not working
  • Reduced the unusual chance to 1%
  • Fixed collision issues with Gorge

September 2, 2019

  • Added Doublefort to the map rotation
  • Readded Turbine
  • New Maxine model
  • In Vs Bosses, DB knockback now increases the boss' rage by 8%
  • Super jump is now based on how much charge you gave it
  • Flankers no longer get a 10% speed boost in Vs Bosses when they're the last two alive
  • Frontier Justice's stats are now more elaborate
  • New Grenade Launcher model
  • New grenade projectile model
  • Redid gibs and decapitation to just cut off joints of the ragdoll
  • Increased airblast cooldown from 0.55 seconds to 0.8 seconds

September 1, 2019

August 31, 2019

  • Added the Frontier Justice
  • New Dead Ringer model
  • Added sound cues to votekick
  • Votekick now announces who started the vote
  • Added -25 health on wearer for the Camper's Climber
  • New particle effects for graphics quality above 8
  • Fixed DB knockback on enemies launching you too far
  • In Vs Bosses, the Frontier Justice now deals crits when the sentry is targeting the boss
  • Fixed the Frontier Justice not giving you 2 crits per sentry kill
  • Fixed knockback on ground being inconsistent
  • Increased the level requirement for votekick to 50
  • Fixed superjump launching the boss too far
  • Guns that can pierce resistances now works against Battalion's Backup buff
  • Reduced the 100% slower firing speed penalty on the Conventional to 50%

August 30, 2019

  • Added the Classic
  • Added back knockback for all weapons
  • Fixed getting stun locked under the effects of knockback
  • Fixed sentries not firing rockets
  • Fixed shield bashing not working
  • Capped the knockback from weapons at a distance of 20 studs
  • Fixed airblast launching you too far
  • Fixed the charging meter for shields depleting faster when you have higher FPS
  • Removed 33% cloak drain from the Ambassador

August 29, 2019

  • Fixed crouching animation not playing

August 27, 2019

  • Fixed a Caber bug where the velocity would become non-existent and launch you to nowhere
  • Sentries no longer deploy at level 3 in Vs Bosses

August 25, 2019

  • Added the Huntsman
  • The Crusader's Crossbow's equip time has been reverted to 0.5 seconds
  • Bosses are randomly selected, queue points are completely removed
  • Huntsman now does 50% more damage in Vs Bosses
  • Reserve ammo is now doubled in Vs Bosses for the Huntsman
  • The Kunai now always gives 60 health in Vs Bosses and overheals up to 25
  • Overheal no longer decays in Vs Bosses
  • Razorback now blocks one hit from Bosses
  • Buildings are always level 3 when deployed in Vs Bosses or setup time
  • Unbanned the M134 in Vs Bosses with its slowdown halved
  • Unbanned the Soda Popper in Vs Bosses
  • The Camper's Climber now deals 20 self-damage in Vs Bosses consistently
  • Reverted always having fall damage reduction and halved self-damage in Vs Bosses

August 24, 2019

  • Added the Efficient Eliminator
  • Added the Razorback
  • Added Bloxy Boy to Vs Bosses
  • Added +20% damage bonus to the Poacher's Pride
  • The Poacher's Pride is no longer affected by damage ramp up or fall off
  • Made the Poacher's Pride stats more clear
  • Last two players alive in Vs Bosses now deal full crits instead of mini crits
  • Lowered Bloxy Boy's health in Vs Bosses by half
  • Fixed buildings not deploying
  • Doctors in Vs Bosses can now mirror blast jumps and shield charges
  • The Ammo Hog now reloads instantly in Vs Bosses every 100 damage
  • The Aerial Bomber only gets a clip size bonus in Vs Bosses every 200 damage
  • Trooper's rockets now have no damage fall off in Vs Bosses
  • Reverted Flanker's weapons mini crit change
  • Sentry knockback is now completely nullified by Mantreads
  • Every form of self-damage is now reduced by 50% in Vs Bosses
  • Brutes now gain a 46% speed boost (duration based on the weapon's fire rate) whenever they damage the boss in Vs Bosses
  • Reduced overheal on Katana and Sub Shotgun in Vs Bosses to 50 HP
  • In Vs Bosses, winding up any minigun now only slows the Brute by 17%
  • In Vs Bosses, the boss scales from Doctor's walk speed up to Flanker's walk speed as he gets damaged, instead of suddenly changing his speed, up to full speed at 25% health
  • Fall damage is now always reduced by 90% in Vs Bosses
  • Added crouching for Xbox Players

August 23, 2019

  • Added the Improvised Innovator
  • Added the M134
  • Added the ROBAR
  • Added the Cozy Camper
  • Added the Skullbuster
  • Added full push force reduction under the effects of Turkey Leg
  • Increased the speed boost on Turkey Leg from 30% to 35%
  • If the player doesn't get a melee kill under the effects of Turkey Leg, the player will now be slowed down by 50% for 5 seconds
  • Fixed knockback sometimes sending you outside the map bounds
  • Fixed brute's eating animation not playing in other players' perspective
  • Fixed Flankers not being able to crit whenever they normally mini crit in Vs Bosses
  • Doctors now get a speed boost based on their supercharge % in Vs Bosses
  • Reduced every boss' melee damage in Vs Bosses to 180
  • Fixed getting loop killed in Himalaya

August 22, 2019

August 21, 2019

August 20, 2019

  • Added the Your Eternal Reward
  • Trooper now has new voice lines
  • Made it easier to jump out of water
  • Changed how blast jumping works
  • Strafing on blast jumping is entirely based on where your camera is facing
  • Mantreads now help you strafe faster

August 19, 2019

  • Added a new CTF map, Dam
  • Fixed not being able to disguise as teammates
  • The death hit sound effect now plays when a Dead Ringer is triggered
  • You should now be able to vote kick during a Vs Bosses match
  • Fixed weapons which gain crits for just being in Vs Bosses mode not doing crit damage
  • Banned the Sandman in Vs Bosses
  • Patched a spot in Wholesale where you can teleport through the wall
  • Fixed grenade launchers not doing crit damage in Vs Bosses
  • Fixed super jump launching you way too far in Vs Bosses
  • Swimming now negates fall damage
  • With any banner equipped in Vs Bosses, surviving any hit from the bosses now fills up your meter completely
  • The Battalion's Backup now provides 80% damage resistance in Vs Bosses
  • Hitting the boss with the Wooden Sword now reduces the boss' rage by 5%
  • Fixed bosses being able to do crits
  • In Vs Bosses, any mini-crit damage done by the Flanker is now turned into crits
  • In Vs Bosses, Wrap Assassin's bauble now recharges 2x faster
  • Blast jumping now has a 0.25 second time window when landing to do a pogo
  • Buff Banner now grants crits when used in Vs Bosses
  • Conch effect and Mad Milk now grants overheal in Vs Bosses
  • Sandman is now unbanned in Vs Bosses, but the baseball will now always slows down the boss by 10% and disappears on hit

August 18, 2019

August 17, 2019

  • Added a new map Warmtic
  • Warmtic is now on the official map rotation
  • New Poacher's Pride model and animations
  • Fixed FPS unlocker making drain/charge rates faster or slower
  • Fixed being able to pick up baseballs with the Wrap Assassin
  • Improved Flamethrower particles
  • Fixed a bug where you get stuck in kill cam
  • XP meter now shows up on team selection

August 16, 2019

  • Added the Wrap Assassin
  • Added vote kicking for players above level 20
  • Fixed airblasting rockets not working
  • Removed auto balance and team restrictions in VIP servers
  • Removed class limits in VIP servers
  • Increased class limit of offense classes to 3
  • Players can now wear restricted hats in VIP servers
  • Medieval Server is reopened

August 15, 2019

  • Added the Cow Mangler 5000
  • Added the Bloxy Cola
  • Added the Sandman
  • Added a miss notification when trying to damage a flanker under the effects of Bloxy Cola
  • Improved double donk notification
  • Fixed airblast not working against projectiles because an enemy or friendly wasn't in range
  • Airblast now works against all projectiles except stickybombs
  • HP regen and other HP gain effects now have cross particles come out based on the amount of heal

August 14, 2019

August 13, 2019

August 12, 2019

August 11, 2019

  • Added the Loose Cannon
  • Added the Amputator
  • Rebalanced the Iron Bomber
    • The projectile physics are now improved to do what its stats say
  • Rebalanced the Irish Guard
  • Rebalanced the Rejuvenator
  • Rebalanced the Loch-n-Load
    • Fixed the mini-crit stat not working
    • Increased explosion radius penalty to 70%
  • Double Donk notifications are now client-side
  • Explosion particles now have an accurate blast radius based on the weapon's stats
  • Projectiles and bullets can no longer go through the payload
  • Splash damage on grenades are lowered to 60 from 73
  • Fixed Grenade Launchers' direct hit damage not being consistent sometimes

August 10, 2019

July 31, 2019

  • Fixed sentries not being able to see through the radio tower on Rooftops
  • Fixed projectiles not colliding with stairs and barricades on Rooftops
  • Optimized sleeve textures
  • Fixed red arsonist sleeves not being wrinkled.

July 29, 2019

  • Added Dustbowl
  • Improved both spawns on Orange
  • Improved the final stage of Calamity
  • Forward spawns are now locked on Calamity, Gorge and Dustbowl during stage one
  • Collision data/impact are now optimized for world/view models, ragdolls & projectiles
  • Enabled mesh/union LOD on certain common items/weapons, pickups & character accessories
  • Optimized UI icons
  • Optimized the way Announcer VOs play
  • Fixed being able to shoot through the GRN spawn door on Orange

July 11, 2019

  • Increased unusual items unboxing chance to 6%

April 8, 2019

  • Fixed coroutine memory leaks

March 31, 2019

  • Fixed a bug which broke jumping

2018

November 26, 2018

  • Improved Witches Brew world model animations
  • Bullets and projectiles can now go through water

November 7, 2018

November 1, 2018

  • Fixed airblast not pushing targets away
  • Reduced the Lupara DB's self-knockback by 25%
  • Autobalance picks the least scoring player more consistently and then balances them to the other team whenever they're alive and at full hp
  • Self-damage from explosives has no longer has splash damage reduction

October 31, 2018

  • Added the Loch-n-Load
  • Fixed being able to gain time bonuses during humiliation in CTF
  • You can see how much metal your friendly mechanics have by hovering your mouse over them (enemy agents could also do this)

October 27, 2018

October 26, 2018

  • Rebalanced the Liberty Launcher
    • Added +25% push force bonus
    • Increased damage penalty to 30% from 25%
  • Rebalanced the Concealed Carry
    • Increased heal on hit to 7 on hit instead of 3
    • Lowered firing speed bonus from 25% to 10%
    • Added 50% slower holster penalty
  • Replaced the Atomizer's damage penalty vs players with 15% slower firing speed
  • Rebalanced the Laser Rifle
    • Added a +10% damage bonus
    • Removed the -20% damage penalty in less than 35 studs
    • Shots now penetrate players regardless of charge
    • Reduced building damage bonus from 25% to 15%
  • Rebalanced the Turtle Rock
    • Added +25 max health on wearer
    • Reduced fire resistance to 25% from 50%
  • Tweaked Knockback
  • Fixed all hit scan weapons dealing Lupara DB damage
  • Fixed Boss's super jump giving you low velocity
  • Flinching now only occurs when you're scoped in on a sniper rifle
  • Increased ping limit to 500

October 23, 2018

  • Added the Wooden Sword, which replaces the vintage Sandman
  • Added the Parabomber
  • Mark for Death icons are now team coloured

October 20, 2018 (Halloween Update)

  • Replaced Sub Shotgun health pack on kill with 50% of base health restored on kill
  • Removed range buffs while charging on all Annihilator shields
  • Rebalanced the Bloody Bracer
    • Reduced fire damage resistance from +35% to +30%
    • Increased bash damage from 35 to 55
  • Rebalanced the Noisy Cricket
    • Increased metal gain percentage to 70% of the damage dealt
    • Increased clip size penalty from -25% to -50%
    • Removed +15% faster firing speed
    • Removed 20% less accurate
    • Added +200% slower firing speed
    • Added +50% damage bonus
    • Added -75% max secondary ammo on wearer
  • Rebalanced the Ambassador
    • Increased spread recovery from 0.8 to 0.95 seconds
    • Removed the downside of critical damage being affected by range
    • Added -50% cloak from packs on wearer when equipped
  • All pistols and revolvers now have increased spread recovery
  • Rebalanced the Ammo Hog
    • Updated firing sounds
    • Removed -15% clip size
    • Added +50% bullets per shot
    • Added +50% faster deploy speed
    • Added -20% damage penalty
  • Remastered ctf_Turbine
  • Remastered koth_Rooftops
  • Remastered vsh_Hungry
  • A silhouette of the backpack icon of your weapon is now visible when switching weapons on top of showing the weapon names
  • Updated Burger model
  • Fixed an exploit involving accuracy and switching weapons
  • Fixed flamethrowers not dealing damage
  • The market gardener and caber only deal crit damage if they were airborne from a blast jump at the time of the hit sound not at the time of starting the swing
  • Market gardener and caber gives off crit glow while blast jumping
  • Fixed some gameplay-affecting issues with rooftop
  • Halved the holstering penalties for market gardener and caber
  • Adjusted volume for the new voices for flanker and mechanic
  • Lemonade and mad milk applies debuffs lasting based on its splash radius (the closer they are to the splash, the more duration the debuff gets)
  • Disciplinary action's consecutive boosts are less effective
  • The southern sleeper cannot headshot
  • The damage vulnerability on the slash n burn is increased to 30%
  • Mark for Death debuff icon now shows through walls

October 8, 2018 (Medieval Update)

  • Added Medieval Mode
  • Added hit debug, press f9 to check (tells you why your hits didn't register)
  • Removed the distance check on melees instead added a ping limit up to 400
  • Removed critical damage is affected by range on the ambassador and replaced it with +33% cloak drain
  • Console cleanups regarding badges
  • Fixed another spot near the start on Himalaya where you could get stuck between a container & wall
  • Fixed being able to build sentries in medieval mode
  • Lemonade and mad milk is allowed in medieval mode
  • Sapper is allowed in medieval mode

October 7, 2018

  • Console cleanups regarding badges
  • Fixed a spot near the start on Himalaya where you could get stuck between a container & wall

October 6, 2018

  • Repairing sentries now take up 35 metal and the repairing amount is 3x the metal cost instead of 100
  • Fixed P.D.Q not taking 3 hits to destroy a Sapper
  • Soulsucker caps at 3 heads
  • Fixed not being able to refill sentry rockets after previous update (only in new servers)

October 5, 2018

  • Tweaked airblast detection and synced up rocket interpretation more
  • Sentry hitbox size now depends upon what level the Sentry currently is

October 1, 2018

  • New Turbine is available to be tested in the map testing server under #official-servers

September 30, 2018

September 28, 2018

  • Level 3 sentries take a full second to turn if they're 180 degrees away from its target instead of the previous 0.2 seconds

September 26, 2018

  • Added the Soulsucker
  • Community and Self-made weapons have their particle effect properly applied on view models
  • Removed reversed damage falloff on the Direct hit
  • Added no damage ramp up on the Direct hit

September 25, 2018

September 24, 2018

  • Rebalanced the Ultimatum
    • Lemonade duration increased from 3 seconds to 5 seconds
    • Now only applies Lemonade on direct hits
    • Damage penalty now only applies to players
  • Rebalanced the Concealed Carry
    • Reduced maximum per-hit heal amount from 5 to 3
    • Added -25% max secondary ammo on wearer
  • Fixed the Atomizer's damage penalty applying to buildings and not just players

September 22, 2018

  • Fixed multi-shot weapons (like Shotgun, Lever Shotgun, etc.) not getting crit overlays on their kill icons sometimes
  • Mini-crit kills appear on the kill feed with a yellowish orange overlay and tweaked crit overlays
  • Viewmodels change colour based on crit and mini-crit status
  • Improved afterburn particles so they're significantly more noticeable
  • Bleeding has a fading red screen overlay (meant to affect vision slightly?)
  • Afterburn has an audible looping noise
  • Fixed weapons having incorrect colouring [mostly weapons that use your team's colour]

September 21, 2018

  • Added the Axtinguisher
  • Added the Cleaner's Carbine
  • Rebalanced the Atomizer
    • Replaced 100% slower holster speed with 50% slower deploy speed
    • Melee attacks now mini-crit while airborne.
    • Triple jump now deals 10 self-damage when used
  • Rebalanced the Spartan Savior
    • Removed -80% max secondary ammo on wearer
    • Reduced max primary ammo penalty from -80% to -40%
    • Equipping with boots now reduces charged gained from all sources by 40%
  • Rebalanced the Katana
    • Added "Instantly killing players also using the weapon" to the description
    • Added -3 health drained per second while active
  • Removed a medium health kit and small ammo pack that was unintentionally added to Gorge
  • The "Gain charge on hit" and "Gain charge on kill" attributes properly play the recharge sound effect if they fill your charge meter fully.
  • Increased the recharge time on the Six Point Shuriken from 6 seconds to 8 seconds
  • Decreased gravity to 800 HU/s^2 (tf2's default gravity) [which is 55.52 studs/s^2 in roblox]
  • Fixed crit boosts not working
  • Pain sounds play when your character has received at least 20 single damage or 60 multiple points of damage in the past 0.8 seconds, whenever you take fall damage or if it's self-damage
  • Fixed shield bashing not working
  • Changed conditions when pain sounds would play
  • Placeholder annihilator voice
  • Reflecting crit boosted projectiles keeps their crit
  • Reflecting should now make projectiles mini-crit properly
  • Fixed bosses taking fall damage when landing on buildings
  • Charging now allow players to climb angles up to 75°, though this resets back to 51° at the end of the charge.
  • Fixed heal on hit weapons gaining health vs targets that were under the effects of a Doctor's SuperCharge (Also includes the Mad Mechanic's rage)
  • Fixed a bug where players could very rarely jump during a shield charge
  • Fixed the stats and descriptions of several items being out of order
  • Fixed the Invis-Watch not properly showing its description
  • Updated the descriptions of most of the stock weapons

September 20, 2018

  • Reduced the maximum possible slope angle a player can climb from 89° to 51°
  • If an ammo pack fully restores your charge, it properly plays the recharge sound
  • Rebalanced the Bloody Bracer
    • Replaced 15% bullet damage resistance with 35% fire damage resistance
    • Reduced bleed duration from 15 seconds to 6
    • Increased charge impact damage from 10 to 35
  • Calamity: Fixed the first door staying closed even before the first point was captured. Changed the stairs on the left side of the bridge to use a ramp collision for easier climbing. Adjusted the clipping near the second point
  • Viaduct: Slightly raised the map ceiling. Adjusted stairs on one of the side rooms to have ramp collisions and made it impossible to go underneath the stairs. Fixed players being able to build inside spawn by opening the spawn doors
  • Charging now allow players to climb angles up to 75°, though this resets back to 51° at the end of the charge.
  • Fixed the infinite cloak exploit
  • Projectile hitboxes of enemies properly replicate to their positions to allow for better collision
  • Rebalanced the Baby Face's Blaster
    • Increased the damage needed to fill up the boost meter to 200 from 100
    • Decreased movement speed penalty from 30% to 20%
  • Rebalanced the Brass Biker
    • Removed +20% damage bonus
    • Added +30% faster firing speed
    • Changed damage resistance bonus from 50% while under 50% health while spun up to 15% while spun up
    • Reduced slower spin-up time from 50% to 33%
    • Increased slower movement speed while spun up from 60% to 75%
  • Reverted the Tomislav to its previous stats
  • increased charge duration on the lemonade to 30 seconds from 20 seconds

September 19, 2018

  • All miniguns are 34% more accurate but the accuracy penalty from not winding up for more than 1 second is unaffected
  • All miniguns shoot 3 bullets per ammo consumption instead of 4
  • Jumping with a jump height bonus now creates a purple smoke and a noise
  • Rebalanced the Atomizer
    • Removed marked for death debuff
    • Added -15% damage vs players
  • Reverted bullets per shot decrease for miniguns and decreased their damage by 25% instead
  • Removed faster spin up bonus on the Tomislav
  • Rebalanced the Winger
    • The jump height bonus now works with melee
    • Decreased the damage bonus from 20% to 15%
    • Increased the jump height bonus from 20% to 35%
  • Rebalanced the Dairy Douser
    • Increased clip size penalty to 50%
    • Increased damage penalty to 50%
    • Can now only mark a single target on mad milk at a time

September 18, 2018

  • Fixed a map bug where Turbine merges with Calamity
  • Fixed telefrags getting damage ramp-up
  • Increased movement speed penalty from 10% to 30% on the Baby Face's Blaster
  • Increased Baby Face's Blaster speed boost max speed from 480 to 520

September 17, 2018

  • Added telefragging, it does 9001 damage and gibs them
  • Flames are now server-sided

September 16, 2018

  • Added the P.D.Q.
  • Added the Dairy Douser
  • Added new Tribalman's Shiv model
  • Reverted the Southern Hospitality to its original stats
  • Changes to the Sniper Rifle
    • Fixed sniper rifles breaking when other players don't load for the dot to collide on
    • Fixed sniper rifle laser dots interpolating way too slow
  • Wrenches now heal 100 hp per swing (Down from 105.25)
  • Fixed a bug where Wrenches were giving health that was in the decimal places

September 15, 2018

  • Added the Turtle Rock
  • Added the Spartan Savior
  • Added the Bloody Bracer
  • Added the Gladiator's Guard
  • Added a direction indicator on the teleporter entrance to its exit
  • Fixed Tomislav dealing Brass Biker damage
  • Agents now have 20% damage resistance while cloaked
  • Changes the Sentry
    • Fixed sentry rockets delaying the sentry's bullets
    • Fixed sentry rockets not affecting its user
    • The kill camera zooms onto the sentry if you get killed by one instead of the user who made it
    • The damage taken indicator now points towards the sentry if you're hit by one
    • Sentries rotate based on degrees
    • If you're behind the sentry, it takes longer for it to lock onto you
    • If you're in front of the sentry, it's almost instant to lock onto you
  • Banned the Baby Face's Blaster in Vs Bosses
  • Reverted the Elegant Blade's stats to its original design
  • Improved disguises so you can disguise as players who are dead
  • Fixed sapper not being applied to buildings sometimes
  • Sapped buildings take 33% less damage from the Agent who applied the sapper
  • Fixed class limits not updating after a person leaves or gets auto balanced
  • Improved hit scan detection on Payload Carts
  • Sniper Rifles emit a laser dot while scoped in

September 14, 2018

  • Added the Battle Burrito
  • Added the Slash n' Burn
  • Added Viaduct to the map rotation
  • Kritzkrieg crits no longer override other crit boosts
  • Fixed infinite uber
  • Increased the recharge timer for the Battle Burrito from 11 seconds to 15
  • Fixed charging airborne going into the direction you jumped rather than forward
  • Fixed Squire Boots not working

September 12, 2018

  • Added Viaduct (only in map test server)
  • Getting auto banned will send you what type of error it was so that we can debug it and improve detections
  • Fixed CTF not respawning Intelligence when the intel holder either leaves the game or respawns
  • Reset all bans
  • Fixed the speed cap not working
  • Reset bans again, and tweaked the detection for speed exploits
  • Reduced falloff on the Lupara DB to 25% instead of 50%
  • The boost on the Baby Face's Blaster is now passive, it drains over time and on damage taken (1% for 1 point of damage)
  • Rebalanced the Soda Popper
    • Increased jump height on the multiple air jumps during HYPE
    • Decreased damage to fill the HYPE meter from 300 to 200
  • Decreased gravity while charging so you can trimp better
  • Removed Viaduct, it will be tested in a separate server instead
  • Holding w while blast jumping doesn't make you completely lose your momentum
  • Blast jumping doesn't have an angle limit to get air strafing boost

September 10, 2018

  • Added the Six Point Shuriken
  • Rebalanced the Soda Popper
    • Now requires 300 damage to fill up instead of 275
    • Removed reload speed buff
    • Increased firing speed from 25% to 50%
    • Added 10% damage penalty
    • Decreased the double jump meter loss from 15% to 10%
  • Both the double barrel shotgun's world model's reloading animations fits the reload time and fixed their world model rotation
  • New Lupara DB backpack icon and kill icon

September 9, 2018

  • Added an icon when inflicted with Bleed
  • Rebalanced the Soda Popper
    • Removed Marked for Death when double-jumping
    • Added lose 15% hype on double jump
  • Rebalanced the Escape Plan
    • Scales based on health, instead of based on blocks of health
    • Maximum speed boost reduced from +60% to +50%
    • Removed "You are marked for death while active, and for short period after switching weapons"
    • Removed "-90% less healing from Doctor sources"
    • Added +15% damage vulnerability while active
    • Added -20% damage penalty
    • Added 50% slower holster time

September 8, 2018

  • Added the Soda Popper
  • Added the Brooklyn Basher
  • Added flamethrower spread, made server-sided flames more accurate
  • Double jumping or any kind of air jumping instantly changes direction
  • New knife animations/stock model and added a backstab indication where you will raise your knife into a backstabbing position
  • Going 6000 studs away from origin will force respawn you
  • Increased flame hitbox size to 3 studs, and made the particle fit inside the hitbox
  • Fixed CTF

September 7, 2018

September 6, 2018

September 5, 2018

  • Added new Vs Bosses map: Hungry
  • You now keep the same speed you had on the ground before jumping
  • The Bat and Holy Mackerel now deal crits when the target's health is below 25% of their max health
  • The Candy Cane now deals mini-crits when the target's health is below 25% of their max health
  • Increased slower firing speed from 20% to 40% on the Supersaw
  • Removed all the downsides that Speed Coil currently had and replaced it with slower holstering speed and draining max health, the same thing applies to Boxing Gloves in Vs Bosses
  • Rebalanced the Atomizer
    • Now deploys 200% faster
    • Now holsters 100% slower
    • Added marked for death while active and after switching weapons
    • Removed mini-crits vs players while airborne
    • Removed damage penalty vs players

September 4, 2018

  • Knockback from Sentry Guns reset fall damage
  • Tweaked quick switching to be less buggy
  • Weapons with spread recovery now use the sniper rifle/melee crosshair when their shot is perfectly accurate
  • This will also indicate that you can headshot with the Ambassador
  • Miniguns do falloff damage and get 50% more spread within 1 second of spinning up
  • Decreased flamethrower range to 22 studs
  • Flame particles are properly replicated on the server
  • Increased Shortstop's reload time to 2.6 seconds
  • Rebalanced the Brass Biker
    • Added back move speed downside to the Brass Biker
    • Replaced 20% damage bonus attribute with 20% faster-firing speed
    • Removed all the downsides and replaced it with one: -20% damage vulnerability while not spun up
  • Fixed hit scan damage not being accurate on damage numbers when it takes resistances/vulnerabilities into account
  • Increased the time to get full accuracy and damage bonus for miniguns from 1 second to 2 seconds
  • You can switch weapons after half of the wind-down animation's done
  • Ambassador mini-crits on headshot beyond the 1200 units range

September 3, 2018

  • Added new Lupara DB model
  • Added a delay to fall damage while blast jumping to make pogoing less painful
  • Fixed stomps occurring during spawning
  • Fixed getting assists from your own kills
  • Adjusted flamethrower particles to stick to the hitboxes instead of its own pathway
  • Any upwards momentum resets fall damage
  • All Grenade Launcher, Stickybomb Launcher, Wrench and Shotgun view models take up less space of your screen.

September 2, 2018

  • Added the Ultimatum
  • Fall damage registration is much more consistent
  • Made landing less bouncy
  • Removed distance checks on flamethrowers
  • Fixed calamity's clips blocking one of the green team's entrances to battlements

September 1, 2018

  • Fixed infinite ammo bug
  • Fixed Elegant Blade not giving charge on kill

August 31, 2018

  • Added the Baby Face's Blaster
  • Added the Atomizer
  • Patched the spot in wholesale where you can go through the metal plates
  • Fixed boost slowdown not working on the Baby Face's Blaster
  • You can no longer build up boost during the slowdown
  • Patched the spot in wholesale where you can go through the exit and farm corn
  • Supercharge now still works while stunned
  • Holster penalties don't apply anymore to the weapon that causes it
  • Patched being able to build on the corn farm area in wholesale
  • Increased range of Caber and Market Gardener increases to Soulsucker range while blast jumping
  • Made blast jumping more consistent in terms of pogoing
  • Fixed auto balance breaking

August 30, 2018

  • Added the Ambassador
  • Added the Burger
  • Added the Southern Sleeper
  • Fixed landing stopping Annihilator charges
  • Fixed auto balance not working on GRN team in King of the Hill
  • Rebalanced the Southern Hospitality
    • Changed bleed duration from 5 seconds to 8 seconds
    • Removed fire vulnerability for 20% bullet vulnerability
    • Added -60% more damage vs buildings
  • Fixed shields not removing debuffs
  • Attempted to fix Agents having glitched animations during their disguise
  • You can taunt with every weapon now
  • Unusual effects properly go away when you get unstunned
  • Doubled the velocity on gibbing

August 29, 2018

  • Added the Gunboats
  • Added the Holy Mackerel
  • Added the Mantreads
  • Added the Shortstop
  • Added the Winger
  • The game only attempts to respawn players who are currently alive after a round, this will reduce most of the ping spikes after the map restarts
  • Optimized Doublefort Desk
  • Fixed the Holy Mackerel's world model
  • Pressing the forward or back key mid-air completely stops your rocket jumping momentum
  • Reverted air control tweaks
  • The Katana does 35 health on hit and overheals up to 25 health more in Vs Bosses
  • Uncloaking resets your cloak meter to 40% in Vs Bosses
  • Rebalanced the Mantreads
    • Now reduces fall damage by 90% and increases rocket jumping distance by 80% in Vs Bosses
    • Now deals 768-1024 damage upon a successful stomp in Vs Bosses
    • Now gives users 25% more air control and distance instead of 80%
  • The Sniper Rifle highlights the boss through walls based on damage done per shot in Vs Bosses
  • Fixed bleed not working
  • Removed the Hand Cannon

August 28, 2018

  • Added the Iron Bomber
  • Added a moderator menu
  • Added 0.5-second increase in charge duration and 25% charge meter refilled on kill for Elegant Blade
  • Fixed Payload not healing
  • Every item has a backpack icon now
  • Bosses now stun up to 5 seconds instead of 7-8
  • Mad Mechanic's rage doesn't stun sentries anymore and gives him knockback resistance to everything except airblast, airblasting the mad mechanic while he's supercharged increases his duration by a second and a half and takes 50% more ammo
  • Joseph Fitten's rage takes half of the buildings' hp if they're in range
  • The leaderboard states queue points instead of score in Vs Bosses
  • Removed +25 hp on kill and 15% faster movement speed on Elegant Blade
  • Increased vs bosses preparation timer to 45
  • After 30 seconds, the boss is selected and the red team has time to change their class
  • Mad Mechanic always uses the rare mechanic voice lines
  • Increased the Vs Bosses game mode timer to 6 minutes
  • When the time runs out and the amount of red players alive are less than 3, the boss wins
  • But if it's more than 2, the red team wins
  • Fall damage registration is much more consistent
  • Fixed being able to super jump during preparation
  • Fixed Mad Mechanic's rage running out too fast
  • Reduced super jump to mostly be vertical
  • Debuffs end 50% faster when you're cloaked
  • There has to be at least 6 players in the server to earn funds
  • Fixed weapons with holstering penalties not working
  • Fixed the loading screen not working when you have a controller plugged in
  • Flankers can equip weapons 50% faster in Vs Bosses
  • Fanker can't do any knockback other than using the Lupara DB in Vs Bosses
  • Flanker can attack 15% faster in Vs Bosses
  • Arsonists have 15% faster move speed in Vs Bosses
  • When there are only less than three players left on red team, the players who are still alive receive a 10% move speed increase in Vs Bosses
  • Annihilator's Grenade Launcher has crits regardless of shield in Vs Bosses
  • Mechanics and Marksmen run 5% faster, mechanics also move at full speed while hauling a building in Vs Bosses
  • Rage for bosses is disabled when it's last two alive or when the round has ended in Vs Bosses

August 27, 2018

  • Added the Kritzkrieg
  • Added queue points in Vs Bosses
  • Added new kill icons for 37 weapons
  • Added crit sounds and trails on shield charging
  • Multiplied turning speed by 1.8x on shields
  • The turning speed for shields aren't dependent on the mouse sensitivity anymore, they're on a fixed amount
  • Fixed not getting 25% charge on kill with the boots on
  • Reduced super jump recharge from 20 seconds to 10 seconds and increased the angle to activate it from 30 to 75, reduced air control for bosses during super jump significantly
  • Removed Harvest from Vs Bosses
  • Ping above 500 can't deal damage anymore with hitscan weapons
  • Fixed cloak draining completely after being stunned
  • Reduced super jump recharge from 10 seconds to 5 seconds
  • Banned everyone in Banlist
  • Fixed Black Box reducing self-damage
  • Shield charging ignores non-explosive knockback
  • Fixed Kritzkrieg not giving crits
  • Improved backpack icons for most weapons
  • Changed so that stomping only works when you're at a height where you would take fall damage
  • Improved backpack icons for 29 weapons
  • Fixed Autobalance not working

August 26, 2018

  • Added the Disciplinary Action
  • Added the Chargin' Targe
  • Added a hit window for melees that last 5th of its fire rate (to make hit detection for melee reliable) except for knives
  • Added an extra stud to all melee ranges except for the Market Gardeners
  • You have to crouch jump to get the blast jumping boost
  • Increased range of melees like Market Gardener and Caber when they're blast jumping to 8.8832 studs
  • Reduced equip time for medigun to 0.25 seconds
  • Changed the crouching animation to lower your character height by 2 studs (might look weird but idc)
  • Removed range buffs for the Market Gardeners
  • The Chargin' Targe in Vs Bosses blocks a hit from the boss and gives your primary weapon crits
  • Fixed the shield not giving mini-crits

August 25, 2018

  • Added Autobalance, it auto balances out the least scoring player and will only do so if the timer is currently more than a minute, this will also make player counts on team selection more consistent
  • Added Goomba Stomping (deals 3x falling damage)
  • Added Crouch Jumping, this will increase your jump height by 1.388 studs
  • Added Harvest for Vs Bosses
  • Added a distance limit on melees
  • Added one map overview for each map which can be seen while spectating or on the Main Menu
  • Added a ramp to the other side of the scaffolding in Wholesale
  • Added clips around seats in Wholesale
  • Patched some hiding spots in Wholesale
  • Tweaked mini-crit/crit reg for explosives
  • Tweaked fall damage so that it doesn't damage you when you jump from a lower surface to a higher surface
  • Fixed Inventories not loading the first time sometimes
  • Rebalanced the Army of One
    • Removed -10% explosion radius
    • Increased self-damage resistance to -20% from -15%
    • Reduced fire-rate bonus while rocket jumping to 60% from 65%
    • Updated the stats to give exact values for the bonuses while rocket jumping
  • Rebalanced the Noisy Cricket
    • Removed +20 max metal on wearer
    • Removed -2 metal drained per second on wearer
    • Removed -60% damage penalty
    • Reduced metal on hit bonus to 23% from 200% (Now listed in-game as gain up to +5 metal per attack)
    • Reduced fire-rate bonus to +15% from +30%
    • Added -25% clip size
    • Added 20% less accurate
  • When the melee hit registers on server, it does a distance check of 300% of the melee's range, (if it exceeds this, it will not register)
  • Decreased range for normal melee weapons from 5 studs to 3.34 studs (based on hammer unit calculation) and longer melee weapons from 8 studs to 5 studs
  • Fixed 20% less accurate attribute not working on Noisy Cricket
  • Fixed auto balance not working in KoTH

August 24, 2018

  • Attempted to fix time running out breaking Vs Bosses and having no weapons
  • Counting the number of players alive in Arena matches are much more consistent (includes Vs Bosses)
  • Increased stun range for Bosses to 72 studs from 60 studs
  • Boss stun duration is based on distance, the closer you are, the more it is (maxes at 7.5 and it's linear)
  • Boss stunning only makes you 20% slower compared to 50% slower before
  • Attempted another fix in time running out breaking the gameplay loop
  • Banned Cloak Revolver from vs bosses
  • Crits from blast jumping for Market Gardener and Caber does backstab damage in vs bosses
  • The Trooper does mini-crits and crits on airborne Bosses (based on weapon), doesn't have to be knocked back by explosives
  • Fixed the infinite stun bug in casual servers
  • Lemonade reduces the Boss' Rage by 8%
  • The Caber and Market Gardener deals mini-crits when not blast jumping in Vs Bosses
  • Market Gardening the Boss doesn't disable your weapons for 2 seconds (like how backstabbing did)
  • The Sniper Rifle damage bonus only applies on body shots in Vs Bosses
  • Mini-crits on Sniper Rifles give crits instead in Vs Bosses
  • Agents get 42% damage resistance against Bosses (122 damage) and 90% damage resistance against other damage sources while cloaked in Vs Bosses mode
  • Big Earner's speed boost only applies on backstab in Vs Bosses, it also gives 100% cloak as well
  • Agent's cloaking and Annihilator's boots give them 90% damage resistance against fall damage
  • Made fall damage registration more consistent
  • Multiplied fall damage by 4.16, minimum damage taken by fall damage would be 10% instead of 3%
  • Fixed death functions not being called on the client
  • Dispensers regenerate metal instead of ammo on the counter, other classes using it shouldn't be able to drain that counter anymore
  • Reduced the Vs Bosses time limit by 1 and a half minutes
  • Removed knockback resistance against Sentries for Bosses
  • Tweaked Dispenser metal regeneration
  • Tweaked self-damage on explosives
  • Buildings are constructed at redeploying speed in Vs Bosses (redeploying it stacks up)
  • Fixed Sentry rockets not getting interpolated
  • Reduced Sniper Rifle bonus damage in Vs Bosses from 2.9 to 2 and made it apply on headshots as well, 900 dmg max
  • Last two players alive in Vs Bosses gets mini crits
  • Sentries can do mini-crits now
  • Fixed Black Box not giving you health on attack (it was still on kill)
  • When only two players are alive on the RED team in Bosses, everyone is marked through walls (however this mark is hidden when cloaked)
  • Reduced Boss melee damage from 210 to 195
  • Fixed not being able to use Minigun after stun
  • Tweaked Dispenser ammo/metal distribution when multiple people are around it
  • Blocked off Boss spawn in Wholesale and moved him right outside of it
  • Jumping/falling while winding up your Minigun doesn't reduce your speed anymore
  • Server shutdowns in casual should now automatically teleport you to a new server
  • In Vs Bosses mode, you can press L to toggle whether you want to get picked as the Boss or not
  • Fixed a bug where you get stuck on the kill cam
  • The damage your Medigun patient does will count towards your damage score in Vs Bosses as 10% more
  • Increased super jump recharge time from 5 seconds to 20 seconds
  • Super jump recharge is at 0% when the Boss spawns
  • Reduced the angle to super jump to 30 degrees
  • A hit increases the super jump recharge meter by 10% (reduces the timer by 2 seconds)
  • Fixed Direct Hit not dealing crits on airborne Bosses

August 23, 2018 (Vs Bosses Update)

  • Added Vs Bosses gamemode
  • Added back Pineyard and Wholesale to Vs Bosses
  • Added super jumping in Vs Bosses
  • Added Rage for Bosses (does not function)
  • Added the Rage Meter to Vs Bosses mode, 1900 damage has to be dealt on the Boss for it to fill up completely
  • Backstabs in Vs Bosses do 10% of the Boss' max health
  • Increased class limits in Vs Bosses to 3
  • Increased round timer in Bosses to 10 minutes from 2 minutes
  • Pickups now work in Vs Bosses mode
  • MVP in Vs Bosses mode is now measured by damage instead of score
  • Bosses now receive 90% less flinching
  • Flinching damage now maxes at 100
  • Kill Bind is now disabled in Vs Bosses
  • Banned Rocket Jumper and Sticky Jumper in Vs Bosses
  • Noisy Cricket no longer drains metal during freeze time
  • Sniper Rifles now deal 2.9x more damage in Vs Bosses
  • Fixed Sniper Rifle damage bonus not working
  • All melees except for knives now deal crits in Vs Bosses mode
  • All pistols and knives now mini-crit in Vs Bosses mode
  • Equipping Boxing Gloves or Speed Coil while active now gives you 50% more speed but drains 7 hp per second in Vs Bosses
  • Bosses no longer receive fall damage
  • Reduced Supercharge time after not being healed from 0.5 seconds to 0.15
  • Fixed damage bonus not stacking up on crits in Vs Bosses
  • Reduced the Vs Bosses speed boost for Boxing Gloves and Speed Coil to 30% instead of 50%
  • Rebalanced the Speed Coil
    • Equipping now disables picking up health packs and after 3 seconds of holstering it
    • Now drains when active until your hp is around 100 and increased its rate to 12 hp a second
  • Bosses now start at the same walk speed as Doctor and drastically increases to Flanker's speed while their health is below 50%
  • Looking down while holding the crouch key as the Boss weighs you down mid-air (making you fall faster and avoid airborne knockback bonus)
  • Airblasting now gives the boss 4% rage. However, the Rage meter does not activate yet
  • The game now only selects players with below 400 ping as Bosses
  • The game now tries to respawn players who are having the invincible civilian glitch
  • Crouching as the Boss makes him 100% knockback resistant (only on the ground though)
  • You can now get Funds in Vs Bosses (based on top 3 MVP)
  • However, in Vs Bosses, the losing team will not get Funds and there has to be at least 6 players on the server
  • Attempted to optimize restarting rounds in Vs Bosses
  • Increased freeze time from 15 seconds to 30 seconds to wait for players to get good enough ping after the ping spike
  • Reduced knockback received by Bosses by 66%
  • Reduced the Sniper Rifle bonus damage multiplier in Vs Bosses from 2.9 to 2
  • Backstab damage now caps at 1000
  • Bosses now have flinching resistance
  • Knockback now lasts 33% faster for Bosses
  • Replaced jump pads on Doublefort Desk with marshmallows and cheesy slopes
  • Removed knockback resistance for Bosses on explosives and air blasting
  • Increased crouching walk speed for Bosses by 50% (.4 studs slower than Brute's normal walking speed at the Bosses' fastest speed)
  • Removed knockback resistance for Bosses against DB Shotgun
  • Reduced the timer in Vs Bosses from 10 minutes to 6 minutes
  • The time ending in Vs Bosses now results in the RED team winning
  • Trooper's Shotguns mini-crit airborne opponents (via explosions!) in Vs Bosses mode, Rocket Launchers also do this
  • The Direct Hit crits airborne Bosses via explosion knockback
  • Fixed mini-crit and crit impact sounds not working in Vs Bosses
  • Doctor's weapons give him 5% more supercharge on hit in Vs Bosses (stacks on Supersaw)
  • Doctor starts at 40% supercharge and his supercharge resets to 40% after a supercharge is consumed
  • Supercharge rate is increased by 25% and it lasts 50% longer in Vs Bosses
  • Supercharge gives crits as well as invulnerability in Vs Bosses
  • Backstabs don't make mini-crit noises anymore
  • Backstabbing the Boss alerts everyone and disables the Agent's weapons for 2 seconds
  • On kill attributes in Vs Bosses apply on hit instead
  • Decreased server player count to 18
  • Disabled getting XP in VIP servers and Vs Bosses mode (XP is meant to measure casual server playtime)
  • Fixed Doctor not giving crits to his patients while supercharging in Vs Bosses
  • Attempted to fix running out of time in Vs Bosses breaking the gameplay loop
  • Reduced stun duration to 5 seconds from 7.5 seconds & stun range from 72 studs to 60 studs for Vs Bosses
  • Fixed running out of time breaking gameplay loop in Vs Bosses
  • Removed damage cap on backstabs
  • Increased Sniper Rifle damage bonus from 2 to 2.9
  • SMGs do crits now in Vs Bosses

August 22, 2018

  • Added the Elegant Blade
  • Added the Katana
  • Added the Homewrecker
  • Added a slope to second GRN spawn so other classes can resupply on Calamity
  • Rebalanced the Endless Carnage
    • Replaced the Endless Carnage with Boxing Gloves (Killing Gloves of Boxing)
    • Boxing Gloves are now team-colored
  • Ragdolls now preserve knockback from the player who died (they basically fly in the direction you hit them at) which is based on the power of the weapon used against them
  • Reduced jump height to 2.77 studs
  • Improved player to player collision, they're now a huge cylinder (the circular side facing vertically) to each other, this should also make it more difficult to jump over a player and impossible to auto climb them unless they're a Mechanic
  • Fixed ragdolls flying in the direction they were walking
  • Backstabbing a player has increased knockback on their ragdolls
  • Knockback on ragdolls is based on the source it came from (such as projectiles and Sentries) and only applies if the damage done to it exceeds 7
  • Fixed rockets passing through the Payload Cart
  • Payload Cart has no collision towards the map and only collides locally with the player (so it shouldn't be slowed down)
  • Fixed rockets and stickies not working
  • You now have to fully equip the Katana to be affected by the holstering penalty
  • Fixed Mechanics being able to heal their Sentry and remove the Sapper at the same time
  • The server controls the Payload Cart's physics instead of the client closest to it (so that it doesn't get derailed)
  • Fixed view heights of all classes (so that the camera position is slightly below your head to avoid head glitching)
  • Fixed Sentries shooting through the wooden plank area in Calamity

August 21, 2018

  • Added the Ammo Hog
  • Added the Caber
  • Added the Endless Carnage
  • Added a GRN version of Candy Cane and Army of One
  • Fixed the Direct Hit dealing double damage
  • Rebalanced the Laser Rifle
    • Removed damage vulnerability while zoomed downside
    • Added +20% more damage against Buildings
    • Removed full charge damage bonus
  • Lowered holster penalty for swords from 100% to 50%
  • Rebalanced the Ammo Hog
    • The Ammo Hog can now be equipped by the Trooper, Arsonist and Mechanic.
    • Reduced clip size penalty from -33% to -15%
  • Fixed not being able to pick up ammo with Squire Boots equipped
  • Fixed resupply kits being inconsistent
  • Rebalanced the Caber
    • Fixed exploded Caber giving off explosive knockback
    • Reduced base damage to 35 and explosive damage to 65 totalling up to 100. Upon a crit, it now does 192
    • The Caber now recharges
    • Fixed the blast radius on the Caber
  • Increased sticky jumping velocity by about 20%
  • Increased move speed for the Endless Carnage to be slightly slower than Annihilator (17% instead of 10%)
  • Fixed not being able to deploy Buildings
  • Turned up the ambience in Rooftops so players can see better

August 20, 2018

  • Added the Black Box
  • Added the Tomislav
  • Added back CTF
  • You now have to do 100 damage with the DB to deal knockback instead of 40
  • The Direct Hit no longer deals damage ramp-up the further away it is, which means it won't do 140 damage at long range, but does 112 instead
  • Laser Rifle trails are not disabled anymore based on graphics settings
  • Sniper Rifles now deal 20% less damage under 35 studs
  • Sniper Rifles now take 0.5 seconds longer to reload
  • Scoping in with the Laser Rifle now gives you a 20% damage vulnerability
  • Mini-crits now occur without any delay when scoped in
  • The delay for crit headshot damage is reduced to 0.2 seconds
  • Fixed not being able to damage Buildings
  • Removed CTF
  • If your Level isn't loaded in or wiped, the game will not attempt to save the wiped data and hence will restore your level when you rejoin
  • Some optimizations towards FPS
  • Fixed the Payload Cart spawning outside the map
  • Increased the timer for the Payload Cart to go back from 10 seconds to 15 seconds
  • Fixed corpses blocking the Payload Cart
  • Fixed dying to doors in Himalaya
  • Fixed infinite rounds in Himalaya
  • Fixed most descriptions of items not being readable
  • Redid CTF briefcase pickups

August 19, 2018

  • Added the Big Earner
  • Added 6 new unusual effects
  • Added new Badges
  • Added a new hat for Marksman: Outlaw Hunter
  • Added a falling sound while blast jumping that everyone can hear
  • Players can no longer take damage from enemies during setup time, but stickies can still do damage through walls if enemies are in half their blast radius
  • Replaced ping number with a less distracting green/yellow/red connectivity bar
  • Sentries instantly level up to 3 after the deploying animation finishes when deployed in setup time
  • Halved sentry reaction time
  • A sphere will now represent the Sentry's range when the player is hauling it
  • Dispensers and Teleporters now have the same construction time as Sentries
  • Market Gardener no longer crits when the player lands
  • Holstering penalties are functional now
  • Added a 100% slower holstering penalty to the Market Gardener
  • Holstering penalties now only occur when you have fully equipped the weapon
  • Fixed a memory leak with the Hats system
  • Broken Rank now also comes with a set of sunglasses
  • Touching doors doesn't kill you anymore, but getting inside the enemy's spawn during a round will
  • Disguise Kit tells you the weapon your disguise will be holding
  • Doctors can no longer heal Invisible Agents
  • Doctors can now heal enemy disguised Agents
  • Getting healed adds up to the HP on your disguise (however this fake health bar does not overheal yet)
  • The Announcer now states how much time is left in Payload
  • The Announcer now states whether the Payload Cart is near the checkpoint and the final point
  • The Announcer now states whether the Control Point is being captured by the enemy team
  • The Announcer now states whether the Control Point is being contested in King of the Hill
  • Replaced the Umbrella Hat with the Dead Eye
  • Replaced the Pure Class with the Hard News
  • Improved Annihilator and Trooper melee hit sounds
  • Every melee now has a world hit sound now
  • Tweaked green energy and purple energy unusual particles

August 18, 2018

August 17, 2018

  • Added the Brass Beast
  • Added the Southern Hospitality
  • Added the Speed Coil (Gloves of Running Urgently)
  • Added the Noisy Cricket
  • Added the Overdrive (Overdose)
  • Added the Rejuvenator
  • Added the Laser Rifle (but its stats are not functional and the model is bad)
  • New Market Gardener model
  • Fire Extinguisher now appears in your inventory/loadout
  • Fixed the Sword not functioning
  • Fixed the Shop filter not working for Doctor items
  • Increased blast radius for rocket and sticky jumping from 10 to 13 studs
  • The airborne notification only appears when you've successfully blast jumped
  • Made it easier to bounce off of walls and pogoing with rocket jumping
  • Fixed a bug with picking up ammo boxes while reloading
  • Fixed Arsonists not receiving bleed effects
  • The Speed Coil now decreases max health by 75 instead of 25
  • 200% of damage dealt is returned as metal instead of 100% for the Noisy Cricket

August 16, 2018

  • Added the DB Shotgun
  • Added the Cowboy Boots
  • Added the Lantern Lighter
  • Added the Powerjack
  • Leaderboard now shows your level. (Levels are linear, 100 XP as a base, adds 25 XP per level, so reaching level 5 would need 225xp for a level up, and so on. Visual bar will be added soon )
  • Fixed knockback being pulled towards whoever fired the attack, should work this time
  • Shotguns now have a fixed spread pattern
  • Tweaked knockback
  • Rockets that direct hit have damage falloff now
  • Improved Market Gardener model
  • Family Business can now also be used by Trooper, Arsonist and Mechanic now
  • Fixed a bug where equipping the Supersaw just freezes you in spawn
  • Xbox Update: removed aim-assist; after re-evaluation assumption that it does more harm by causing frame drops than good.
  • Xbox Update: Xbox live is down. In the meantime, I can report to you that we're (and by we're I mean me) trying out new assist options for console.

August 15, 2018

  • Added the Scotsman's Skullcutter
  • Added the Tribalman's Shiv
  • Added the Family Business and the Supersaw
  • Added Sentry knockback
  • Tweaked knockback and added back knockback for weapons that aren't explosives
  • Fixed Shop and Inventory
  • Fixed a bug where if you unbox an item, switching back pages reverts them to a crate
  • Improved knockback in general
  • Fixed not being able to deal damage to Buildings
  • Removed the top bar
  • Tweaked knockback
  • Removed knockback on SMG and Syringe Pistol
  • Tweaked rocket jumping distance
  • Removed knockback on pistols
  • Reduced knockback from hit scan weapons by 50%

August 14, 2018

  • Added a new King of the Hill map, Himalaya
  • Optimized particles
  • Tweaked metal management for healing Building HP and refilling Sentry ammo
  • Smoothened rocket interpolation
  • Tweaked airblast slightly
  • Attempted to improve airblast detection
  • Fixed being able to use resupply cabinets through walls
  • Decreased explosion volume
  • Fixed resupply cabinets not working from the previous update
  • Fixed dying instead of respawning when picking a class in spawn in Calamity and Seaside
  • Significantly improved airblast registration especially for reflecting projectiles

August 13, 2018 (Payload Update)

  • Added Payload gamemode
  • Added the Lemonade (Jarate)
  • Added the Escape Plan
  • Added the Sub Shotgun
  • Added an indicator to indicate that you are airborne for Market Gardens or when getting mini-critted by the Direct Hit (the bomb silk icon near your health icon)
  • Tweaked the server check on short-ranged weapons
  • Tweaked blast jumping reg
  • Tweaked Market Gardener reg
  • Marked for Death indicators are now seen on world models
  • Fixed Payload Cart moving back while getting blocked
  • Various fixes related to moving the Payload Cart
  • Minor adjustment to clipping brushes on pl_Calamity to avoid jumping outside the map
  • Fixed a bug with the loadout system where you can't select any items after the first page
  • Major tweaks and visual changes to Gorge
  • Rebalanced the Mad Milk
    • Mad Milk now gives score for extinguishing teammates
    • Mad Milk now also gives score for healing
  • Candy Cane now no longer has to be active for the health kit to drop
  • Lemonade now gives score for extinguishing teammates
  • Fixed explosion sounds not playing
  • Fixed rockets doing damage after they disappear
  • Tweaked stickybomb damage
  • Tweaked rocket jumping blast distance

August 12, 2018

  • Added a range check on Flamethrowers and melee weapons so that players don't get hit from very far away by short-ranged weapons (as long as your ping is good)
  • New Crowbar model and animations
  • New Bat model and animations
  • New Fire Extinguisher model and animations

August 11, 2018

August 10, 2018

  • Added Mad Milk (It does not give debuffs nor can it extinguish teammates)

August 9, 2018

  • Added Airblasting (it can extinguish teammates, push enemies, reflect grenades and rockets, but reflecting stickybombs will be added later)
  • Added more badges
  • Added indicators for friendly Agents
  • New Rocket Launcher model and animations
  • Bullets now ignore friendly Buildings
  • Attempted to fix the teleport bug with the Disguise Kit
  • Supercharging as Doctor gives you one whole point now
  • Your Sentries don't shoot through your own Dispensers anymore

August 8, 2018

  • Added the Revolver
  • Finished up the Disguise Kit (but it still needs some tweaking how the UI is handled and some world models might not be held right)
  • Removed the Silenced Pistol
  • New Sniper Rifle model and animations
  • Improved collisions on Turbine & Gorge
  • Simplified collision wraps around complex models.

August 7, 2018

  • Added Cloak flicker (bumping into Agents or damaging them reveals them for half a second)
  • Added Stickybomb charging
  • Added 2 more badges
  • New Machete animations and models
  • New Wrench animations and models
  • New Sword animations and models
  • Tweaked Direct Hit mini-crit attribute
  • Dispenser healing and teleports now give Mechanics points
  • Major tweaks to Buildings
  • Tweaked blast jumping distances (no more launching yourself across the entire map from one spawn to another) and two stickies launch you further than one
  • Camera-related world model animations are now interpolated and optimized
  • Optimized gib collisions

August 6, 2018

August 5, 2018

  • Added finished off notifications
  • New Syringe Pistol model and animations
  • New Dispenser model that can be animated well
  • Disabled many humanoid states on Buildings for optimization
  • Fixed a bug with unboxing where it just freezes
  • Fixed placing Buildings inside another Building
  • Fixed weird Turbine building spots
  • Improved hit detection with knives so that it doesn't miss when you get too close to someone (it's still lag compensated; so you will get face stabbed)
  • You can no longer disguise with the intel
  • Fixed splash damage not ramping up to base damage
  • Increased overall self-damage with explosives if the user did not jump (not blast jumping)
  • Fixed hit sounds not playing
  • Tweaked self-damage after blast jumping to be less after the previous update
  • Tweaked assists so that it's more consistent, which should count as a kill AND assist if the player being killed dies to the environment or by kill commands

August 4, 2018

  • Dispensers can now be built (however they may lack animations (including model changing based on levels)
  • Animation transitions are smoother for some weapons
  • Attempted to fix intel bugs with CTF
  • Weapon spread is now in a cone rather than a pyramid
  • Explosion particles no longer appear when it's offscreen
  • Tweaked view model offsets
  • Optimized client scripts to improve frame rate

August 3, 2018

  • Added the Minigun
  • Added the Disguise Kit (less developed Disguise Kit that will only protect you from Sentries, click while equipping the Disguise Kit to use it)
  • Removed the M249
  • Reverted class limits and reduced Brute's class limit to 1
  • Rockets and stickybombs now have custom physics
  • Increased the Minigun's spread
  • Direct Hit has smaller explosion particles
  • Tweaked custom physics and blast jumping
  • Fixed rockets not hitting projectile hitboxes of players
  • Explosion particles now fit the standard blast radius
  • You have to jump before blast jumping to cover significantly more distance

August 2, 2018

  • Added the Sapper
  • Added the Mac-10
  • Removed the Tec-9
  • New Lever Shotgun model and animations
  • Syringe Pistol now fires hit scan bullets instead of projectile syringes
  • MVPs can earn funds on both teams, the losing team only gets half of the said prize pool
    • 1st MVP gets 6 funds
    • 2nd MVP gets 4 funds
    • 3rd MVP gets 2 funds
  • Medkits and resupply cabinets extinguish fire
  • Supercharged players can no longer be damaged by Flamethrowers
  • Flames can no longer pass through walls anymore
  • Attempted another fix to hybrid classes
  • Water sources can now extinguish flames
  • Adjusted class limits so that you can start as a base class (Annihilator or Brute) to prevent white screen loop:
    • Flanker Limit - 2
    • Trooper Limit - 4
    • Arsonist Limit - 4
    • Annihilator Limit - 18
    • Brute Limit - 18
    • Mechanic Limit - 3
    • Doctor Limit - 3
    • Agent Limit - 2
  • Fixed world model movement animations not being played sometimes
  • Spectating a player doesn't randomly switch off anymore
  • Flames no longer hit after the user dies on the server
  • Flame hitboxes no longer go through setup doors
  • Flames can now damage Buildings
  • Flame hitboxes now spawn from the camera instead of the end of the Flamethrower so that it doesn't go through the spawn door when you get too close to it
  • Fixed crouching speed not applying to some weapons
  • Redeployed Sentries fill up their health now
  • Tweaked metal management with Buildings
  • Explosives and machine guns have 10%-20% damage penalties against buildings
  • Weapons will always be disabled when you're in humiliation state
  • Buildings can no longer be built through setup doors
  • Fixed projectiles not switching teams with the user
  • Increased chance of getting unusuals
  • View model sleeves have textures now
  • Projectiles now spawn near the camera so that they don't go through spawn doors or walls

August 1, 2018

  • Flamethrower now fires flame particles instead of bullets
  • Attempted another fix for white screen loop
  • Attempted fixes to infinite supercharge
  • Fixed a bug where you could shoot twice at once by equipping too fast and shooting before the equipping finishes
  • Removed Harvest out of the map pool temporarily in new servers until it gets bigger spawn areas and doors
  • Attempted another fix for white screen loop

July 31, 2018 (Redesign Update)

  • Added new class designs made by Krystal Flynn
  • New Shotgun view model and sounds
  • New Pistol view model and sounds
  • Reversed damage falloff on the Direct Hit, it now deals mini-crits on opponents who are sent airborne by an explosion
  • Fixed the Direct Hit's world model
  • Significantly increased accuracy on the Brute's machine gun
  • Removed charge decay on Sniper Rifles
  • Sniper Rifle charge now only has to reach 17% to deal crit damage
  • Nerfed fire rate and reload time on Grenade Launchers
  • Reduced blast radius and increased damage on stickybombs
  • New view model arms
  • Double jumping now resets air control
  • Blast jumping now gives full air control
  • Fixed the hybrid classes bug
  • Fixed the white screen loop bug

July 30, 2018

  • Improved hit detection for melees excluding knives
  • The hit detection is now based on a cuboidal hitbox coming out of the player's camera colliding with projectile hitboxes of players

June 20, 2018

  • Added Bullet Decal setting to the Main Menu
  • Updated effects for low graphics
  • Removed Bullet Decals on Xbox

June 19, 2018

  • Fixed getting stuck on the Main Menu when the map changes
  • Fixed console spam from line 1771
  • Attempted to modify the internal system to run better

June 18, 2018

  • Added new aim assist settings, (Full / Exclude projectile weapons)
  • Added new vibration setting
  • Added new auto reload setting
  • Added new setting to force silly gibs, even when above the graphics level threshold
  • New Main Menu
  • Rebalanced the Grenade Launcher
    • Reduced blast force, no longer flings you up to the skybox
    • Increased blast radius by 25%
  • Removed aim assist on the Sniper Rifle when scoped in
  • Xbox Update: Modified aim assist, changed to "lazy aiming'
  • Aim assist is now more reliable and uses fewer resources

June 17, 2018

  • Added team-colored "flare" now appears beneath the Sniper Rifle barrel when they are scoped in.
  • Added new loading screen; loads fewer assets (only vital GUI assets for now) for quicker join times and less RAM usage. Waits for important instances to be replicated to the client as well.
  • Agent uncloaking sound radius reduced from 35 to 15 stud units.
  • Agent cloaking sound volume halved, radius reduces from 50 to 25.
  • Fixed picking up a level 3 sentry while it's redeploying, making it LVL2.
  • Fixed sentry upgrading taking 25 metal when upgrade progress is at (etc. 195/200, 190/200)
  • Collision fixes on Harvest (KotH)'s control point shed's roof.
  • Harvest (Arena): Visually, closed the middle shed's roof.
  • Fixed spawns in Harvest
  • Fixed ugly haybale and removed the pumpkin on top of it in Harvest
  • Fixed ladder by GRN spawn on Gorge, improved clipping, ladder now touches the roof.
  • Changed "poop spheres" on Gorge to more realistic stone color.
  • Updated the final control point room in Gorge, opened up the roof, changed footstep sounds, new floor grating texture and added extra clips
  • Re-centered the control point in the play area on Seaside
  • Improved collision on RED's side of Seaside
  • Fixed hiding spot in the RED's side tower on Seaside.
  • Fixed spawns on Seaside
  • Fixed texture inconsistencies and wood grain fixes on Seaside
  • Skybox in the main play area opened up, fixed clips near small ammo boxes on both sides of Seaside
  • Changed Seaside to a night skybox
  • Clipped control point stairs on Seaside
  • Fixed large medkits.
  • Ammo boxes dropped by deaths increased to 15 seconds, before flashing for 5 seconds and then despawning.
  • Further code optimizations to reduce stutters and resource impacts.
  • Replaced many coroutines.wrap(f) to spawn(f). This means code yields on the same CPU thread instead of using a new one. (CPU impact reduced when you shoot, reload, anything gun)
  • Fixed console spam (Line 5955) error; "BLANK isn't a valid member of the folder"
  • Improved audio world location; (e.g. When moving left & firing weapons you would hear it in your right ear only.)
  • If your system language is English (UK), the title is changed to Typical Colours 2.
  • Fixed getting stuck on the loading screen
  • Fixed unexpected side effects from the audio pipeline.

June 13, 2018

  • Made the roof on the middle building impossible to fall through on arena_Harvest
  • Various visual changes to koth_Rooftop
  • Added clipping on the sidewalls of koth_Seaside to avoid players being able to walk up walls

May 3, 2018

  • Optimized the game by removing excessive debugging messages

March 26, 2018

  • All ROLVe games have been changed so that mouse sensitivity can be compatible with other ROBLOX games.

March 4, 2018

  • General air control has been reduced by 50%

February 26, 2018

  • Added Dispensers (but they cannot be built and have no model)

February 21, 2018

  • Updated item descriptions

2017

November 27, 2017

  • Removed TDM from Map rotation

October 20, 2017

  • Rocket direct hits no longer suffer from damage falloff anymore but can still get damage ramp up though
  • Knockback only applies on explosives

October 13, 2017

  • Fixed slippery movement
  • Fixed stun locking mid-air

October 10, 2017

September 29, 2017

  • Added new KOTH map: Seaside.
  • Health healing per score point reduced: 600 > 300 healing
  • Destroying buildings now gives you one point towards the total score.
  • KOTH capturing now awards points. 2 for the first capture, 1 for any others. Also adds to captures.
  • Attack/Defense uncapture rate reduced. 0.1 > 0.025
  • A/D: Extra hint messages added.
  • A/D: If attackers capture a point very quickly in the match, they will be awarded less time.
  • A/D More sound cues.
  • Gorge: Initial attack time reduced: 8 > 6 minutes
  • Gorge: Cap time award increased: 2 > 4 minutes

September 26, 2017

  • Changed how Hats are generated, so a certain Hat can remove only certain cosmetics, compared to just destroying the default Hats
  • Sentries no longer damage supercharged players

September 25, 2017

  • Added Supercharge
  • Added more loading screen hint messages
  • Player points awarded now when scorecard resets after rounds
  • Rebalanced Supercharge
    • Supercharge meter now fills 2x faster if the person was overhealed at 142.5% or below and 3x faster if it's setup time
    • Players now glow when supercharged
    • Supercharged players can no longer capture control points
    • Supercharged players can no longer capture the briefcase
    • Briefcase carriers can no longer be supercharged
  • Healing Flankers using the Medigun will now give you the same walk speed as them

September 23, 2017

  • Added loading screen hint messages
  • Added Harvest (KotH)
  • New KotH notifiers on the screen when the point is captured
  • Fixed initial point capture sound cues from the Announcer
  • Fixed rendering order on the hint messages

September 22, 2017

  • Developer Products now function (But they cannot be activated)
  • Knockback no longer immobilizes players, but it will still immobilize you if you are mid-air (losing air control and the knockback itself increases from hit scan weapons)
  • All classes now have the same head size
  • Weapons now auto reload when you're not firing
  • Projectiles should now properly come out of the end of the gun
  • If you are standing on a control point captured by your team, the GUI no longer counts you, it only counts enemies on the same control point
  • Increased Shotgun spread

September 21, 2017

  • The Direct Hit can now be equipped
  • Direct Hit can now only mini-crit on airborne targets sent by explosive knockback
  • Xbox Update: Added gamepad support

September 20, 2017

  • Shop now functions
  • Players now receive 1,000 funds upon joining the game for the first time
  • Doubled medigun range
  • Swapped hit and kill sounds

September 19, 2017

  • Added more unusual effects
  • You can now uncrate unusual items
  • Fixed a bug where you could unbox a "Paper Boy" instead of a "Paperboy"
  • 100% chance to unbox an unusual, and you get three crates
  • Default inventories have been wiped
  • Unusual effects will now cloak properly alongside the Agent
  • Shop filters are now functional
  • Renamed the Spikey Rider to The Rider
  • The Shop Filter is completed
  • Added extra walls to spawn rooms on Rooftops
  • Added a wooden platform between shed roof and boardwalk on Rooftops
  • Added rusty boards to the playing field on Rooftops
  • The crane on Rooftops no longer has collision

September 18, 2017

  • Added "strange" attribute (they do not count kills)
  • Added the ability to unbox Crates

September 14, 2017

  • Item descriptions no longer go off screen

September 13, 2017

  • Added final hit sound
  • Replaced current hit sound with the Quake hit sound
  • Graphics settings below 6 now get silly gibs
  • Graphics settings below 6 no longer show blood decals, decapitation effects and mustard
  • Graphics settings below 3 no longer create ragdolls and gibs
  • Replaced Willhelm screams with the Roblox death sound
  • Reduced the distance of how far you can hear a character's voice
  • Voice chat messages in chat only pop up when the person who's chatting is 40 studs near the host
  • Low damage text has a higher pitched hit sound while high damage text has a lower pitched hit sound

September 12, 2017 (Shop Update)

  • Added the Shop (not functional)
  • Added Crates & Keys (Not functional yet)
  • Added syringe projectiles
  • Optimized the syringe projectiles
  • Improved control point and ammo pack models
  • Graphics settings below 8 no longer let gibs make blood splatters and noises when it touches something
  • Improved resupply cabinet textures
  • Changed how the infobox is generated for future updates
  • Shotgun damage now count properly when added up
  • Lever Shotgun maximum damage with non-crit is now 105 from 100
  • Fully overhealing someone who has recently been hurt for the past 10 seconds now takes 3 seconds
  • While fully overhealing someone who hasn't been hurt for the past 10 seconds now takes 1 second

September 8, 2017

  • Fixed healing bug where it continues to give overheal to players when the healer dies

September 7, 2017

  • Added Overheal effects
  • Scoreboard now counts healing points
  • Boosted redeployment speed from 2x to 3x
  • Made Mediguns more consistent
  • Fixed broken Sentry GUIs

September 6, 2017

  • Added the Medigun (no supercharge or overhealing yet)
  • Added new Flanker gibs
  • Fixed explosive projectiles going through Sentries
  • Fixed explosive projectiles dealing old bison damage to players

September 4, 2017

  • Added accurate control point timings and a limit to how many players can increase the capture rate multiplier
  • Fixed Sentries being immune to damage
  • Fixed distance modifiers screwing up Sniper Rifle body shot damage
  • Fixed Arena sometimes ending in stalemates
  • The statistics for control points now vary across maps

September 3, 2017

  • Improved Building Hauling
  • Improved the mouse over hud
  • Fixed crashes with indirect suicides
  • Fixed knockback giving you no movement control
  • Fixed sticky jumping and grenade jumping
  • Fixed blast jumping
  • Fixed charged Sniper Rifle body shots not doing damage based on damage modifier
  • Double jumping now uses change state instead of a change of velocity

September 2, 2017 (Hats Update)

  • Added Hats
  • Finished the Main Menu & Loadout Menu
  • Added proper weapon models to all the weapons currently in-game
  • Added spawn floors
  • Added spread recovery to pistols and SMGs
  • If an enemy touches your spawn floor, they now will die (this only happens when the character can respawn during the round, not humiliation time)
  • You can now change class and team by respawning in spawn floors rather than dying
  • You can no longer build in spawn
  • Crosshairs will now dynamically resize spread recovering pistols and SMGs
  • Medigun now has visuals now but it doesn't work yet
  • Increased stickybomb self-damage so you can no longer sticky jump off of 3 sticky bombs
  • Fixed weapon model world model positioning except for the Flamethrower

September 1, 2017 (Class Update)

August 31, 2017

  • Added Sentry rockets
  • Added an effect when you spawn
  • Right-clicking while spawning a Sentry rotates the blueprint by 90 degrees
  • Changed the way Wrench boosting constructions work (faster boosting)
  • Made CTF default timer last longer
  • Made CTF overtime work properly
  • Spawning players should now take less server memory
  • Fixed character scripts missing from optimization
  • Fixed Stickybomb Launcher damage
  • Fixed bullet wounds not working and they transfer to corpses now
  • Heavily optimized the game latency-wise
  • Started scripting for unusual effects

August 30, 2017

  • Added Sentries, but Mechanic interactions with the buildings haven't been added yet (i.e. restoring and upgrading it)
  • Added Mechanic interactions with Buildings (You can restore HP, ammo and upgrade it)
  • Added spawn doors to Rooftops so far
  • Added spawn doors to Turbine
  • Added setup doors and spawn doors to Gorge
  • Attempt to reduce ping loss from character spawning
  • Added damage fall off to rocket direct hits
  • Tec-9 no longer deals knockback
  • Fixed a bug where you are stuck in the respawn screen because your server corpse touched a medkit
  • Reduced fall damage by increasing minimum height to take damage and dividing overall damage by 2
  • Fixed damage fall off was messed up
  • Critical bullets now leave a sparkly bullet mark and team-coloured bullet trails
  • Critical projectiles now have a sparkly trail

August 29, 2017

  • Added a counter for Annihilator that counts how many stickies are active
  • Added Rooftops
  • Added overtime in Attack/Defense but doesn't announce/notify it yet
  • Added control point sounds
  • Added Killcam GUI
  • Removed CTF Orange.
  • Fixed Arena always ending in a stalemate
  • Fixed Arena not ending when the entire opposite team has died
  • Announcer now counts down near round ends in CTF, KotH and Arena
  • Arena gamemode now has a GUI to indicate how many players are alive
  • Visually improved the kill feed

August 28, 2017 (Arena Update)

  • Added Arena Mode
  • Added Sudden Death (When the timer runs out on CTF, all players are respawned and cannot respawn anymore until the last team standing wins)
  • Added Harvest
  • Added alternative camera controls (comma, period and page up/down)
  • Fixed Arena round ends breaking the game
  • Sniper Rifles can now do mini-crits below 50% charge on headshots
  • Sniper Rifles now do crits above 50% charge on headshots
  • The Sniper Rifle charge meter will now drain slowly instead of setting itself to none if you un scope and not fire
  • Fixed projectiles not doing damage if used point blank range
  • Fixed Sudden Death breaking
  • Disabled arrow keys
  • Other unmentioned bug fixes

August 27, 2017

  • Added outdoor ambience
  • Attempts for optimization on server activity drastically
  • Fixed score miscalculation from assists
  • Fixed game thinking Mechanic's Shotgun was a secondary weapon (ammo-calculation wise)
  • Stickybombs can now stick
  • Fixed stickies teleporting because Roblox can't replicate sticky bomb physics fast enough
  • Explosions from non-direct hit explosives now use the player's actual projectile hitbox within the sphere instead of an incredibly small dot
  • Improved spectating
  • The game now tells you how much time is left for respawn
  • Fixed freezing caused by spectating
  • Fixed damage ramp up and falloff affecting player self-damage
  • Made adjustments to blast jumping
  • Fixed rockets deflecting if you shot it too close off of a solid surface
  • Explosions can no longer deal damage through walls anymore
  • Changed highlighting teammates who are holding briefcase being seen through walls in boxes with an exclamation mark over their heads instead

August 26, 2017

  • Added decapitations (Swords and Machetes should be able to decapitate)
  • Added gibbing (Any explosive weapon can now gib a player if the damage puts their health below or at -10)
  • Added a notice to say that the class has reached its limit (indicated by the X mark on the class icon)
  • Shotguns can now explode heads
  • Fixed issues with kill feed around round notifications
  • CTF GUI should now show the correct intel status
  • Maps now rotate in a random order
  • All the maps now have to be played in order to repeat them again

August 25, 2017

August 24, 2017

  • Added the Invis-Watch
  • Added ability to upgrade Sentries
  • Added death indications and domination medal indications to the leaderboard
  • Added kill feed notifications about domination and revenge
  • Added nemesis icons to player models
  • Added assists
  • Fixed a few Mechanic voice lines
  • Fixed broken kill feed
  • Kill feed notifications that don't contain your username will now disappear within 10 seconds while the ones that do will now disappear within 15 seconds
  • Fixed bug where the game would either crash or black screen whenever someone blew themselves up
  • Fixed bug where killing a dominating player would not reset their domination kill counter
  • Fixed fire rate and damage stats of Machete and Fists

August 23, 2017

  • The Sentry's spotting now has a delay before it actually fires, hiding behind cover will reset the delay
  • Sentries now make a high pitched emptied sound if it stops spotting enemies
  • Added shock sounds, a sparkly effect and the crit idle sound when being crit boosted
  • New Mechanic voice lines
  • DevRolve will always play rare Mechanic voice lines when he is playing as Mechanic
  • Melee weapons now use the projectile hitboxes of the players
  • The projectile hitbox is now a 5.25x5.25x5.25 square instead of a 4.25x5.25x4.25 rectangle
  • Fixed ability to respawn during humiliation by changing classes or changing teams
  • Disabled resupply cabinets and opened up spawn doors during humiliation
  • The stairs on Gorge should now be less jittery, especially when going downwards
  • Properly aligned the end round GUI and made it say what objective has been finished
  • Projectiles will now go 3x its normal speed when being crit boosted
  • During humiliation, the winning team now gets crits and a 10% movement speed boost
  • Critical hit kills now show up with a red glow around its kill icon (even on GRN team)

August 22, 2017

  • Added the Agent
  • Added Backstabbing
  • Added MVP
  • Added projectile hitboxes on the player models
  • Added forward spawns for Attack/Defense
  • Increased number of players per game to 18
  • Potentially fixed UI bug involving players joining an Attack/Defense in progress
  • Increased "setup" time before point activates on KOTH
  • Fixed max number of stickies for the Stickybomb Launcher
  • Fixed a bug where instead of UI updating for new players, it would update for all players whenever someone joined
  • Fixed contesting points on Attack/Defense
  • Fixed the melee switch bug
  • Optimized the game
  • Improved blast jumping by raising clips on all of the maps and making it so additional explosions at the same time would increase velocity (i.e. two stickies knock you back further)
  • Every blast jump should now always have a force that launches you upwards and you should be able to control where you are going while blast jumping by moving around your mouse mid-air
  • You can now hold down the S key to slow down mid-air
  • Dead players will now drop ammo boxes
  • Visually improved health kits and ammo boxes

August 21, 2017

  • Added an announcement GUI to the TC2 Prehaul with a teleport link to the current game
  • Added damage ramp up and fall off to explosives
  • Added a scoring system, currently only counts headshots, kills, deaths and damage
  • Added knockback to hit scan weapons
  • Updated Gorge
  • Updated damage fall off
  • Made explosions more consistent and accurate to where it's supposed to explode (ping doesn't differ explosion positions anymore)
  • Fixed a bug that came from the previous update with the stickybombs bypassing its max bombs limit
  • Deaths from non-headshots would now fling the body 30 studs from the killer
  • Deaths from explosives now fling the body 150 studs
  • Knockback now increases from hit scan weapons if the enemy was airborne to 3x
  • Everything other than player models can now pass through map clips
  • Replaced screams from classes that don't have voices with ones from TF2 and hurt sounds with the Wilhelm scream, as well as disabled the rest of their voices
  • Fixed a bug where your class uses a different class' appearance
  • Attempts to reduce latency spikes
  • Disabled screams when players get decapitated, head shotted or gibbed
  • Fixed Marksman headshots not making a global crit sound
  • Changed melee hit sounds for all melees
  • Fixed Sniper Rifle body shots making a crit sound
  • Enemy stickybombs are now destructible with hit-scan weapons
  • Stickybombs now only stick when they have less velocity (so they don't stick not touching anything)

August 20, 2017

  • All explosives should now be able to deal consistent damage
  • Fixed explosives dealing above 300 damage
  • Changed fall off equation from linear to a specific sine and cos wave (close range should be more consistent as well as at long range)
  • Ragdolls are now clientside
  • Increased air time
  • Transferred spawning from client side to server side
  • Fixed dying to fall damage upon spawn
  • Fixed client-side ragdolls doing weird poses
  • Updated damage fall off

August 19, 2017

  • Added KoTH to the map rotation
  • New designs for Flanker, Trooper, and Brute
  • Made chatting labels like dead and spectator more consistent
  • All weapons now have proper world models, and switching weapons doesn't require clicking anymore
  • Attempted to reduce latency spiking from explosives
  • Changed bullet sounds
  • Marksman successful headshots now makes a crit noise for everyone, the one receiving it would have a different crit sound (It makes a louder crit noise locally for the Marksman)
  • Some world model weapon animations are broken by this update due to conversion to R15
  • Fixed a latency spike due to the unoptimized third person movement that has been heavily optimized this update
  • Game should now be able to handle server data easier

August 18, 2017

  • Added bullet whizzing
  • Added bullet trails and better impact effects
  • Added the Kill feed
  • Added momentum for Flanker's double jumps
  • Grenades no longer explode on impact on teammates
  • Rockets no longer explode instantly if a wall is behind you
  • Increased the Brute's damage fall off
  • Particles now work on projectiles
  • Class and team changes will now respawn you if you have full hp
  • Improved damage fall off equations
  • Reduced the time required for headshots when scoped in by dividing it by 4
  • Increased blast radius on explosives from 146 units to 200 units
  • Currently improved hit feedback with guns so that they produce bullet trails and proper hit effects
  • Bullet trails are now properly replicated to other players

August 17, 2017 (Official Release)

  • TC2 Rehaul has been released
  • Fixed swapping teams not calculating the team selection's count correctly
  • Applied Roblox's collision groups to the game
  • Teammates can no longer collide with each other
  • Projectiles will no longer collide with players, but it will explode on impact if it's an enemy
  • Corpses will no longer collide with players
  • Grenades and stickybombs will now follow your character's momentum
  • Fixed the unnamed team bug
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