Typical Colors 2 Wiki

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Updates[]

December 28, 2021[]

  • Fixed lag issues correlating to weapons.
  • Fixed an issue where unusual effects shows up in first person.
  • Increased Sapper's damage from 1.5 to 2 per 0.8 seconds.

December 26, 2021 (#2)[]

  • Fixed an issue where any of the classes in character select screen would show as a standing unloaded character.

December 26, 2021[]

  • Fixed major client lag.
  • Added a Wiki Hat cosmetic.

December 24, 2021 (#6)[]

  • Fixed some map voting stuff.

December 24, 2021 (#5)[]

  • Fixed more contracts from breaking.
  • Fixed dataloss issues, which could lose items because of this bug.

December 24, 2021 (#4)[]

  • Fixed contracts not being able to be handed in.

December 24, 2021 (#3)[]

  • Fixed contracts not being able to be sent.

December 24, 2021 (#2)[]

  • Fixed contracts giving out the secret gift early.
  • Reverted any negative funds.

December 24, 2021 (Fittmas 2021)[]

December 22, 2021[]

  • Potentially fixed the spectator bug.
  • Fixed visual bug where gunslinger doesn't have the +25% health stat in the ProsNCons.
  • Fixed some false bans triggers.

December 21, 2021[]

  • Randomizer should generate loadouts for players joining mid game.
  • Randomized players that have wrenches should be able to repair/upgrade buildings (not build/destroy though, that's just for mech).
  • Added 17 equally randomized sets.
  • Added new Annihilator and Marksman Taunts (By Buildingssss).
  • Updated Skyfall.
  • Added a new map to rotation.

December 18, 2021 (#6)[]

  • Attempted to fix servers freezing upon loading a map.

December 18, 2021 (#5)[]

December 18, 2021 (#4)[]

  • Removed the M134 from everyone's inventory.

December 18, 2021 (#3)[]

December 18, 2021 (#2)[]

  • Fixed t-posing with the Cold Shoulder.
  • Fixed other various release bugs.

December 18, 2021 (Holiday 2021)[]

  • Major features include:
    • Randomizer and Equally Randomized gametypes
    • Respawn waves
    • Player stats will now be sorted based on gametype
    • Added some maps to the pool:
      • cp_chillyvalley
      • ad_chillyvalley
      • koth_snoduct
      • koth_arctic
  • Rehauled the map loading screen.
  • Added sudden death to Capture the Flag if both briefcases aren't held round end.
  • End of round screen still is displayed even if the next map is already set.
  • Fixed some Brute and Agent voicelines from not playing.
  • Fixed Team Deathmatch top scorers not being sorted by kills.
  • Rebalances:
  • Flanker
    • Shotgun Cannon
      • Holds 4 shots instead of 3
    • Candy Cane
      • -40% max primary and secondary ammo on wearer
    • Handyman
      • Now reskin for wooden sword
    • Cold Shoulder (New melee)
      • Alt-Fire: Launched a snowball that splatters opponent's screen
        • Projectile deals -100% damage
          • -25% slower recharge rate
            • Snow-Blind only applies at distances greater than 6 studs and length is determined by distance travelled
  • Trooper
    • G-Bomb
      • +50% damage vs buildings
        • +25% faster equip time
    • G-Bomb
      • Removed fire rate penalty
  • Arsonist
  • Annihilator
  • Brute
  • Mechanic
    • Gunslinger
      • Removed +25 health
    • Gutbuster
      • Removed health penalty
        • Mini-crits sentry targets
          • 20% more accurate
            • 33% damage penalty for buildings
              • Removed +15% accuracy
    • Noisy Cricket
      • 70% of damage is returned as metal
        • 50% slower firing speed
  • Doctor
    • Blood Doctor (New secondary)
      • +66% SuperCharge rate
        • SuperCharge is only charged through patient taking damage
          • -100% SuperCharge rate on overhealed patients
            • SuperCharge provides an 8 second burst of mini-crits
    • Saw
      • Removed small health pack drop on death (edited)
  • Marksman
  • Agent
  • Multiclass

December 14, 2021 (#3)[]

December 14, 2021[]

  • Added 3 Infection servers to 'ROLVe Gamemodes'.
    • Added 15 specific maps to Infection.

December 13, 2021[]

  • The 'ROLVe Gamemodes' section in the server browser is now functional.

December 4, 2021[]

  • Removed Party Hat drops and golden weapon drops.

December 3, 2021 (#2)[]

  • Adjusted pan drop rates.

December 3, 2021[]

December 2, 2021[]

  • Enabled voice chat for testing.

November 23, 2021[]

  • Fixed ctf_rig breaking the game sometimes.
  • Weapon rebalances:

November 22, 2021[]

  • Removed ctf_rig from the public rotation.

November 18, 2021[]

  • Increased drop rate by 2%
  • Fixed Vs. Bosses respawn bug.
  • Fixed an issue where players would sometimes die upon an autobalance.
  • Fixed an issue where stats would log during a setup time.
  • Fixed kill stats counting backstab as a weapon.
  • Some tags will be combined in the stat menu (cannonball will add to Loose Cannon, etc.).

November 14, 2021 (#2)[]

  • Fixed errors with item drops (sometimes not giving it to the player).
  • Improved stability on item drops.

November 14, 2021[]

  • Added a new reskin; The Doll Maker (Design by Green_Sama, Modeled by CookiesInOJ).
  • Added 30 second overtime timecap for CTF.
  • Added new Settings, you can now enable minimal-viewmodels (By ExecutiveKrab).
  • Adjusted the Disguise Kit to iron out more bugs with it.
  • Added an easter egg in Bagel.
  • Changed the way the item system works.
    • In short, If you get more than 30 points you'll have a 1 in 10 chance to get a drop, but if you have less than that, it will use the old system that was used to calculate the points.

November 8, 2021[]

  • Decreased unusual chances back to 1%.
  • Added a new reskin, Big Bite.
    • The rocket launcher has custom noises, produced by Campyfire.

November 6, 2021[]

  • Added a new private-only gamemode, Team Deathmatch.
  • Fixed overheal particle colors for disguises.
  • Fixed some killfeed and killstreak issues.
  • Attempted a fix for statistic tracking.

November 4, 2021 (#3)[]

  • Players are unable to sell unusual effects in decimals, as it would cause issues in the game.

November 4, 2021 (#2)[]

  • Decreased unusual selling rate from 3500 to 2000.

November 4, 2021[]

  • Added a new reskin, Groovy Grinder.
  • Fixed some killicons showing the skull.
  • Fixed bugs regarding the Medigun.
  • Increased unusual chances to 2% for weekends.
  • Increased item drops chances.

November 2, 2021 (#3)[]

  • Boss deaths are fixed.
  • Kill feed fix where it would show you as a GRN player when you're defending a control point on RED team.
  • Fixed more false-ban problems.
  • Contract Changes
    • All-seeing Assassin
      • Changed "Headshot 25 enemies that are capturing the objective" to 5 enemies.

November 2, 2021 (#2)[]

  • Fixed an issue where players got a false ban.

November 2, 2021[]

  • Fixed selling system.
  • Updated ban system.
  • Changed a theme.

November 1, 2021 (#5)[]

  • Contracts fixed.
  • Server browser fixed.

November 1, 2021 (#4)[]

  • Disabled selling until further notice.
  • Fixed false banning issue

November 1, 2021 (#3)[]

  • Fixed server browser.
  • Contracts should work.

November 1, 2021 (#2)[]

  • Updated to 12v12.

November 1, 2021 (Typical Horrors)[]


Note: Removed Herobrine appeared on the patch note as a joke on the official Typical Colors 2 Discord server.

  • Major features include:
    • 24v24
    • Server Browser
    • Item Drop System
    • Contracts
    • Stranges
    • Unusual selling
    • Able to sell any hat at any amount
    • Doctor Improvements
  • Added some maps to the pool:
    • cp_spookyvalley
    • ad_spookyvalley
    • pl_badwater_event
    • ctf_dam
    • ctf_sawmill
    • ctf_turbine_pro
  • New Achievements:
    • Tricked and Treated
    • Candy Killer
    • Candy Coroner
    • Purple Heart
    • Landmine
  • New songs by CampyFire:
    • Mad Mechanic
    • Joseph Fitten
  • Removed a map:
    • koth_himalaya (will be returning soon in a new form)
  • Added new reskins to the game (As Item Drops):
    • Scythe For Sore Eyes (Made by Green_Sama and CookiesInOJ)
    • Jack-O Roger (Made by Green_Sama and Keanish)
    • ...And more appearing every few weeks
  • Doctor Changes:
    • Medigun is now click to heal rather than hold to heal
    • Medigun beam replaced (so is for the Payload and Dispenser)
  • Golden weapons have been turned into Strange
  • Contracts gonna be Event Only for now.
  • Game is now more quieter
  • Class limits have increased, except Flanker
  • Fixed crosshair player info not being aligned in the center
  • Buttons B and N are swapped.
  • Added set next player boss & unban player commands in VIP servers
  • Non-VSB arena now gives more funds
  • XBOX users are no longer cracked on shotgun
  • Fixed XBOX bugs relating to Agent
  • Changed the way you can navigate on the menu on XBOX
  • Banned Parabomber from Vs. Bosses
  • Unbanned Camper's Climber
  • Rebalances:
    • Changed Sapper DPS from 2.5 to 1.5 per .8 seconds
    • Trooper
      • Friendly Fire Foiler
        • Removed
    • Flanker
      • Airborne Annihilator
        • Removed
      • Bloxaide
        • Now a reskin of Bloxy Cola (and now counted as a rare drop)
    • Doctor
      • Supersaw
        • Unable to get uber on hit while being ubered
    • Arsonist
      • 1000 Degree Axe
        • +10% faster firing speed
        • -15% damage

October 12, 2021[]

  • Updated Localization files.
  • Fixed scoreboard from blocking the player's mouse.
  • Added a pumpkin to ad_yellowvalley.

October 7, 2021 (#2)[]

  • Fixed lag exploit.

October 7, 2021[]

  • UI bug should be fixed.

September 6, 2021 (#2)[]

  • Fixed Irish Guard not detonating the stickybombs.
  • Fixed an few visual GUI bugs.
  • Fixed viewmodels from bugging.

September 6, 2021[]

August 21, 2021[]

  • Buying funds was enabled again.
  • Updated Localization files.

August 19, 2021[]

  • Fixed some visual console errors.
  • Fixed an issue with visible decals after disguising while cloaked (eg; Marksman/Trooper beards).
  • Map stat selection now uses a scroll frame instead of a Dropdown.

August 16, 2021[]

  • Fixed Issue regarding saving funds (Roblox datastores are still having issues).
  • Fixed Fund Duplication (also caused by Roblox datastores not saving correctly).

August 8, 2021 (#2)[]

  • Fixed teleporters breaking.
  • Fixed Minicrits on Flanker from breaking.

August 8, 2021[]

  • Votekick has been repositioned for futureproofing.
  • Muting has been readded.
  • Some Achievement Fixes.
  • Stickybombs now bounce off the cart.
  • Added getting points from teleports (half a point for teleporting more than 150 studs).
  • Removed getting points from baseball and bauble.

August 5, 2021 (#2)[]

  • XBOX users can no longer freely charge with the shields.
  • Fixed a bug with shields and crits.
  • Updated localization files.

August 5, 2021[]

August 2, 2021[]

  • Fixed voting screen rare maps red background disappearing.
  • Fixed an exploit with sapper-removing weapons.
  • Fixed an exploit where people can kill where they shouldn't be.
  • A bunch of lag fixes.

August 1, 2021 (#3)[]

  • Fixed several stat-related achievements not functioning correctly.
  • Fixed getting points from hitting yourself with the bauble.
  • Fixed achievements Ice Sculptor and Discipline in Action.
  • End of round scoreboard mismatch probably 100% fixed now.
  • Server should fire achievement/stat data to client less now.
  • Stats will do achievement tests less often now.
  • Added another debounce to achievements to stop spikes when awarding.
  • Fixed Agent Revolver in medieval.
  • Fixed large lag spikes from sending stat data to client.
  • End of round top scorers now uses display names setting.
  • Mod Gui now uses displaynames + names, also bigger names.
  • Attempted a fix on end of round scoreboard mismatch.
  • End of round scoreboard mismatch probably 100% fixed now.
  • Personal stats will be reset next patch due to a gamebreaking bug, this shouldn't happen again..

August 1, 2021 (#2)[]

Typical Colors 2 has received an update:

  • Attempts to reduce lag from achievementsystem & achievementlookout.
  • Fixed VIP console.
  • Sub Shotgun was fixed.
  • Some optimizations for other scripts.

August 1, 2021 (#1)[]

  • Fixed the lag.
  • PL_Cartride doesn't ban you anymore, just kicks you if you cheat.
  • Fixed UI bugs.
  • Fixed Vote screen where it wouldn't show the final total scores for all.

July 31, 2021 (Total Anarchy)[]

  • Personal Statistics" tab is now functional
    • Added Longest Life/Time Played Tracker
    • Moved the Loading Tips to the Achievements menu
  • Several additions to achievements:
    • Added over 190 new achievements
    • Added viewable global achievement progress
  • DisplayNames are now a setting (Enabled by default)
  • Added new Disguise HUD with functionality
  • Added "Set Next Boss" and "Add map to vote" buttons to the VIP console
  • Added First Blood mechanics to Arena
  • Added Loadouts to the game
  • Added 2 new crates to the Store, with cosmetics from the workshop
  • Added an option to sell hats if you have more than 5 of the item
  • Fixed unusuals showing when you're in first person
  • Fixed some On/Off settings not loading correctly
  • Fixed Frontier Justice crits not showing
  • Fixed Stickies bouncing off of some parts of the map
  • Fixed Sour Shots covering the player who shot with lemonade on headshot
  • XBOX class selection screen is now fixed
  • XBOX's menu option for shop is now re-enabled
  • XBOX shop now disables everything when you’re going to equip something
  • XBOX Freeze glitch should be fixed
  • Bloxy Boy has a new original theme
  • Updated GRN’s Overtime theme so it doesn’t crack the audio
  • New Models
    • Viking Helm
    • Crankenstein (Previously the Panic Attack)
    • Bat Blockers
  • Added VIP maps
    • ad_atlantis
    • pl_srock
    • pl_cartride
    • testmap_5cp
    • testmap_ad
    • testmap_arena
    • testmap_ctf
    • testmap_koth
    • testmap_pl
  • Misc
    • Pressing B now opens the shop
    • Pressing Numbers on the Class Selection Screen would result in that class being chosen
    • Selecting a class won’t lag spike anymore
    • Showing Friends in the leaderboard will not cause memory leaks
    • Mini ammo dropped from dead buildings no longer go through the world
    • Buildings destroy now play through the dead ammo so it doesn't awkwardly stop when the building dies
    • Resupply cabinets don't have a global cooldown, it has a cooldown per player instead
    • Destroying Sappers now shows in the killfeed
    • Doubled Mechanic's self knockback from sentries (except from rockets)
    • Rejuvenator blast jumps should work now with the mercy kill
    • Airblasting uses the same hit detection method for both players and projectiles
    • Minigun's 2 second timer of damage rampup starts at the start of windup animation instead of the end
    • Removed crits and mini-crits while shield charging (except the Ragin’ Bull)
    • Removed resistances on the ragin' bull and added the ability to mini-crit and crit while charging for it
  • Weapon Changes
    • Arsonist
      • SM2
        • Removed
      • Lantern Lighter
        • Removed
    • Mechanic
      • Moving Man
        • Removed
        • However, The Mechanic no longer has a speed penalty when hauling buildings
    • Marksman
      • Efficient Eliminator
        • +25% charge rate
        • No move speed penalty while aiming
        • Lose scope on full charge
        • 50% zoom reduction
        • Damage starts at zero when charging
    • Flanker
      • Perceptionist
        • 100% minicrits from behind
        • -10% less pellets
        • 20% slower reload speed
      • Mule Mauler
        • Is now a stock reskin
      • Atomizer
        • Grants Triple Jump while fully deployed
        • This weapon deploys 25% faster
        • 15% slower firing speed
        • Triple Jump deals 10 self damage when used
      • Conventional
        • +25% clip size
        • +20% faster firing speed
        • -25% less accurate
        • -20% damage penalty
    • Trooper
      • Aerial Bomber
        • +60% faster projectile speed while blast jumping
        • +60% faster firing speed while blast jumping
        • Clip size increased on kill (up to +2)
        • -30% max reserve ammo
        • -30% explosion radius
      • Katana
        • Gain 50% of base health on kill which overheals
        • On Hit: Instantly kill enemies who are also wielding this weapon
        • Honorbound: Once drawn sheathing deals 50 damage to yourself unless it kills
    • Annihilator
      • Bikini Bomber
        • Removed
      • Shock & Awe
        • Deals mini-crits while the wielder is blast jumping
        • No self damage
      • Sticky Jumping
        • Takes less damage
    • Brute
      • First Responder
        • On hit: +2 health
        • -20% damage penalty
        • -70% less healing from healers
        • 50% slower recharge rate for all rechargeable weapons
      • Eviction Notice
        • +40% faster firing speed
        • On Kill: Gain a speed boost
        • This weapon deploys 60% faster
        • -20% damage penalty

June 22, 2021[]

  • Changed the age requirement to join from 30 to 3.
  • Fixed A/D from breaking randomly.

June 19, 2021[]

Note: Removed Herobrine appeared on the patch note as a joke.

  • Fixed projectiles from breaking.
  • Fixed leaderboard from breaking.
  • Updated localization files.

June 18, 2021[]

  • Fixed bugs related to:
    • Leaderboard
    • Voting screen
    • Overtime
    • Optimizations

June 16, 2021 (#2)[]

  • Banners should be fixed.

June 16, 2021[]

  • Added new Brute taunts.
  • Added new animations for when using the banners.
  • Reduced sentry knockback by 62.5%.

June 15, 2021 (#3)[]

  • Fixed unboxing crates.
  • Fixed Disguise Kit from breaking.
  • Fixed voting screen staying on screen even if it ended.

June 15, 2021 (#2)[]

  • Fixed RED Agents from flicking their watches.
  • Fixed ragdolls from showing their names due to the join lag fix.
  • Optimized the Shock and Awe so it wouldn't use a lot of network traffic upon explosion.

June 15, 2021[]

Engine has been upgraded to v1.1, The engine now uses less resources and has better performance

  • Doublefort Desk spawns have been moved down to the table after the gold bars are destroyed.
  • Contributors now use for their icon.
  • An icon on both leaderboards for friends.
  • Assist on a kill of the Pirate Captain now give the Pirate Plunderer and the Lad's Lid.
  • Miscellaneous adjustments to the menu and store guis.
  • Added 1 new achievement.
  • Chat has a .5 chat delay.
  • Fixed Cow Mangler 5000 not using entire clip for alt-fire.
  • Join spikes should be patched allegedly.

June 13, 2021 (#2)[]

  • HUD shouldn't go out of bounds.

June 13, 2021[]

  • Inventory and shop uses arrows instead of scrolling, this will make the game less laggy as a result.
    • Now there is a button to unequip when selecting the cosmetic button, but the old way of unequipping (clicking the same hat) is still there.
  • Client performance should be increased by 15%.

June 12, 2021 (#6)[]

  • Fixed the scoreboards overflowing.
  • Fixed FOV not updating.
  • Fixed inventory not sorting items by type.

June 12, 2021 (#5)[]

  • Fixed players with no achievements not being able to earn achievements.

June 12, 2021 (#4)[]

  • VSB rounds are now longer and take longer to activate the control point.
  • Control points also take longer to capture.
  • Pirate Bay is now 1 in 4 chance.
  • Fixed both scoreboards going out of the board with players if more than 12.

June 12, 2021 (#3)[]

  • XBOX users should be able to vote now.

June 12, 2021 (#2)[]

  • Fixed more lag related stuff.
  • XBOX users should be able to exist.

June 12, 2021[]

  • The achievements option is now functional.
  • Fixed arena UI not working.
  • XBOX users should be able to select classes now.

June 11, 2021 (Summer Fun Update)[]

  • New UI
    • Complete rehaul to all menus and the HUD elements.
    • A new map voting screen has been added.
    • New map loading screen containing tips and map creators.
  • A new system of earning achievements has been added.
    • Includes a completely new achievements menu.
      • Shows all achievements and marks your earned ones.
      • Includes "Legacy Achievements"; TC2's current Roblox badges.
    • Includes 19 completely new achievements.
  • A new crate has been added to the store.
    • With 8 cosmetics from the workshop.
  • New renders for characters and bosses.
  • Several new sound effects and music tracks have been added.
  • Added a update log in-game.
  • Completely new overtime system for payload maps
  • Major lag fixes and ping improvements
  • New voice lines for the following classes:
    • Flanker, Trooper, Arsonist, Brute, Doctor, Marksman, and Agent
  • Payload captures show up in the killfeed
  • Crosshairs no longer show up while spectating
  • Well's trains are now functional
  • Arena control points are now fully functional
  • New health and ammo pickup models
  • Some miscellaneous new UI graphics
  • Weapon Changes
    • Flanker
      • Shortstop
        • +40% faster firing speed
        • 40% more accurate
        • On Kill: 50% refill for all meters
        • -33% clip size
        • -30% less rampup
        • -20% damage penalty
        • Banned from Vs. Bosses
      • The Specialist
        • +15% faster firing speed
        • +15% Clip Size
        • +1 capture rate on wearer
        • -15% damage penalty
        • -15% max reserve ammo
        • -25% more knockback vulnerability
      • Perceptionist
        • 100% mini-crits from behind
        • +50% more damage rampup
        • -10% less pellets
        • -20% slower reload speed
      • Lupara
        • Increased self-knockback by 50%
      • Brooklyn Basher
        • No bleed on self
        • 20% damage bonus
        • Full damage dealt to self
      • Candy Cane
        • Removed overheal penalty
        • On death: drop a small health kit
      • Soda Popper
        • Increased damage to charge to 400 from 200
      • All melees
        • Health crit bonus reduced to 25%

May 6, 2021[]

  • Added a new version of cp_orange:
    • Point cap times have been adjusted:
      • 1st/5th - 8 -> 10
      • 2nd/4th - 12 -> 16
      • 3rd (Mid) - 16 -> 20
    • Fixed a second-to-spawn sniper sightline; the defending team is now given two (safer) routes to attack from.
    • Added some fences near mid in order to fix a few dumb, smaller sightlines. (THIS MAY BE REVERTED)
    • Moved the health/ammo found near 2nd closer to mid, as they wereway too close to the point. (They're now found here: https://cdn.discordapp.com/attachments/774933859174449152/838360295675527208/unknown.png).
    • The ammo pack found inside of the tower has been moved down a grade (medium -> small).
    • Map now incorporates nobuilds.
      • You are no longer able to build on the top floor of the tower.
      • ALL permissions to build ontop of crates have been revoked.
  • Fixed a bug regarding non-existing unusuals while spawning.
  • A small fix for spawning.

May 1, 2021 (#2)[]

  • Enabled chat announcements.

May 1, 2021 (#1)[]

  • Fixed Inventory sorting showing invisible item when it doesn't exist.
  • Fixed crates in inventory breaking.
  • Disguise kit, Sapper, Classic no longer show while cloaked.
  • Killstreak HUD now resets to 0 when game ends.
  • Stock Flamethrower animations are functional.
  • Adjusted the look of the antler branches on marksman.
  • Shop ignores "The" and "A" when sorting.
  • When activating the Parabomber, your velocity gets instantly reduced to 20 studs per second.
  • Afterburn effect gives 1 second of 50% healing effect reduction.
  • Pressing the backwards key doesn't get rid of Blast Jumping crits anymore.
  • Added new sounds for:
  • Added new models for:
  • Weapon Changes
    • Trooper
      • Crowbar
        • +50% fire damage resistance on wearer
        • -50% reduction in push force taken from damage and airblasts
      • Tunnel Rat
        • +40% faster firing speed
        • On Hit: Bleed for 3 seconds
        • +60% faster deploying speed
        • -40% damage penalty
      • Mantreads
        • +20 faster reload time on wearer
        • Wearer never takes fall damage
        • -100% reduction in airblast vulnerability
    • Annihilator
      • Katana
        • Gain 50% of base health on kill which overheals
        • On Hit: Instantly kill enemies who are also wielding this weapon
        • +50% damage vulnerability on wearer
      • Shock and Awe
        • Deals mini-crits while the wielder is blast jumping
        • Mini-crits whenever it normally crits
        • 50% more knockback vulnerability
        • -46% damage penalty

April 29, 2021[]

  • Fixed an issue where the unusual is visible when disguised as an Agent.

April 28, 2021 (CTE)[]

  • Fixed inventory and crates with some more optimizations.

April 24, 2021 (#2)[]

  • A new version of cp_orange was added.
  • Killstreaks now ignore dead-ringer when equipped.
  • Issues with the Payload Capture changes have been fixed.
    • Trooper
      • Market Gardener
        • Deals crits while the wielder is rocket jumping
        • This weapon holsters 25% slower
        • 50% more knockback vulnerability
        • -40% damage penalty
    • Flanker
      • Sandman
        • Changed the Icon
      • Shortstop
        • +40% faster firing speed
        • +100% damage bonus
        • 40% more accurate
        • +25 max health on wearer
        • 25% more knockback vulnerability
        • +20% bullet damage vulnerability on wearer (Marksmans can do the same damage as if this were stock)
        • -33% clip size
        • -60% bullets per shot
        • -33% less rampup
    • Doctor
      • Dairy Douser
        • On Hit: Apply Mad Milk for 3 seconds
        • 20% slower reload time
        • -100% heal penalty

April 24, 2021 (#1)[]

  • KS hud now updates correctly.

April 24, 2021[]

  • Removed damage bonus on the Iron Force.
  • Reduced projectile speed bonus on the Iron Force from 60% to 15%.
  • Reduced knockback vulnerability on the Market Gardener from 100% to 50%.
  • Killstreak now is included in UI, and has a sound when you're on a streak.
  • Killstreak indicator is shown to other players on the leaderboard.
  • Fixed a few arsonist related bugs.
  • Doctor bubbles don't show if you're not a medic.
  • Agents can now call for medic and the enemy team medic can see that.
  • A slight tweak to the streak HUD's position.
  • Console indicator now has an emoji on the side of your name instead of a imagelabel.

April 23, 2021 (#3)[]

  • Fixed bug where airblasting occasionally breaks when pressing right click.
  • Fixed a bug where Class Selection Screen doesn't work for some reason?.
  • Fixed other misc errors should hopefully minimize the amount of future errors.

April 23, 2021 (#2)[]

  • Fixed Killstreak system not resetting after game is over.
  • A few errors have been fixed.
  • Updated Localization Files.

April 23, 2021 (#1)[]

  • Weapon Changes
    • Multi-Class
      • Conventional
        • 50% more accurate
        • +33% damage bonus
        • -25% clip size
        • 33% slower firing speed
    • Flanker
      • Shortstop
        • +40% faster firing speed
        • +100% damage bonus
        • 40% more accurate
        • +25 max health on wearer
        • 25% more knockback vulnerability
        • -33% clip size
        • -60% bullets per shot
        • -33% less rampup
      • The Specialist
        • +30% faster firing speed
        • +16% clip size
        • +1 capture rate on wearer
        • -33% damage penalty
        • -13% max reserve ammo
        • 25% more knockback vulnerability
      • Baby Face's Blaster
        • On Hit: Builds Boost
        • Run speed increased with Boost
        • 40% more accurate
        • 20% slower move speed on wearer
        • -30% damage penalty
        • Boost reduced when hit
      • Mule Mauler 600
        • Does not require ammo
        • Attacks pierce damage resistance effects and bonuses
        • Deals only 20% damage to buildings
        • -20% damage penalty
        • Is now single-pellet hitscan instead of projectile
      • Holy Mackerel
        • Now has jigglebones
    • Trooper
      • Friendly Fire Foiler
        • No knockback taken from damage and airblasts
        • +30% faster reload time on secondaries
      • Torpedo Tube
        • Applies damage penalty only against players
      • Mantreads
        • 50% slower falling speed
        • Deals 300% more stomping damage
        • -30% reduction in self knockback taken
      • Equalizer
        • Removed healing penalties
        • Added 25% slower firing speed
        • Added On Miss: Hit yourself
      • Market Gardener
        • Deals crits while the wielder is rocket jumping
        • This weapon holsters 100% slower
        • 100% more knockback vulnerability
        • -50 max health on wearer
    • Mechanic
      • Einsteinium
        • Does not require ammo
        • On Hit: Reduces healing from all sources received
        • Deals only 20% damage to buildings
        • -20% damage penalty
        • Healing effect is reduced over distance and duration is increased over distance
        • Is now single-pellet hitscan instead of projectile
      • Widowmaker
        • Added +50% more rampup
        • Added 20% slower firings peed
    • Marksman
      • Poacher's Pride
        • Reduced base damage to 40
        • Removed crit damage penalty
        • Now has damage rampup and falloff
      • Huntsman
        • Does not use projectile hitboxes of players anymore
        • Arrows begin to lose accuracy after charging for more than two seconds
  • Changes
    • Fall damage is now based on velocity instead of height fallen
    • Increased blast jump self damage for stickies by 60% (45 to 72)
    • Annihilator takes 25% less self damage from his own explosives
  • Additions
    • Added taunts for all of Trooper's weapons
    • Added gestures for the following voice commands:
      • Help
      • Battle Cry
      • Cheers
      • Doctor
      • Thanks
      • Go Go Go
    • Added humiliation/stunned animation
    • Added a new map, Bagel
    • Added new models for the following weapons:
    • Added the mini scoreboard
    • Added class portraits
    • Teleporters have the new effects
    • Disguising and Undisguising now has the disguise agent character pop out
    • Added additional lines for doctor
    • Added maps tr_bluescreen & cp_orange, VIP server exclusive maps
    • Added a rehaul to koth_orange, VIP server exclusive
    • Fixed VIP menu's gametype changing not working
    • Vs. Bosses will now convert maps into Arena and remove health cabinets
    • Dam's large doors now open on round end
    • Updated koth_rooftop to have an extended spawnroom and a new intro
    • Added new achievement particles
    • Improved the Jungle Helmet's look
    • Added a new game loading background
    • Added server location in the top right
    • Many map functions and badges now have better functionality
  • The following items have received new sounds:
  • Dairy Douser doesn't have the same jar-break sound as mad milk anymore (it wont destroy your ears anymore)
  • M249 (reload)
  • Shotgun Cannon (lever pumps)
    • All Grenade Launchers (reload)
    • Something related to the victory theme

March 30, 2021[]

  • Weapon Changes
    • Brute
      • Special-Ops Sushi
        • Overheal does not decay for 20 seconds
        • Eat to gain up to 100 health which can overheal
        • Alt-fire: Share some Sushi with a friend (Medium Health Kit)
      • Dire Donut (new secondary)
        • +50% faster consumption time
        • Eat to gain up to 100 health
        • Alt-fire: Share a Donut with a friend (Small Health Kit)
  • Changes

March 29, 2021 (#2)[]

  • Updated Localization Files
  • Fixed homerun taunt having ridiculously long melee range
  • Increased rocket jumping velocity by 20%
  • Taking damage no longer gets rid of rocket jumping velocity
  • Increased critical backstab angle from 90 degrees to 135 degrees
  • Fixed trimping not working

March 29, 2021 (#1)[]

  • Weapon Changes:
    • Katana
      • When shield or foiler is equipped:
      • -75 max health on wearer and overheal up to 300% of base health on kill (4 kills to get this overheal instead of 1) ***Removed drain on hp while active
  • Changes/Additions:
    • Backstabs pierce resistances
    • Mechanics take 50% self damage from their own sentries when wrangled
    • Razorback prevents the Agent from switching weapons, attacking and cloaking for 2 seconds
    • Backstabs don't launch ragdolls
    • Reworked knockback system and gave everything their knockback values from TF2
    • Brute has 50% knockback resistance against everything except sentry bullets
    • Removed all existing conditions that make Annihilator lose their charge completely
    • Annihilators will lose shield charge completely when enough knockback has been dealt (At least to the point where knockback slows them down to below 300 units)
    • Lunchbox items now get bite marks in third person
    • Chat broadcasts achievements
    • Added new boss viewmodel hands
    • When backstabbing, the knife does damage based on the angle the enemy was backstabbed in:
      • When the enemy is backstabbed at 90-112.5 degrees, the knife does mini-crit and does extra damage based on a percent of the enemy's max health (it does more damage depending on how close you are to their back)
      • When the enemy is backstabbed at 112.5-180 degrees, the knife does critical damage and instantly kills the enemy
      • backstab angle is the angle starting from the front of the enemy player to their back which varies based on where the attacker is
      • Also, the knife's raising animation will be based on how much backstab damage it will do
    • Various improvements to melee detection excluding knives:
      • The melee hit detection is now a cuboid extending out of the player's camera, it has a width of 36 hammer units ***The melee will hit the closest player who is within the player's camera view
      • All melees had their melee range adjusted to match TF2's stats
      • Melees don't delay anymore before they hit something
      • Melees have a 0.25 second time window to hit players (it ignores hitting walls until the window is finished)
  • Fixes:

March 27, 2021[]

  • Fixed Flamethrowers causing memory leaks
  • Fixed Flamethrowers doing too much damage

March 26, 2021 (#5)[]

  • The M134 speed boost bonus scales with distance and the wind up penalty, less speed when hit from further away
  • Increased damage penalty from 20% to 30% on the M134
  • Added 100% knockback vulnerability on the Overdrive
  • Can only get up to +15% faster move speed on top of the +10% faster move speed with the Overdrive (same speed as Flanker)
  • Fixed graphics quality not working with ragdolls
  • Fixed frame rates making recharge rates faster or slower than normal
  • Attempted another fix for frame drops by reducing memory usage of the game
  • Capturing a point in 5cp does not reset time to 4 minutes anymore, it instead adds a minute to the timer which caps at 4 minutes
  • Reduced resolution of class icons from 1024x1024 to 100x100 so that they take up less memory
  • Fixed votekick and muting players not working

March 26, 2021 (#4)[]

  • Crossbows heal 1.5x more hp instead of 3x more hp when the person it heals is out of battle for more than 10 seconds
  • Crusader's Crossbow can heal up to 200 hp instead of 150
  • Crusader's Crossbow can also damage up to 100 from 75
  • Equalizer does up to 123.75 damage instead of 150
  • -10% slower move speed with the Furious Flagxe while active
  • Fixed leaderboard not updating when people die
  • Fixed fov setting affecting scope fov
  • Fixed Mediguns not having their proper crosshairs
  • Weapons with long melee ranges equip within 0.9375 seconds instead of 0.75 seconds (the 50% slower equipping penalties were not working properly, normal equip time was 0.625 seconds not 0.5)
  • Increased holster and deploy penalties on the Warrior's Spirit to 50% and reduced melee range on it from 25% to 12% *Dragon's Fury flames are much more visible
  • Removed slower firing speed on the Axtinguisher and replaced it with on miss: hit yourself
  • Removed move speed penalty on the Swift Stiletto
  • Attempted a fix on frame drops
  • Attempted a fix on infinite respawn time

March 26, 2021 (#3)[]

  • All crossbows take 1.6 seconds to reload instead of 1.85 reload
  • Penalties on crossbows are functional
  • Removed slower reload time on the Crusader's Crossbow
  • Funds should work now
  • Boss servers should work now
  • Attempted a fix on frame drops

March 26, 2021 (#2)[]

March 26, 2021 (Fit with Fitten)[]

  • New Weapons have been added:
    • Multi-Class
      • Furious Flagxe for Trooper/Annihilator
        • This weapon has a large melee range and deploys and holsters slower
        • +1 capture rate on wearer
        • 10% bullet damage vulnerability on wearer
    • Flanker
      • Mule Mauler 600 (primary)
        • +60% faster firing speed
        • Projectile cannot be deflected
        • Does not require ammo
        • -50% less falloff
        • 50% clip size penalty
        • Deals only 20% damage to buildings
        • -60% less rampup
    • Trooper
      • Equalizer
        • When weapon is active:
        • +15% base damage bonus
        • Damage increases as the user becomes injured
        • -90% less healing from healers
    • Arsonist
      • Escapist's Escapade
        • When weapon is active:
        • +15% faster move speed on wearer
        • Gain a speed boost when you hit an enemy player
        • -20% damage penalty
        • 20% damage vulnerability on wearer
      • 1000 Degree Axe
        • When weapon is active:
        • On Hit: Target is engulfed in flames for 10 seconds
        • All afterburn damage is recovered as health
        • -25% damage penalty
    • Annihilator
      • Celtic Clusterer
        • +1 grenade per shot
        • +10% explosion radius
        • -25% blast damage from blast jumps
        • -35% damage penalty
        • -75% clip size
        • +2 degrees random projectile deviation
        • 66% slower reload time
        • -36% push force penalty
      • Bikini Bomber
        • Does not require ammo
        • -25% clip size
        • 30% slower reload time
    • Brute
      • Regen Coil
        • When weapon is active:
        • +8 health regenerated per second on wearer
        • -25% damage penalty
        • -100% maximum overheal on wearer
      • Warrior's Spirit
        • When weapon is active:
        • On Hit: Bleed for 3 seconds
        • +10% damage bonus
        • +25% longer melee range
        • This weapon deploys 10% slower
    • Doctor
      • Mercy Kill
        • Press ‘JUMP’ key in the air to extend wings and slow your descent
        • +100% jump height bonus
        • Full air movement control
    • Marksman
  • Rebalanced weapons
    • Multi-Class
      • Conventional
        • No bullet spread
        • No damage falloff
        • No damage rampup
        • -25% clip size
      • Airborne Annihilator
        • Mini-crits targets launched airborne by explosions
        • 50% more accurate
        • +15% faster firing speed
        • 20% explosive damage vulnerability on wearer
        • 20% more knockback vulnerability
        • -15% damage penalty
      • Parabomber
        • +25% faster parachute move speed
        • +25% more air control while deployed
        • Press ‘JUMP’ key in the air to deploy
        • Deployed Parachutes slow your descent
    • Flanker
      • The Perceptionist
        • 100% mini-crits from behind
        • +34% clip size bonus
        • +20% more damage rampup
        • -10% less pellets
        • 20% less accurate
        • 60% slower reload speed
      • Lupara DB
        • +50% faster firing speed
        • Knockback on the target and shooter
        • -66% clip size
        • 20% less accurate
        • This weapon reloads its entire clip at once
      • Baby Face's Blaster
        • On Hit: Builds Boost
        • Run speed increased with Boost
        • 20% more accurate
        • -2% boost drained per second on wearer
        • 20% slower move speed on wearer
        • -15% damage penalty
        • Boost reduced when hit
      • Soda Popper
        • +50% faster firing speed
        • On Hit: Builds Hype
        • -66% clip size
        • No double jump
        • When Hype is full, Alt-Fire to active Hype mode for multiple air jumps, +50% faster reload speed and full air control.
        • This weapon reloads its entire clip at once
      • Mad Milk
        • Players heal 35% of the damage done to an enemy covered with milk
        • Can be used to extinguish fires.
        • Extinguishing teammates reduces cooldown by -50%
        • This weapon deploys 15% slower
        • Can debuff yourself when it does not extinguish
        • Debuff duration is based on splash distance
      • Bat
        • Crits targets under 35% health
      • Candy Cane
        • On Kill: A small health pack is dropped
        • Mini-crits targets under 35% health
        • -100% maximum overheal on wearer
      • Sandman
        • Alt-Fire: Launches a ball that slows opponents
        • -20% damage penalty
    • Trooper
      • Aerial Bomber
        • +60% faster firing speed while blast jumping
        • +80% faster projectile speed while blast jumping
        • Clip size increased on kill (up to +4)
        • -60% max reserve ammo
        • -30% explosion radius
      • Wrecker's Yard
        • Hold Fire to load up to three rockets
        • Release Fire to unleash the barrage
        • -20% explosion radius
        • +2 degrees random projectile deviation
        • Overloading the chamber will cause a misfire
      • Friendly Fire Foiler
        • +25 max health
        • +25% faster move speed on wearer
        • +1 capture rate on wearer
        • 100% more knockback vulnerability
      • Boonie Blaster
        • (Compared to Revolver):
        • +33% clip size
        • 23% slower firing speed
        • Fires one bullet per shot that does 40 base damage
        • This weapon reloads its entire clip at once
      • Tunnel Rat
        • +40% faster firing speed
        • On Hit: Bleed for 3 seconds
        • -40% damage penalty
      • Disciplinary Action
        • This weapon has a ridiculously large melee range
        • On Hit Teammate: Boosts both players’ speed for several seconds
        • -25% damage penalty
        • Maximum health is drained while item is active (to 150 hp)
    • Arsonist
      • Dragon's Fury
        • Primary Fire: Launches a fast moving projectile that briefly ignites enemies
        • Extinguishing teammates restores 20 health
        • +50% faster firing speed on hit
        • Deals 300% damage to burning players
        • -50% slower firing speed on Alt-Fire
      • Degreaser
        • This weapon deploys 60% faster
        • This weapon holsters 30% faster
        • -75% afterburn damage penalty
        • +25% airblast cost
      • Fire Extinguisher
        • On Hit Teammate: Remove debuffs on teammate
      • Powerjack
        • 50% of base health restored on kill
        • 20% slower firing speed
      • Homewrecker
        • When weapon is active:
        • Damage removes Sappers
        • +100% damage vs buildings
        • Attacks pierce damage resistance effects and bonuses
        • -40% reduction in push force taken from damage
        • -25% damage vs players
      • Axtinguisher
        • When weapon is active:
        • Mini-crits and extinguishes burning targets
        • Damage increases based on remaining afterburn duration
        • Killing burning players grant a speed boost
        • -25% damage penalty
        • 33% slower firing speed
        • This weapon holsters 75% slower
    • Annihilator
      • Caber
        • Deals crits while the wielder is blast jumping
        • This weapon holsters 40% slower
        • 20% slower firing speed
        • -46% damage penalty
        • The first hit will cause an explosion which deals 30 damage
      • Spartan Savior
        • This weapon has a large melee range and deploys and holsters slower
        • Melee hits refill 20% of your charge meter
        • Ammo boxes collected give Charge
        • 20% slower reload time on primary
        • Equipping boots decreases charge gained from all sources by 40%
    • Brute
      • Tomislav
        • +20% faster spin up time
        • 20% more accurate
        • Silent Killer: No barrel spin sound
        • -10% damage penalty
        • -20% slower firing speed
      • M134
        • Gain a speed boost on hit
        • -20% damage penalty
      • Fists
        • 25% faster weapon switch speed
        • 20% faster reload time on shotguns
        • Increased launch power on thrown lunchbox items
      • Speed Coil
        • (Reduced the drain for max HP to reach 150 instead of 100)
        • When weapon is active
        • +30% faster move speed on wearer
        • This weapon holsters 50% slower
        • Maximum health is drained while item is active
    • Mechanic
    • Doctor
      • Dairy Douser (Now a crossbow)
        • On Hit: Apply Mad Milk for 3 seconds
        • 20% slower reload time
      • Overdrive (Now a pair of shoes)
        • Movement speed increases based on SuperCharge percentage to a maximum of +25%
        • +10% faster move speed on wearer
      • Crusader’s Crossbow
        • 15% slower reload time
        • -75% max primary ammo on wearer
        • -34% damage penalty
        • -34% heal penalty
      • Saw
        • On Hit: Bleed for 4 seconds
        • On Kill: A small health pack is dropped
        • +50% health from packs on wearer
      • Amputator
        • When weapon is active:
        • +4 health regenerated per second on wearer
        • This weapon holsters 50% slower
        • -20% damage penalty
        • Taunt: Applies a healing effect to all nearby teammates and yourself
    • Marksman
      • Sour Shots
        • +25% charge rate
        • On Scoped Hit: Apply Lemonade for 2 to 8 seconds based on charge level.
        • Headshots or fully charged shots cause an explosion of Lemonade
        • Shots can extinguish teammates
        • No crits on headshots
      • Huntsman
        • The longer you aim, the more damage and faster the arrow travels
        • Projectile cannot be deflected
        • Arrows lose their accuracy if the bow is drawn for more than 3 seconds
        • While aiming: -33% move speed
        • Mini-crits when not fully charged
        • Shoots arrows instead of bullets
      • Turtle Rock
        • +25% fire damage resistance on wearer
        • Immune to the effects of afterburn
        • +10 max health on wearer
      • Lemonade
        • Coated enemies take mini-crits
        • Can be used to extinguish fires
        • Extinguishing teammates reduces cooldown by -50%
        • This weapon deploys 15% slower
        • Can debuff yourself when it does not extinguish
        • Debuff duration is based on splash distance
    • Agent
      • Icicle
        • When weapon is active:
        • +50% fire damage resistance on wearer
        • On Kill: Turns victim to ice
        • 20% slower firing speed
      • Swift Stiletto
        • When weapon is active:
        • +30% cloak on kill
        • Gain a speed boost on kill
        • 11% slower move speed on wearer
        • 20% slower firing speed
  • Additions
  • Changes
    • Changes have been made to existing content:
      • Doctor’s primary is now a crossbow
      • Doctor’s stock weapon will be using previous crusader’s crossbow model
      • Doctor can get healing points from overhealing
      • Overheal healing rate is based on the combined mediguns’ actual healing rate instead of a constant 33 per second
      • Healing is tripled with crossbows when the player is not damaged for 10 seconds
      • Increased backstab angle from 135 degrees to 180 degrees
      • Reduced agent’s cloak duration by 12%
      • Increased back detection angle from 90 degrees to 135 degrees for the Perceptionist and the Backburner
      • Increased agent’s walkspeed by 40 units (320 → 360)
      • Increased roller splash damage for the Loose Cannon from 30 to 60
      • Backstabs don’t say anything
      • Changed firing interval of revolvers from 0.58 seconds to 0.51 seconds
      • Flamethrowers’s base damage is reduced to 6.5 from 13 which also ramps up to 200% and falls off to 50%
      • Flames get shot out every 0.03 seconds instead of 0.05 seconds
      • Flamethrower’s ammo gets consumed every 0.08 seconds instead of 0.1 seconds
      • Flamethrower’s rampup is based on how long the enemy has been hit by the flames instead of distance (Dragon’s Fury is excluded)
      • Increased flamethrower spread by 17%
      • Tweaked flamethrower particles
      • Flames are in a circular spread
      • Loose Cannon knockback works properly
      • Shield charging momentum is factored while blast jumping
      • Extinguishing teammates with Lemonade or Mad Milk heals 20 hp
      • Tweaked baseball and bauble damage
      • Blast jumping doesn’t lose its horizontal velocity over time anymore.
      • Troopers use to lose 30% of their velocity over 10 seconds and Annihilators lost 70% of their velocity over 5 second
      • Damage penalty applies to self damage from rocket jumps
      • Teleporters and Dispenser build up at the same speed as Sentries
      • Energy beams are lag compensated, the following weapons are affected
      • Brute can now switch weapons during minigun winding
      • Minigun damage penalty and spread penalty linearly gets removed over spun up time
      • Instead of the minigun damage just being constant falloff damage for the first 2 seconds of spun up time, the damage is overall reduced by 50% which gets linearly removed after the first 2 seconds of spun up time
      • Removed halloween restrictions
      • Arrows cannot be deflected and are lag compensated
      • Increased overall spread by 14%
      • Melee kills only say cheer lines every 3 melee kills
  • Vs. Bosses Changes
    • Funds is not based on damage, it is based on score instead
    • Banned Friendly Fire Foiler from Vs. Bosses
    • Doctor’s SuperCharge on hit for melees has been reduced from 75 to 10
    • Doctor’s uber on hit for syringe pistols has been reduced from 10 to 2
    • Doctor’s uber on hit for crusader’s crossbow has been reduced from 20 to 5
    • Brute no longer has a speed bonus for his miniguns wind up
    • Brute no longer gets a speed boost on hit with his miniguns
  • Improvements
    • Lag spikes has been reduced significantly
    • Rejuvenator ring effect is now very smoothly animated
    • Rejuvenator blast jump angle is calculated better
    • Killcam also zooms onto sentries when killed by a Mini-Sentry or a Wrangler
    • Infinite ammo weapons show a meter in the bottom right corner where ammo is while equipped and not always displayed
    • Airblast range is extended based on ping if the projectile is heading towards your direction
    • Wrap Assassin and Sandman alt-fire plays stun sounds locally to the player who got a hit with them
  • Fixes
    • Fixed being able to jump way too high with the Lupara DB
    • Fixed Torpedo Tube not being affected by splash damage reduction
    • Fixed sentries being able to crit
    • Fixed being lifted by very minor vertical knockback
    • Fixed Gravity Coil not having full air control
    • Fixed Axtinguisher not doing damage to buildings
    • Fixed shop filters not working for multi-class items
    • Fixed a bug where wins can occur multiple times in a single round
    • Fixed the FPS/Ping Display from showing “FPS: 60, Ping: 150” upon joining

February 28, 2021 (#2)[]

  • Weapon Changes:
    • Flanker
    • Trooper
      • Direct Hit
        • Removed more self damage penalty
        • Reduced hidden falloff damage bonus to stock (84 -> 59, don't know why it was this high)
      • Torpedo Tube
        • Deals up to +134% more damage based on distance travelled (41 damage ramps up to 96 within 71 studs)
        • Increased damage penalty to 54%
    • Arsonist
  • Misc Changes:
    • An attempt was made to reduce lag spikes

February 28, 2021[]

  • Weapon Changes:
    • Mechanic
      • Wrangler
        • Reduced disabled interval from 3 seconds to 1 second after unequipping the wrangler
        • Adjusted wrangler fire rates:
          • Level 1 Sentry: 0.135 -> 0.1125
          • Level 2 and 3 Sentry: 0.09 -> 0.0675
          • Mini Sentry: 0.09 (no change)
  • Bug Fixes:
    • Fixed being able to pick up buildings when using secondary fire with wrangler and short circuit

February 27, 2021 (#3)[]

  • Weapon Changes:
  • Bug Fixes:
    • Fixed being able to switch off the Panic Attack while loading in shells
    • Attempted another fix on the bug that gives you different loadouts not meant for your class

February 27, 2021 (#2)[]

  • Weapon Changes:
    • Multi-Class
      • Panic Attack
        • +15% faster fire rate
        • 50% faster reload time
        • This weapon deploys 50% faster
        • Hold fire to load up to 4 shells
        • Fire rate increases as health decreases
        • Weapon spread increases as health decreases
    • Flanker
      • Bloxaide
        • -50% clip size on primary weapon reduced to -25%
      • Shotgun Cannon (new primary)
        • Hold fire to load up to 3 shots
        • Release fire to unleash shots
        • +25% faster firing speed
        • -50% clip size
        • -10% damage penalty
    • Trooper
      • G-Bomb (new primary)
        • +40% explosion radius
        • +65% push force bonus
        • -35% slower projectile speed
        • Cannot fire another rocket until the last has exploded
        • +65% damage to self from blast jumps
        • -75% clip size
      • Torpedo Tube (new primary)
        • Projectiles accelerate up to +80% faster
        • -15% damage penalty
        • -20% slower firing speed
    • Mechanic
      • Wrangler
        • Removed reduced damage and repair stats
        • Added no self damage from sentries
    • Marksman
      • Model IV
        • Removed lose charge while taking damage
        • Increased damage bonus against buildings to 34%
  • Bug Fixes:
    • Fixed a bug where Wrecker's Yard fired 3 rockets upon spawning
    • Fixed a bug where you could not inspect burst weapons
    • Attempted a fix on the bug that gives you different loadouts not meant for your class
    • Fixed being able to mini-crit enemies who haven't been launched airborne with the Direct Hit and Iron Force

February 27, 2021[]

  • Main Changes:
    • Explosives now push stickybombs away
    • All "healing from Doctors" attributes on weapons changed to "less healing from healers" (includes dispensers and payload carts)
  • Weapon Changes:
    • Flanker
      • Bloxaide
        • Now heals 125 health
        • Animation now takes 2.4 seconds
        • All downsides replaced with;
        • -50% clip size on primary weapon
        • -75% health from healers on wearer
      • Bloxy Cola
        • Added +100% knockback vulnerability while effect is active
      • Candy Cane
        • All downsides replaced with;
        • Added -20 max health on wearer
      • Concealed Carry
        • Removed heal on hit bonus
        • Added no overheal decay
        • Reduced damage penalty to -30%
        • Restores 63 health on kill instead of 40
        • Added no overheal from healers
      • Handyman
        • Removed building damage bonus
        • All downsides replaced with;
        • +25% explosive damage vulnerability on wearer
      • Mad Milk
        • Reduced debuff duration from 6 seconds from 8 seconds
    • Brute
      • Ludmila
        • 100% slower recharge rate for consumables lowered to 50%
        • Removed +50% ammo bonus
        • Lowered damage penalty from 50% to 25%
      • M249
        • Fixed an inaccuracy in the description
    • Annihilator
      • Bloody Bracer
        • Removed explosive resistance on wearer
        • Shield bash bleed effect reduced to 3 seconds
        • Removed no shield bash direct damage penalty
        • 15% bullet damage resistance on player
      • Loose Cannon
        • Removed projectile speed bonus
      • Ultimatum
        • Removed explosion radius bonus
        • Increased debuff duration to 6 seconds
        • Added no splash damage on direct hits
      • Soulsucker
        • Added 10% slower move speed on wearer
        • Added 20% slower firing speed
    • Marksman
      • Model IV
        • Removed damage bonus
      • Lemonade
        • Reduced debuff duration from 6 seconds from 8 seconds
  • Bug Fixes:
    • Fixed a bug where Brute could not equip several new items
    • Equip menus do not ignore unusuals of the same hat
    • Fixed a bug on Xbox where the loading would freeze
    • Fixed a bug where the Loose Cannon could deal damage multiple times to buildings
    • Fixed a bug where ammo drops would fall through the map
    • Fixed a bug where players could have the loadout of other classes

February 26, 2021 (#3)[]

  • Removed CTF from public map rotation temporarily
  • Changed Baby Face's Blaster
    • 1 point of damage taken causes 1% of boost to be lost
  • Changed Eviction Notice
    • Reduced damage penalty to -20% from -60%
    • Removed On Hit: Gain a speed boost
    • Added On Kill: Gain a +40% speed boost for 6 seconds
    • Added +60% faster deploying speed
    • Removed faster move speed while deployed
  • Changed Friendly Fire Foiler
    • Removed health bonus
    • Removed overheal penalty
    • Reduced explosive damage resistance to +20%
    • Increased move speed bonus to +25%
    • Added +1 capture rate on wearer
    • Added 100% more knockback vulnerability
  • Throwables (Lemonade and Mad Milk)
    • Duration is based on splash distance (Same modifier as splash damage)
  • Fixed Market Gardener and Caber not doing critical damage when blast jumping
  • Fixed spawns on both versions of Yellowvalley spawning players upside down
  • Fixed a daffy teleporter spot on Badwater which could get players stuck
  • Fixed spawns on both versions of Yellowvalley spawning players upside down
  • Fixed a daffy teleporter spot on Badwater which could get players stuck

February 26, 2021 (#2)[]

  • Main Changes:
    • Increased move speed penalty from hauling from -10% to -25%
  • Weapon Changes:
    • Mechanic
      • Moving Man
        • Removed construction hit speed boost increased by 40%
        • Added buildings construct 40% faster
  • Bug Fixes:
    • Fixed Brute's weapons not showing up in the shop and loadout

February 26, 2021[]

  • Main Changes:
    • Buildings cannot be deployed when there is an object 8.5 studs in front of the mechanic
    • Rocket damage penalties apply to non-blast jumping self damage
    • The continue to game screen is now gone, the loading screen takes you to the team selection
    • When selecting an item in your loadout, dupes are excluded in the selection
    • Added healing gained indicator above the health bar
    • Added physics for health packs and ammo packs that are dropped on death (might be unstable)
    • Self damage from explosives does not stop Annihilator from charging
    • Rejuvenator uber does not apply while carrying the intel and cannot cap points or the payload
    • Removed points for teleports
    • Carts roll back 77.5% slower
    • Disguising resistance and cloaked resistance stacks with each other
  • Weapon Changes:
    • Mechanic
      • Moving Man (new melee)
        • No move speed penalty when hauling buildings
        • Construction hit speed boost increased by 40%
        • Buildings have +33% damage vulnerability
    • Agent
      • Silenced Pistol
        • No bullet trails
        • Removed more falloff penalty
        • Increased damage penalty to 40%
  • Bug Fixes:
    • Fixed spawns in both versions of Yellowvalley
    • Fixed killcam on sentries not working
    • Fixed eureka effect teleporting
    • Patched exploits where you can equip a weapon that's not in your inventory or equipped in your loadout

February 25, 2021[]

  • Main Changes:
    • Added the option to change ID and volume for both hitsound and killsound
    • Fixed -75% health from healers on wearer not working on the Improvised Innovator
    • Brute's dropped food contributes to healing done shown in the leaderboard
    • Removed getting a point from dropped food
    • Player's camera direction changes based on the spawn point
    • Adjusted projectile spawn offsets to be the same one as TF2
    • Adjusted grenade and stickybomb initial vertical velocity to be the same on as TF2
    • Mad Milk contributes to healing done shown in the leaderboard
    • Concheror contributes to healing done shown in the leaderboard
    • Changed the amount of healing done to get a point from 300 to 600
    • Self-healing does not contribute to healing done shown in the leaderboard Weapon Changes
    • Added ping when you press tab
    • Added Arsenal-Like stats in the top-right
  • Weapon Changes:
    • Trooper
      • Added the Original
        • Rockets spawn from the middle

February 24, 2021 (#2)[]

  • Fixed filter not working for non-voice chat

February 24, 2021[]

  • Added elevator music on koth_rooftop
  • Reduced Market Gardener damage vulnerability from 25% to 20%
  • Adjusted all class' voice volume to be as loud as each other
  • Added Doctor's voice lines for the other voice commands
  • All voice lines have subtitles which show up in the chat (Some subtitles might have punctuation errors or typos)
  • Battle cry voice line plays when the round starts
  • Increased distance of voices to 80 studs from 40 studs
  • The voices' chat message only shows up when under 40 studs for non-teammates and 80 studs for teammates.
  • Various bug fixes related to loadout, shop and backpack
  • Changed color scheme of the menu and adjusted some elements of the UI
  • Settings is now accessed in the menu where backpack and shop is accessed
  • Added C to crouch setting
  • Removed roblox's default chat scripts
  • Settings now save
  • Doctor now says he's fully charged when reaching full SuperCharge
  • New Handyman model
  • Increased class limit to 3 in Vs. Bosses for all classes except Flanker and Doctor
  • Disabled voicelines while taunting
  • Fixed finished off notifications not appearing in the killfeed, removed accidental blood and gore addition
  • Increased the unboxing time to 5 seconds from 3
  • Added unboxing sounds
  • Chat now broadcasts what players in the server have unboxed
  • VIP menu plays sounds when options are toggled

February 23, 2021[]

  • Added all player-controlled voice commands (Z, X and C to access them)
  • Rebound alternate crouch key to V
  • Added new voicelines for Brute, Mechanic, Doctor and Annihilator.
  • Added new kill lines.
  • Silenced Pistol no longer shows damage indicators on enemies hit
  • Changed Doctor's voice
  • Decreased class limit on offensive classes to 2
  • Added a con for Airborne Annihilator; -15% damage penalty
  • Added a con for Friendly Fire Foiler; -100% maximum overheal on wearer
  • Changed Prototype SM2
    • Removed faster refire rate on airblast
    • Reduced damage penalty from 50% to 25%
  • Enforcer
    • Added a new model
    • Named changed to Block-17
  • Taunt kills can not damage through walls
  • Fixed push force stat changes not working on several weapons
  • Fixed an issue where bounce pads could give infinite velocity to players
  • Fixed an issue where Annihilator's placeholder incoming lines were reversed

February 22, 2021[]

  • Added the Airborne Annihilator
    • +15% faster firing speed
    • +20% more knockback vulnerability
    • Increased explosive damage vulnerability to 20% more
    • Mini-crits targets launched airborne by explosion
    • 50% more accurate
    • 10% explosive damage vulnerability on wearer
    • -10% damage penalty
    • Shows the correct stored ammo on mechanic
  • Increased Concealed Carry firing speed bonus from 10% to 20%
    • Reduced damage penalty from -40% to -20%
    • Knockback has more horizontal velocity than vertical velocity (hidden)
    • Increased fire rate to 1 second from 0.8 seconds (hidden)
    • No reload (no ammo in storage)
    • Holds 12 rockets (hidden)
    • Reduced self damage to 70, 36 while blast jumping
  • Gunboats can now be used as an annihilator primary
  • Einsteinium base damage is now 60, ramps up to 72 and falls off to 45
  • Fixed vertical velocity not getting applied sometimes when doing pogos
  • Recalculated how construction boosts are added up to match TF2's
  • Knockback cap is now increased to 250 units from 150
  • Added placeholder voices for Doctor and Annihilator
  • Fixed an issue on Upward where players on Red could stay in their changing spawn
  • Reduced Lupara DB knockback by 20%
  • Added the Bloxaide
    • On Drink: Restore 100 health
    • 15% longer weapon switch
    • -20% health from packs on wearer
  • Added the Handyman
    • When weapon is active: +30% sentry damage resistance
    • +50% damage vs buildings
    • Damage removes sappers
    • -25% damage vs players
    • Can now taunt kill
  • Boonie Blaster
    • 80% primary ammo on wearer changed to 20% slower reload time on primary
  • Added the Incendiary Cannon
    • Flames last up to 6 seconds instead of 10
    • On Hit: Target is engulfed in flames
    • Flames last up to 10 seconds based on damage dealt
    • -40% damage penalty
    • 25% slower projectile speed
    • -25% explosion radius
    • -25% push force penalty
  • All grenade launchers
    • All grenades have the same gravity
    • Reduced initial vertical velocity by 25%
  • All stickybomb launchers
    • All stickybombs have the same gravity and initial velocity as grenades
    • Reduced initial vertical velocity by 25%
  • Reduced Caber charge time from 15 seconds to 10
  • Noisy Cricket Accuracy bonus stat now works properly
  • Reworked the Southern Hospitality
    • On Hit: Bleed for 5 seconds
    • 25% faster repair rate
    • +100% damage vs buildings
    • 25% slower firing speed
    • Construction hit speed boost decreased by 25%
  • All scoped rifles
    • Changed stat for rifles that have damage penalty under distance to "Deals 20% less damage under 40 studs"
    • Changed charged damage multiplier on scoped rifles to 3.33x on headshots
  • Changed Model IV
    • Removed move speed penalty while aiming
    • Added lose charge when damage is taken (4% per 1 health)
  • Server registration of airborne targets launched by explosions is now more consistent
  • Server registration of jumping is more consistent (server won't give full damage if jumping during a blast jump explosion)
  • Removed the scrapped weapon clarification from the Boonie Blaster, Friendly Fire Foiler and Tunnel Rat
  • Fixed an issue where bounce pad sounds would play server-wide
  • Prototype SM2 now correctly has a killicon
  • All taunt consumption weapons will no longer be consumed until the animation is completed
  • Fixed a weird delay with teleports
  • Caber's explosive damage counts towards gunboats stat
    • Caber does less self damage
  • Flamethrowers work properly in infinite ammo mode
  • VIP server menu's map list scales the scrolling bar properly
  • Increased the cap on knockback to 300 studs per-second

February 21, 2021[]

  • Added max time and lowered the time gained on cap for ctf maps
  • Changed the walkable area underneath Defrost mid a good amount
  • Badwater spawns change more accurately on captures
  • Upward spawns change more accurately on captures
  • Fixed an issue on Rooftop (VSB) where you could stand on one of the tall buildings
  • Reworked the Specialist
    • +30% damage bonus
    • +66% clip size
    • -20% bullets per shot
    • 25% slower firing speed
  • Changed the Sun on a Stick
    • Removed hit yourself penalty
    • Increased firing speed penalty to 60%
    • Added On Hit Teammate: Remove debuffs on teammate
  • Changed Super Sneakers
    • Removed move speed penalty
    • Removed stomp damage bonus
  • Added +25% faster reload time to Soda Popper
  • Fixed knockback not working on Lupara DB
  • Reduced firing speed penalty on Perceptionist from 30% to 15%
  • Hidden rampup/falloff changes on Shortstop are now shown
  • Added 20% faster firing speed to Personal Death Ray
  • Changed Mantreads
    • Removed air control bonus
    • Added -50% less fall damage taken
  • Changed Gunboats
    • Added -60% less fall damage taken
    • Blast jumping damage plays damage absorbed sound effects
  • Added the Friendly Fire Foiler
    • +25% explosive damage resistance on wearer
    • +25 max health on wearer
    • +20% faster move speed on wearer
    • No rocket launcher
  • Added the Boonie Blaster (compared to revolver)
    • +33% clip size
    • 25% slower reload time
    • -60% max primary ammo on wearer
  • Added the Tunnel Rat
    • +40% faster firing speed
    • On Hit: Bleed for 3 seconds
    • -50% damage penalty
  • Added the Prototype SM2
    • -75% airblast cost reduction
    • +25% faster airblast refire time
    • -50% damage penalty
    • No afterburn
  • Adjusted airblast knockback against enemy players
  • All Shield charging gets interrupted when a single shot of at least 60 damage has been dealt
  • Reverted All Grenade Launcher grenade arc's initial vertical velocity
  • Reduced Bloody Bracer bleed from 10 seconds to 5 seconds
  • Changed Loch-n-Load
    • Has a new model and been renamed to Iron Force
    • -50% clip size changed to -25% clip size
    • -70% explosion radius changed to -50% explosion radius
    • Removed self damage force penalty
    • Removed mini-critting airborne targets
  • Changed Ragin' Bull
    • Removed charge cannot be cancelled penalty
    • Removed charge impacts vs players do not stop charge
    • Increased knockback bonus to +200%
    • Added no turn control
  • Squire Boots now grant movement speed bonus without requiring shield
  • Sword
  • Banned M134 in Vs. Bosses.
  • Changed all Wrenches
    • Changed building repair cost to 3:1 health:metal ratio from 2:1
    • Reworked how building repair cost is calculated
  • Changed all Buildings
    • Buildings don't auto heal during construction when redeploying, instead they start at the health they previously had
    • Buildings auto heal rate during construction is based on their max health
  • Changed Noisy Cricket
    • Removed firing speed penalty
    • Removed mini-crit sentry targets
    • Reduced metal on hit bonus to 40% from 50%
  • New sounds for Bullet-stormer
  • New sounds for Einsteinium
  • New sounds for Frontier Justice
  • The Wrangler shield properly affects repair rate only and not general metal supply to sentries
  • All Scoped Rifles now deal 25% less damage under 35 studs
  • Scoped move speed penalty reduction now works correctly on Razorback
  • Changed Classic
    • Removed scoped move speed penalty reduction
    • Removed mini-crits unless fully charged
    • Replaced bodyshot damage penalty with 12% damage penalty
  • Replaced Urban Upriser bodyshot damage penalty with 12% damage penalty
  • Added move speed on Model IV gets decreased by 90% while scoped in
  • Replaced Skullbuster bodyshot damage penalty with 24% damage penalty
  • Enforcer Viewmodel has mini-crit glow while disguised
  • Doubled volume of cloaking/decloaking sounds
  • Some killicons have been optimized for better memory usage
  • The Viking Hat now keeps Brute's mullet
  • Fixed being able to activate meter effects while respawning
  • Annihilators cannot taunt while shield charging
  • Adjusted Flanker's walkspeed from 390 units back to 400 units
  • Adjusted Trooper's walkspeed from 255 units back to 240 units
  • Adjusted Brute's walkspeed from 240 units back to 230 units
  • Fixed a visual issue on the Shotgun's viewmodel
  • Disabling class limits with the vip menu now shows the correct text
  • Viewheights are correctly adjusted to the classes' respective heights
  • Crit/Mini-crit particle effects don't show on disguised players
  • Ludmila is banned in Vs. Bosses
  • Changed text that said "Laser" on the ammo meter for weapons using infinite ammo to "Energy" if it's a primary and "Ray" if it's a secondary
  • Frying Pan removed from the shop

February 19, 2021[]

  • Changed sentry gun's attack interval (unwrangled,wrangled):
    • Level 1: 1/3,1/6 -> 0.225,0.135
    • Level 2 and 3: 1/6,1/12 -> 0.135,0.09
    • Mini Sentry: 1/6,1/12 -> 0.18,0.09
  • Sentries take 0.6 seconds (previously 1.4, 1.2 and 1 according to level 1, 2 and 3 respectively) to rotate 180 degrees (all levels), mini sentries take 4/9 seconds to rotate 180 degrees sentries will also shoot when they're within 10 degrees of the target
  • Fixed sentries ignoring self damage to the Mechanic who built it when shooting at enemies
  • Reduced chances of server lag affecting sentry's fire rate
  • Optimized sentries (may reduce lag spikes)
  • Fixed an issue where doors, cloaking and dynamic props creates memory leaks on the server (reduces lag spikes)

February 18, 2021[]

  • Reduced the volume of all sounds by 50%
  • The Administrator is now 100% louder
  • Gravity now uses the correct hammer unit scaling (55.52 -> 50)
  • Added back ambiance muffling
  • Airblast replication has been greatly improved;
    • You can now airblast stickies
    • Detection has now been changed to a hemisphere of 180 degrees
    • Airblasts push players more horizontally than vertically
    • Airblast target velocity is factored in the airblast push
    • Airblast horizontal velocity is based on the difference between player's positions
  • Stickybomb replication is now improved;
    • Stickybombs have rampup/falloff based on distance from the shooter when detonated under 5 seconds after the firing
    • Stickybombs have constant base damage when they are detonated 5 seconds after the firing
  • Grenade hit detection is greatly improved (all grenade launchers)
  • Stomp detection is greatly improved
  • Detonator, grenades, and stickybombs now explode from the client's point of view
  • Stickybombs now bounce off spawn doors
  • Sentry rockets & bullets now have rampup and falloff modifiers to their damage
  • Adjusted the velocity of knockback for explosions
  • Shield charging is now halted by explosives
  • Added a new model for Brutal Marksman
  • Added a new melee weapon for the Annihilator, the Golf Club
  • All map skyboxes have no collision
  • Reduced the price of the Arsenal and Classic crates to 160
  • Changed the look of the following cosmetics;
  • Improved the Wrap Assassin's bauble model & effects
  • The Military Doctor now removes the doctor mirror accessory
  • Added a guide on Badwater's Red spawn to help newer players figure the best way to leave
  • Added some NoBuild on several maps to prevent building through setup doors
  • Fixed an issue on Doublefort Desk where there was no map camera
  • Fixed a clipping issue on the Doughboy
  • Fixed an issue where stomps could teamkill
  • Fixed an issue on Badwater where one of Red's spawnrooms did not have a spawnroom visualizer
  • Fixed an issue on Dam where the intelligence would reset
  • Fixed an issue on Rooftop (VSB) where there were invisible ramps near the midpoint
  • Fixed an issue where the Tomislav's tracers would come from the ground
  • Fixed an issue with the Dead Ringer where you could obtain infinite cloak
  • Fixed an issue with the Enforcer where you could obtain infinite minicrits
  • Fixed an issue where the Iron Bomber could not deal damage to the user
  • Fixed an issue where Flankers can use the Bloxy Cola's invincibility after picking up the intelligence
  • Fixed an issue where the vaporize kill effect sound was serverwide
  • Fixed an issue where disguising and going invisible as a player with the Death Doctor or Gas Hazmask would show the hat
  • Fixed an issue where sentries could deal damage to their owners' buildings
  • An evil spirit has awoken.
  • Adjusted the description for the following items:
  • Banned the following items from Vs. Bosses;
  • Perceptionist's 20% less pellets changed to 20% less accurate
  • Changed Dragon's Fury
    • 200% damage on burning enemies now functions correctly (and is more precise)
    • Projectile is now 25% smaller
  • Added an Axtinguisher con, 25% slower equip speed
  • Tide Turner melee kill charge bonus lowered to 25% from 75%
  • Gladiator's Guard charge rate bonus decreased from 33% to 17% (bonus was listed at 25% but was actually 33%)
  • Added a Ludmila con; 25% slower fire rate
  • Brass Biker damage bonus against players lowered from 25% to 15%
  • M249 reload speed increased by 15%
  • Huntsman now needs to be charged for 0.25 seconds to headshot
  • Added an Ambassador con; 50% more falloff
  • Removed Silenced Pistol rampup penalty
  • Fixed a bug where round ends doesn't give funds, crits, reset dominations, etc sometimes
  • Rolling and direct hit grenades have splash damage reduction based on distance (except on the person it detonated on in the case of direct hit grenades) *Direct hit grenades have no falloff and rampup on other people who were near the explosion (better crowd damage)
  • Blast jumping distances were reduced
  • Crouch jumping gives blast jumping velocity 30% increase instead of 10%
  • Grenades have their base vertical velocity that's always added halved
  • Changed Frying Pan's description and lowered its price by one Fund

February 10, 2021[]

  • Fixed Brutal Marksman's rage not working
  • Rebanned the Baby Face's Blaster in Vs. Bosses gamemode
  • Melees excluding knives (since knives have no time before raycasting and 0 spread):
    • Reduced time before melee raycasting from 0.25 seconds to 0.1 seconds
    • Increased melee hitbox active window time from 0.1 seconds to 0.35 seconds
    • The active hitbox of the melee isn't a straight line down the crosshair, it randomizes spread every frame during the time window so it has a higher chance to hit

February 8, 2021 (Executive Update)[]

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