Updates[]
December 28, 2021[]
- Fixed lag issues correlating to weapons.
- Fixed an issue where unusual effects shows up in first person.
- Increased Sapper's damage from 1.5 to 2 per 0.8 seconds.
December 26, 2021 (#2)[]
- Fixed an issue where any of the classes in character select screen would show as a standing unloaded character.
December 26, 2021[]
- Fixed major client lag.
- Added a Wiki Hat cosmetic.
December 24, 2021 (#6)[]
- Fixed some map voting stuff.
December 24, 2021 (#5)[]
- Fixed more contracts from breaking.
- Fixed dataloss issues, which could lose items because of this bug.
December 24, 2021 (#4)[]
- Fixed contracts not being able to be handed in.
December 24, 2021 (#3)[]
- Fixed contracts not being able to be sent.
December 24, 2021 (#2)[]
- Fixed contracts giving out the secret gift early.
- Reverted any negative funds.
December 24, 2021 (Fittmas 2021)[]
- Weapon rebalances:
- Speed Coil
- Changed maximum health drain to marked for death on active.
- Speed Coil
- Added Halloween 2021 Gift Bag and Holiday 2021 Secret Gift.
- Silly Gibs can cause the player's corpse to fly instead of turning into silly meshes.
- Added 10 new contracts.
- The beam now attaches to any mediguns' viewmodel.
- Added 23 new cosmetics:
- ABH4 by stallion1197
- Brain Jam by ROCKBOI89
- Brisk Bomber
- Bushman
- Cyclops by slayingyoudown
- Cold Treatment
- Dragoon by lomdowo
- Frozen Capper
- High Heater by AgiRagii
- Hot Head
- King Kringle
- Pillow Fort by Hotpotatofamily
- Prestigious Pompadour
- Reinfear
- Rough Patch
- Saintess Sleuth
- Sinister Gourd by flamingofan_1245
- Sneaking Suspicion by ullest and slayingyoudown
- Strangers Shade by Flannagus
- System Override by lomdowo
- Wee-Lad by Hotpotatofamily
- Wicked Winter
- Winter Woodsman
- Added 18 new unusual effects:
- Anarchy Flash by Ascorbine
- Baneful Bunker by Ascorbine
- Bloom Doom by Ascorbine
- Candy Cauldron by Lingunl & albinorui
- Crabulous Flash by Ascorbine
- Devilish Horns by MinecraftES
- Devil Within by Lingunl & albinorui
- Enneagram of Classes by Lingunl & albinorui
- Flameable 87 by Ascorbine
- Fwangy Flash by Ascorbine
- Ghastly Ghoul by 8_BlitzYT
- Ghastly Horns by MinecraftES & xIcebergs
- Night Slash by Ascorbine
- Malicious Flames by MinecraftES
- Pessimistic Fire by MinecraftES
- Powerful Poltergeist by 8_BlitzYT
- Tesla by 8_BlitzYT
- Wondering Wisp by 8_BlitzYT
- Updated the models for the following weapons:
- Elegant Blade by Buildingsssss
- Homewrecker by Buildingsssss
- Improvised Innovator by Buildingsssss
- Increased unusual chances from 1% to 2% for a week.
December 22, 2021[]
- Potentially fixed the spectator bug.
- Fixed visual bug where gunslinger doesn't have the +25% health stat in the ProsNCons.
- Fixed some false bans triggers.
December 21, 2021[]
- Randomizer should generate loadouts for players joining mid game.
- Randomized players that have wrenches should be able to repair/upgrade buildings (not build/destroy though, that's just for mech).
- Added 17 equally randomized sets.
- Added new Annihilator and Marksman Taunts (By Buildingssss).
- Updated Skyfall.
- Added a new map to rotation.
December 18, 2021 (#6)[]
- Attempted to fix servers freezing upon loading a map.
December 18, 2021 (#5)[]
- Fixed Party Hat's icon from being missing.
- Reverted the Gunslinger.
December 18, 2021 (#4)[]
- Removed the M134 from everyone's inventory.
December 18, 2021 (#3)[]
- Fixed Skyfall RED doors from breaking.
- Fixed Arsonist from not being able to equip the Bullet-stormer.
- Added a fixed -20% damage penalty to the Market Gardener.
December 18, 2021 (#2)[]
- Fixed t-posing with the Cold Shoulder.
- Fixed other various release bugs.
December 18, 2021 (Holiday 2021)[]
- Major features include:
- Randomizer and Equally Randomized gametypes
- Respawn waves
- Player stats will now be sorted based on gametype
- Added some maps to the pool:
- cp_chillyvalley
- ad_chillyvalley
- koth_snoduct
- koth_arctic
- Rehauled the map loading screen.
- Added sudden death to Capture the Flag if both briefcases aren't held round end.
- End of round screen still is displayed even if the next map is already set.
- Fixed some Brute and Agent voicelines from not playing.
- Fixed Team Deathmatch top scorers not being sorted by kills.
- Rebalances:
- Flanker
- Shotgun Cannon
- Holds 4 shots instead of 3
- Candy Cane
- -40% max primary and secondary ammo on wearer
- Handyman
- Now reskin for wooden sword
- Cold Shoulder (New melee)
- Alt-Fire: Launched a snowball that splatters opponent's screen
- Projectile deals -100% damage
- -25% slower recharge rate
- Snow-Blind only applies at distances greater than 6 studs and length is determined by distance travelled
- -25% slower recharge rate
- Projectile deals -100% damage
- Alt-Fire: Launched a snowball that splatters opponent's screen
- Shotgun Cannon
- Trooper
- Arsonist
- Phlogistinator
- All damage contributes to the charge meter
- Detonator
- Deals no blast damage to enemies
- Backburner
- Removed airblast cost penalty
- Powerjack
- 50% of base health restored on kill
- 20% slower fire rate
- Holsters 50% slower
- 20% slower fire rate
- 50% of base health restored on kill
- 1,000 Degree Axe
- Removed
- Phlogistinator
- Annihilator
- Galway Greaves
- Pushes you 20% more horizontally upon a blast jump
- Celtic Clusterer
- Removed
- Galway Greaves
- Brute
- Regen Coil
- Removed
- M134
- Removed
- Tomislav
- Reduced fire rate penalty from -33% to -25%
- Regen Coil
- Mechanic
- Gunslinger
- Removed +25 health
- Gutbuster
- Removed health penalty
- Mini-crits sentry targets
- 20% more accurate
- 33% damage penalty for buildings
- Removed +15% accuracy
- 33% damage penalty for buildings
- 20% more accurate
- Mini-crits sentry targets
- Removed health penalty
- Noisy Cricket
- 70% of damage is returned as metal
- 50% slower firing speed
- 70% of damage is returned as metal
- Gunslinger
- Doctor
- Blood Doctor (New secondary)
- +66% SuperCharge rate
- SuperCharge is only charged through patient taking damage
- -100% SuperCharge rate on overhealed patients
- SuperCharge provides an 8 second burst of mini-crits
- -100% SuperCharge rate on overhealed patients
- SuperCharge is only charged through patient taking damage
- +66% SuperCharge rate
- Saw
- Removed small health pack drop on death (edited)
- Blood Doctor (New secondary)
- Marksman
- Mischievous Machete
- 30% slower equip speed
- Slash and Burn
- -25% damage penalty
- Mischievous Machete
- Agent
- Health is now 135
- Silenced Pistol
- -30% damage penalty
- Ambassador
- Critical hits have more falloff
- Multiclass
- Deathblow
- Holds 3 shots instead of 2
- Conventional
- Holds 60 stored shots instead of 36
- Bullet-stormer
- Deathblow
December 14, 2021 (#3)[]
- Fixed server browser not showing servers.
December 14, 2021[]
- Added 3 Infection servers to 'ROLVe Gamemodes'.
- Added 15 specific maps to Infection.
December 13, 2021[]
- The 'ROLVe Gamemodes' section in the server browser is now functional.
December 4, 2021[]
- Removed Party Hat drops and golden weapon drops.
December 3, 2021 (#2)[]
- Adjusted pan drop rates.
December 3, 2021[]
- Added a Party Hat cosmetic to celebrate the 6th anniversary of Typical Colors 2.
- Released the following Strange items:
- Golden weapons were added to the item drop pool for a short amount of time, but it's an extremely low percentage.
- A global announcement is broadcasted once the weapons are dropped.
December 2, 2021[]
- Enabled voice chat for testing.
November 23, 2021[]
- Fixed ctf_rig breaking the game sometimes.
- Weapon rebalances:
- Market Gardener
- Increased damage penalty from -44% to -48%
- Market Gardener
November 22, 2021[]
- Removed ctf_rig from the public rotation.
November 18, 2021[]
- Increased drop rate by 2%
- Fixed Vs. Bosses respawn bug.
- Fixed an issue where players would sometimes die upon an autobalance.
- Fixed an issue where stats would log during a setup time.
- Fixed kill stats counting backstab as a weapon.
- Some tags will be combined in the stat menu (cannonball will add to Loose Cannon, etc.).
November 14, 2021 (#2)[]
- Fixed errors with item drops (sometimes not giving it to the player).
- Improved stability on item drops.
November 14, 2021[]
- Added a new reskin; The Doll Maker (Design by Green_Sama, Modeled by CookiesInOJ).
- Added 30 second overtime timecap for CTF.
- Added new Settings, you can now enable minimal-viewmodels (By ExecutiveKrab).
- Adjusted the Disguise Kit to iron out more bugs with it.
- Added an easter egg in Bagel.
- Changed the way the item system works.
- In short, If you get more than 30 points you'll have a 1 in 10 chance to get a drop, but if you have less than that, it will use the old system that was used to calculate the points.
November 8, 2021[]
- Decreased unusual chances back to 1%.
- Added a new reskin, Big Bite.
- The rocket launcher has custom noises, produced by Campyfire.
November 6, 2021[]
- Added a new private-only gamemode, Team Deathmatch.
- Fixed overheal particle colors for disguises.
- Fixed some killfeed and killstreak issues.
- Attempted a fix for statistic tracking.
November 4, 2021 (#3)[]
- Players are unable to sell unusual effects in decimals, as it would cause issues in the game.
November 4, 2021 (#2)[]
- Decreased unusual selling rate from 3500 to 2000.
November 4, 2021[]
- Added a new reskin, Groovy Grinder.
- Fixed some killicons showing the skull.
- Fixed bugs regarding the Medigun.
- Increased unusual chances to 2% for weekends.
- Increased item drops chances.
November 2, 2021 (#3)[]
- Boss deaths are fixed.
- Kill feed fix where it would show you as a GRN player when you're defending a control point on RED team.
- Fixed more false-ban problems.
- Contract Changes
- All-seeing Assassin
- Changed "Headshot 25 enemies that are capturing the objective" to 5 enemies.
- All-seeing Assassin
November 2, 2021 (#2)[]
- Fixed an issue where players got a false ban.
November 2, 2021[]
- Fixed selling system.
- Updated ban system.
- Changed a theme.
November 1, 2021 (#5)[]
- Contracts fixed.
- Server browser fixed.
November 1, 2021 (#4)[]
- Disabled selling until further notice.
- Fixed false banning issue
November 1, 2021 (#3)[]
- Fixed server browser.
- Contracts should work.
November 1, 2021 (#2)[]
- Updated to 12v12.
November 1, 2021 (Typical Horrors)[]
Note: Removed Herobrine appeared on the patch note as a joke on the official Typical Colors 2 Discord server.
- Major features include:
- 24v24
- Server Browser
- Item Drop System
- Contracts
- Stranges
- Unusual selling
- Able to sell any hat at any amount
- Doctor Improvements
- Added some maps to the pool:
- cp_spookyvalley
- ad_spookyvalley
- pl_badwater_event
- ctf_dam
- ctf_sawmill
- ctf_turbine_pro
- New Achievements:
- Tricked and Treated
- Candy Killer
- Candy Coroner
- Purple Heart
- Landmine
- New songs by CampyFire:
- Mad Mechanic
- Joseph Fitten
- Removed a map:
- koth_himalaya (will be returning soon in a new form)
- Added new reskins to the game (As Item Drops):
- Scythe For Sore Eyes (Made by Green_Sama and CookiesInOJ)
- Jack-O Roger (Made by Green_Sama and Keanish)
- ...And more appearing every few weeks
- Doctor Changes:
- Medigun is now click to heal rather than hold to heal
- Medigun beam replaced (so is for the Payload and Dispenser)
- Golden weapons have been turned into Strange
- Contracts gonna be Event Only for now.
- Game is now more quieter
- Class limits have increased, except Flanker
- Fixed crosshair player info not being aligned in the center
- Buttons B and N are swapped.
- Added set next player boss & unban player commands in VIP servers
- Non-VSB arena now gives more funds
- XBOX users are no longer cracked on shotgun
- Fixed XBOX bugs relating to Agent
- Changed the way you can navigate on the menu on XBOX
- Banned Parabomber from Vs. Bosses
- Unbanned Camper's Climber
- Rebalances:
- Changed Sapper DPS from 2.5 to 1.5 per .8 seconds
- Trooper
- Friendly Fire Foiler
- Removed
- Friendly Fire Foiler
- Flanker
- Airborne Annihilator
- Removed
- Bloxaide
- Now a reskin of Bloxy Cola (and now counted as a rare drop)
- Airborne Annihilator
- Doctor
- Supersaw
- Unable to get uber on hit while being ubered
- Supersaw
- Arsonist
- 1000 Degree Axe
- +10% faster firing speed
- -15% damage
- 1000 Degree Axe
October 12, 2021[]
- Updated Localization files.
- Fixed scoreboard from blocking the player's mouse.
- Added a
pumpkin to ad_yellowvalley.
October 7, 2021 (#2)[]
- Fixed lag exploit.
October 7, 2021[]
- UI bug should be fixed.
September 6, 2021 (#2)[]
- Fixed Irish Guard not detonating the stickybombs.
- Fixed an few visual GUI bugs.
- Fixed viewmodels from bugging.
September 6, 2021[]
- Summer Cooler crates are removed from the shop.
- Removed Pirate Bay from Vs. Bosses.
August 21, 2021[]
- Buying funds was enabled again.
- Updated Localization files.
August 19, 2021[]
- Fixed some visual console errors.
- Fixed an issue with visible decals after disguising while cloaked (eg; Marksman/Trooper beards).
- Map stat selection now uses a scroll frame instead of a Dropdown.
August 16, 2021[]
- Fixed Issue regarding saving funds (Roblox datastores are still having issues).
- Fixed Fund Duplication (also caused by Roblox datastores not saving correctly).
August 8, 2021 (#2)[]
- Fixed teleporters breaking.
- Fixed Minicrits on Flanker from breaking.
August 8, 2021[]
- Votekick has been repositioned for futureproofing.
- Muting has been readded.
- Some Achievement Fixes.
- Stickybombs now bounce off the cart.
- Added getting points from teleports (half a point for teleporting more than 150 studs).
- Removed getting points from baseball and bauble.
August 5, 2021 (#2)[]
- XBOX users can no longer freely charge with the shields.
- Fixed a bug with shields and crits.
- Updated localization files.
August 5, 2021[]
- Spectators should now hear green overtime music on Payload.
- Marked for Death goes away when the person who gave it gets killed.
- Marked for Death also goes away when resupplying (but not for Witches Brew and Rescue Ranger).
- Marked for Death counts as a debuff that can be removed by Grill Scout, shields and Fire Extinguisher.
- Annihilator
- Katana
- +25% damage vulnerability when active
- Lowered health loss from honorbound to 25
- Katana
- Flanker
- Wooden Sword
- +35% faster deploying
- Wooden Sword
August 2, 2021[]
- Fixed voting screen rare maps red background disappearing.
- Fixed an exploit with sapper-removing weapons.
- Fixed an exploit where people can kill where they shouldn't be.
- A bunch of lag fixes.
August 1, 2021 (#3)[]
- Fixed several stat-related achievements not functioning correctly.
- Fixed getting points from hitting yourself with the bauble.
- Fixed achievements Ice Sculptor and Discipline in Action.
- End of round scoreboard mismatch probably 100% fixed now.
- Server should fire achievement/stat data to client less now.
- Stats will do achievement tests less often now.
- Added another debounce to achievements to stop spikes when awarding.
- Fixed Agent Revolver in medieval.
- Fixed large lag spikes from sending stat data to client.
- End of round top scorers now uses display names setting.
- Mod Gui now uses displaynames + names, also bigger names.
- Attempted a fix on end of round scoreboard mismatch.
- End of round scoreboard mismatch probably 100% fixed now.
- Personal stats will be reset next patch due to a gamebreaking bug, this shouldn't happen again..
August 1, 2021 (#2)[]
Typical Colors 2 has received an update:
- Attempts to reduce lag from achievementsystem & achievementlookout.
- Fixed VIP console.
- Sub Shotgun was fixed.
- Some optimizations for other scripts.
August 1, 2021 (#1)[]
- Fixed the lag.
- PL_Cartride doesn't ban you anymore, just kicks you if you cheat.
- Fixed UI bugs.
- Fixed Vote screen where it wouldn't show the final total scores for all.
July 31, 2021 (Total Anarchy)[]

- Personal Statistics" tab is now functional
- Added Longest Life/Time Played Tracker
- Moved the Loading Tips to the Achievements menu
- Several additions to achievements:
- Added over 190 new achievements
- Added viewable global achievement progress
- DisplayNames are now a setting (Enabled by default)
- Added new Disguise HUD with functionality
- Added "Set Next Boss" and "Add map to vote" buttons to the VIP console
- Added First Blood mechanics to Arena
- Added Loadouts to the game
- Added 2 new crates to the Store, with cosmetics from the workshop
- Added an option to sell hats if you have more than 5 of the item
- Fixed unusuals showing when you're in first person
- Fixed some On/Off settings not loading correctly
- Fixed Frontier Justice crits not showing
- Fixed Stickies bouncing off of some parts of the map
- Fixed Sour Shots covering the player who shot with lemonade on headshot
- XBOX class selection screen is now fixed
- XBOX's menu option for shop is now re-enabled
- XBOX shop now disables everything when you’re going to equip something
- XBOX Freeze glitch should be fixed
- Bloxy Boy has a new original theme
- Updated GRN’s Overtime theme so it doesn’t crack the audio
- New Models
- Viking Helm
- Crankenstein (Previously the Panic Attack)
- Bat Blockers
- Added VIP maps
- ad_atlantis
- pl_srock
- pl_cartride
- testmap_5cp
- testmap_ad
- testmap_arena
- testmap_ctf
- testmap_koth
- testmap_pl
- Misc
- Pressing B now opens the shop
- Pressing Numbers on the Class Selection Screen would result in that class being chosen
- Selecting a class won’t lag spike anymore
- Showing Friends in the leaderboard will not cause memory leaks
- Mini ammo dropped from dead buildings no longer go through the world
- Buildings destroy now play through the dead ammo so it doesn't awkwardly stop when the building dies
- Resupply cabinets don't have a global cooldown, it has a cooldown per player instead
- Destroying Sappers now shows in the killfeed
- Doubled Mechanic's self knockback from sentries (except from rockets)
- Rejuvenator blast jumps should work now with the mercy kill
- Airblasting uses the same hit detection method for both players and projectiles
- Minigun's 2 second timer of damage rampup starts at the start of windup animation instead of the end
- Removed crits and mini-crits while shield charging (except the Ragin’ Bull)
- Removed resistances on the ragin' bull and added the ability to mini-crit and crit while charging for it
- Weapon Changes
- Arsonist
- SM2
- Removed
- Lantern Lighter
- Removed
- SM2
- Mechanic
- Moving Man
- Removed
- However, The Mechanic no longer has a speed penalty when hauling buildings
- Moving Man
- Marksman
- Efficient Eliminator
- +25% charge rate
- No move speed penalty while aiming
- Lose scope on full charge
- 50% zoom reduction
- Damage starts at zero when charging
- Efficient Eliminator
- Flanker
- Perceptionist
- 100% minicrits from behind
- -10% less pellets
- 20% slower reload speed
- Mule Mauler
- Is now a stock reskin
- Atomizer
- Grants Triple Jump while fully deployed
- This weapon deploys 25% faster
- 15% slower firing speed
- Triple Jump deals 10 self damage when used
- Conventional
- +25% clip size
- +20% faster firing speed
- -25% less accurate
- -20% damage penalty
- Perceptionist
- Trooper
- Aerial Bomber
- +60% faster projectile speed while blast jumping
- +60% faster firing speed while blast jumping
- Clip size increased on kill (up to +2)
- -30% max reserve ammo
- -30% explosion radius
- Katana
- Gain 50% of base health on kill which overheals
- On Hit: Instantly kill enemies who are also wielding this weapon
- Honorbound: Once drawn sheathing deals 50 damage to yourself unless it kills
- Aerial Bomber
- Annihilator
- Bikini Bomber
- Removed
- Shock & Awe
- Deals mini-crits while the wielder is blast jumping
- No self damage
- Sticky Jumping
- Takes less damage
- Bikini Bomber
- Brute
- First Responder
- On hit: +2 health
- -20% damage penalty
- -70% less healing from healers
- 50% slower recharge rate for all rechargeable weapons
- Eviction Notice
- +40% faster firing speed
- On Kill: Gain a speed boost
- This weapon deploys 60% faster
- -20% damage penalty
- First Responder
- Arsonist
June 22, 2021[]
- Changed the age requirement to join from 30 to 3.
- Fixed A/D from breaking randomly.
June 19, 2021[]
Note: Removed Herobrine appeared on the patch note as a joke.
- Fixed projectiles from breaking.
- Fixed leaderboard from breaking.
- Updated localization files.
June 18, 2021[]
- Fixed bugs related to:
- Leaderboard
- Voting screen
- Overtime
- Optimizations
June 16, 2021 (#2)[]
- Banners should be fixed.
June 16, 2021[]
- Added new Brute taunts.
- Added new animations for when using the banners.
- Reduced sentry knockback by 62.5%.
June 15, 2021 (#3)[]
- Fixed unboxing crates.
- Fixed Disguise Kit from breaking.
- Fixed voting screen staying on screen even if it ended.
June 15, 2021 (#2)[]
- Fixed RED Agents from flicking their watches.
- Fixed ragdolls from showing their names due to the join lag fix.
- Optimized the Shock and Awe so it wouldn't use a lot of network traffic upon explosion.
June 15, 2021[]
Engine has been upgraded to v1.1, The engine now uses less resources and has better performance
- Doublefort Desk spawns have been moved down to the table after the gold bars are destroyed.
- Contributors now use for their icon.
- An icon on both leaderboards for friends.
- Assist on a kill of the Pirate Captain now give the Pirate Plunderer and the Lad's Lid.
- Miscellaneous adjustments to the menu and store guis.
- Added 1 new achievement.
- Chat has a .5 chat delay.
- Fixed Cow Mangler 5000 not using entire clip for alt-fire.
- Join spikes should be patched allegedly.
June 13, 2021 (#2)[]
- HUD shouldn't go out of bounds.
June 13, 2021[]
- Inventory and shop uses arrows instead of scrolling, this will make the game less laggy as a result.
- Now there is a button to unequip when selecting the cosmetic button, but the old way of unequipping (clicking the same hat) is still there.
- Client performance should be increased by 15%.
June 12, 2021 (#6)[]
- Fixed the scoreboards overflowing.
- Fixed FOV not updating.
- Fixed inventory not sorting items by type.
June 12, 2021 (#5)[]
- Fixed players with no achievements not being able to earn achievements.
June 12, 2021 (#4)[]
- VSB rounds are now longer and take longer to activate the control point.
- Control points also take longer to capture.
- Pirate Bay is now 1 in 4 chance.
- Fixed both scoreboards going out of the board with players if more than 12.
June 12, 2021 (#3)[]
- XBOX users should be able to vote now.
June 12, 2021 (#2)[]
- Fixed more lag related stuff.
- XBOX users should be able to exist.
June 12, 2021[]
- The achievements option is now functional.
- Fixed arena UI not working.
- XBOX users should be able to select classes now.
June 11, 2021 (Summer Fun Update)[]

- New UI
- Complete rehaul to all menus and the HUD elements.
- A new map voting screen has been added.
- New map loading screen containing tips and map creators.
- A new system of earning achievements has been added.
- Includes a completely new achievements menu.
- Shows all achievements and marks your earned ones.
- Includes "Legacy Achievements"; TC2's current Roblox badges.
- Includes 19 completely new achievements.
- Includes a completely new achievements menu.
- A new crate has been added to the store.
- With 8 cosmetics from the workshop.
- New renders for characters and bosses.
- Several new sound effects and music tracks have been added.
- Added a update log in-game.
- Music Tracks
- Overtime
- Voting Screen
- Win & Loss themes
- Sound Effects
- All mediguns
- Six-point shuriken
- Biker's Blitz
- Killstreak
- Music Tracks
- Completely new overtime system for payload maps
- Major lag fixes and ping improvements
- New voice lines for the following classes:
- Flanker, Trooper, Arsonist, Brute, Doctor, Marksman, and Agent
- Payload captures show up in the killfeed
- Crosshairs no longer show up while spectating
- Well's trains are now functional
- Arena control points are now fully functional
- New health and ammo pickup models
- Some miscellaneous new UI graphics
- Weapon Changes
- Flanker
- Shortstop
- +40% faster firing speed
- 40% more accurate
- On Kill: 50% refill for all meters
- -33% clip size
- -30% less rampup
- -20% damage penalty
- Banned from Vs. Bosses
- The Specialist
- +15% faster firing speed
- +15% Clip Size
- +1 capture rate on wearer
- -15% damage penalty
- -15% max reserve ammo
- -25% more knockback vulnerability
- Perceptionist
- 100% mini-crits from behind
- +50% more damage rampup
- -10% less pellets
- -20% slower reload speed
- Lupara
- Increased self-knockback by 50%
- Brooklyn Basher
- No bleed on self
- 20% damage bonus
- Full damage dealt to self
- Candy Cane
- Removed overheal penalty
- On death: drop a small health kit
- Soda Popper
- Increased damage to charge to 400 from 200
- All melees
- Health crit bonus reduced to 25%
- Shortstop
- Flanker
May 6, 2021[]
- Added a new version of cp_orange:
- Point cap times have been adjusted:
- 1st/5th - 8 -> 10
- 2nd/4th - 12 -> 16
- 3rd (Mid) - 16 -> 20
- Fixed a second-to-spawn sniper sightline; the defending team is now given two (safer) routes to attack from.
- Added some fences near mid in order to fix a few dumb, smaller sightlines. (THIS MAY BE REVERTED)
- Moved the health/ammo found near 2nd closer to mid, as they wereway too close to the point. (They're now found here: https://cdn.discordapp.com/attachments/774933859174449152/838360295675527208/unknown.png).
- The ammo pack found inside of the tower has been moved down a grade (medium -> small).
- Map now incorporates nobuilds.
- You are no longer able to build on the top floor of the tower.
- ALL permissions to build ontop of crates have been revoked.
- Point cap times have been adjusted:
- Fixed a bug regarding non-existing unusuals while spawning.
- A small fix for spawning.
May 1, 2021 (#2)[]
- Enabled chat announcements.
May 1, 2021 (#1)[]
- Fixed Inventory sorting showing invisible item when it doesn't exist.
- Fixed crates in inventory breaking.
- Disguise kit, Sapper, Classic no longer show while cloaked.
- Killstreak HUD now resets to 0 when game ends.
- Stock Flamethrower animations are functional.
- Adjusted the look of the antler branches on marksman.
- Shop ignores "The" and "A" when sorting.
- When activating the Parabomber, your velocity gets instantly reduced to 20 studs per second.
- Afterburn effect gives 1 second of 50% healing effect reduction.
- Pressing the backwards key doesn't get rid of Blast Jumping crits anymore.
- Added new sounds for:
- Panic Attack
- Minigun
- Tomislav
- Double-Trouble's reload sound plays for all Rocket Launchers.
- Added new models for:
- Weapon Changes
- Trooper
- Crowbar
- +50% fire damage resistance on wearer
- -50% reduction in push force taken from damage and airblasts
- Tunnel Rat
- +40% faster firing speed
- On Hit: Bleed for 3 seconds
- +60% faster deploying speed
- -40% damage penalty
- Mantreads
- +20 faster reload time on wearer
- Wearer never takes fall damage
- -100% reduction in airblast vulnerability
- Crowbar
- Annihilator
- Katana
- Gain 50% of base health on kill which overheals
- On Hit: Instantly kill enemies who are also wielding this weapon
- +50% damage vulnerability on wearer
- Shock and Awe
- Deals mini-crits while the wielder is blast jumping
- Mini-crits whenever it normally crits
- 50% more knockback vulnerability
- -46% damage penalty
- Katana
- Trooper
April 29, 2021[]
- Fixed an issue where the unusual is visible when disguised as an Agent.
April 28, 2021 (CTE)[]
- Fixed inventory and crates with some more optimizations.
April 24, 2021 (#2)[]
- A new version of cp_orange was added.
- Killstreaks now ignore dead-ringer when equipped.
- Issues with the Payload Capture changes have been fixed.
- Trooper
- Market Gardener
- Deals crits while the wielder is rocket jumping
- This weapon holsters 25% slower
- 50% more knockback vulnerability
- -40% damage penalty
- Market Gardener
- Flanker
- Sandman
- Changed the Icon
- Shortstop
- +40% faster firing speed
- +100% damage bonus
- 40% more accurate
- +25 max health on wearer
- 25% more knockback vulnerability
- +20% bullet damage vulnerability on wearer (Marksmans can do the same damage as if this were stock)
- -33% clip size
- -60% bullets per shot
- -33% less rampup
- Sandman
- Doctor
- Dairy Douser
- On Hit: Apply Mad Milk for 3 seconds
- 20% slower reload time
- -100% heal penalty
- Dairy Douser
- Trooper
April 24, 2021 (#1)[]
- KS hud now updates correctly.
April 24, 2021[]
- Removed damage bonus on the Iron Force.
- Reduced projectile speed bonus on the Iron Force from 60% to 15%.
- Reduced knockback vulnerability on the Market Gardener from 100% to 50%.
- Killstreak now is included in UI, and has a sound when you're on a streak.
- Killstreak indicator is shown to other players on the leaderboard.
- Fixed a few arsonist related bugs.
- Doctor bubbles don't show if you're not a medic.
- Agents can now call for medic and the enemy team medic can see that.
- A slight tweak to the streak HUD's position.
- Console indicator now has an emoji on the side of your name instead of a imagelabel.
April 23, 2021 (#3)[]
- Fixed bug where airblasting occasionally breaks when pressing right click.
- Fixed a bug where Class Selection Screen doesn't work for some reason?.
- Fixed other misc errors should hopefully minimize the amount of future errors.
April 23, 2021 (#2)[]
- Fixed Killstreak system not resetting after game is over.
- A few errors have been fixed.
- Updated Localization Files.
April 23, 2021 (#1)[]
- Weapon Changes
- Multi-Class
- Conventional
- 50% more accurate
- +33% damage bonus
- -25% clip size
- 33% slower firing speed
- Conventional
- Flanker
- Shortstop
- +40% faster firing speed
- +100% damage bonus
- 40% more accurate
- +25 max health on wearer
- 25% more knockback vulnerability
- -33% clip size
- -60% bullets per shot
- -33% less rampup
- The Specialist
- +30% faster firing speed
- +16% clip size
- +1 capture rate on wearer
- -33% damage penalty
- -13% max reserve ammo
- 25% more knockback vulnerability
- Baby Face's Blaster
- On Hit: Builds Boost
- Run speed increased with Boost
- 40% more accurate
- 20% slower move speed on wearer
- -30% damage penalty
- Boost reduced when hit
- Mule Mauler 600
- Does not require ammo
- Attacks pierce damage resistance effects and bonuses
- Deals only 20% damage to buildings
- -20% damage penalty
- Is now single-pellet hitscan instead of projectile
- Holy Mackerel
- Now has jigglebones
- Shortstop
- Trooper
- Friendly Fire Foiler
- No knockback taken from damage and airblasts
- +30% faster reload time on secondaries
- Torpedo Tube
- Applies damage penalty only against players
- Mantreads
- 50% slower falling speed
- Deals 300% more stomping damage
- -30% reduction in self knockback taken
- Equalizer
- Removed healing penalties
- Added 25% slower firing speed
- Added On Miss: Hit yourself
- Market Gardener
- Deals crits while the wielder is rocket jumping
- This weapon holsters 100% slower
- 100% more knockback vulnerability
- -50 max health on wearer
- Friendly Fire Foiler
- Mechanic
- Einsteinium
- Does not require ammo
- On Hit: Reduces healing from all sources received
- Deals only 20% damage to buildings
- -20% damage penalty
- Healing effect is reduced over distance and duration is increased over distance
- Is now single-pellet hitscan instead of projectile
- Widowmaker
- Added +50% more rampup
- Added 20% slower firings peed
- Einsteinium
- Marksman
- Poacher's Pride
- Reduced base damage to 40
- Removed crit damage penalty
- Now has damage rampup and falloff
- Huntsman
- Does not use projectile hitboxes of players anymore
- Arrows begin to lose accuracy after charging for more than two seconds
- Poacher's Pride
- Multi-Class
- Changes
- Fall damage is now based on velocity instead of height fallen
- Increased blast jump self damage for stickies by 60% (45 to 72)
- Annihilator takes 25% less self damage from his own explosives
- Additions
- Added taunts for all of Trooper's weapons
- Added gestures for the following voice commands:
- Help
- Battle Cry
- Cheers
- Doctor
- Thanks
- Go Go Go
- Added humiliation/stunned animation
- Added a new map, Bagel
- Added new models for the following weapons:
- Atomizer
- Soulsucker (renamed to The Black Death)
- Spartan Savior
- Celtic Clusterer
- Sun on a Stick (renamed to Grill Scout)
- Bloxy Cola
- Witches Brew
- Flamethrower
- Six Point Shuriken
- Sapper/Disguise Kit
- Bloxaide
- The Original
- The G-Bomb
- Block-17
- Added the mini scoreboard
- Added class portraits
- Teleporters have the new effects
- Disguising and Undisguising now has the disguise agent character pop out
- Added additional lines for doctor
- Added maps tr_bluescreen & cp_orange, VIP server exclusive maps
- Added a rehaul to koth_orange, VIP server exclusive
- Fixed VIP menu's gametype changing not working
- Vs. Bosses will now convert maps into Arena and remove health cabinets
- Dam's large doors now open on round end
- Updated koth_rooftop to have an extended spawnroom and a new intro
- Added new achievement particles
- Improved the Jungle Helmet's look
- Added a new game loading background
- Added server location in the top right
- Many map functions and badges now have better functionality
- The following items have received new sounds:
- Mule Mauler 600
- The Original
- All Shields (charging)
- First Responder
- Gutbuster
- Eureka Effect (teleport)
- G-Bomb (now has the old Original sound)
- Dairy Douser doesn't have the same jar-break sound as mad milk anymore (it wont destroy your ears anymore)
- M249 (reload)
- Shotgun Cannon (lever pumps)
- All Grenade Launchers (reload)
- Something related to the victory theme
March 30, 2021[]
- Weapon Changes
- Brute
- Special-Ops Sushi
- Overheal does not decay for 20 seconds
- Eat to gain up to 100 health which can overheal
- Alt-fire: Share some Sushi with a friend (Medium Health Kit)
- Dire Donut (new secondary)
- +50% faster consumption time
- Eat to gain up to 100 health
- Alt-fire: Share a Donut with a friend (Small Health Kit)
- Special-Ops Sushi
- Brute
- Changes
- Doubled projectile speeds for Einsteinium and Mule Mauler 600
- Reduced all 100% more knockback vulnerabilities to 25% more
- Adjusted Lupara DB self knockback
- Sniper Rifles and Poacher's Pride don't deal knockback in Vs. Bosses
- Reduced all bosses' melee range by 34% Fixes
- Fixed infinite afterburn bug
- Fixed disable subtitles setting not working
- Fixed charge on kill attributes not working
- Patched weapon dropping exploit
March 29, 2021 (#2)[]
- Updated Localization Files
- Fixed homerun taunt having ridiculously long melee range
- Increased rocket jumping velocity by 20%
- Taking damage no longer gets rid of rocket jumping velocity
- Increased critical backstab angle from 90 degrees to 135 degrees
- Fixed trimping not working
March 29, 2021 (#1)[]
- Weapon Changes:
- Changes/Additions:
- Backstabs pierce resistances
- Mechanics take 50% self damage from their own sentries when wrangled
- Razorback prevents the Agent from switching weapons, attacking and cloaking for 2 seconds
- Backstabs don't launch ragdolls
- Reworked knockback system and gave everything their knockback values from TF2
- Brute has 50% knockback resistance against everything except sentry bullets
- Removed all existing conditions that make Annihilator lose their charge completely
- Annihilators will lose shield charge completely when enough knockback has been dealt (At least to the point where knockback slows them down to below 300 units)
- Lunchbox items now get bite marks in third person
- Chat broadcasts achievements
- Added new boss viewmodel hands
- When backstabbing, the knife does damage based on the angle the enemy was backstabbed in:
- When the enemy is backstabbed at 90-112.5 degrees, the knife does mini-crit and does extra damage based on a percent of the enemy's max health (it does more damage depending on how close you are to their back)
- When the enemy is backstabbed at 112.5-180 degrees, the knife does critical damage and instantly kills the enemy
- backstab angle is the angle starting from the front of the enemy player to their back which varies based on where the attacker is
- Also, the knife's raising animation will be based on how much backstab damage it will do
- Various improvements to melee detection excluding knives:
- The melee hit detection is now a cuboid extending out of the player's camera, it has a width of 36 hammer units ***The melee will hit the closest player who is within the player's camera view
- All melees had their melee range adjusted to match TF2's stats
- Melees don't delay anymore before they hit something
- Melees have a 0.25 second time window to hit players (it ignores hitting walls until the window is finished)
- Fixes:
- Fixed doing double self damage with hit yourself on miss weapons when switching weapons during a swing
- Fixed grenades not being able to hit anyone in point blank range
- Fixed Rejuvenator overheal bug
- Fixed not being able to disguise with the Your Eternal Reward on full cloak
- Fixed not being able to detonate Irish Guard stickies as intended
- Fixed damage direction not working with baseballs and baubles
- Fixed Flamethrowers not showing damage direction
- Fixed vote/mute players menu not working
- Fixed overtime on Payload ending the game when someone's pushing the cart on a resist track
- Fixed Eureka Effect teleporting you a bit too high on Teleporter exits
March 27, 2021[]
- Fixed Flamethrowers causing memory leaks
- Fixed Flamethrowers doing too much damage
March 26, 2021 (#5)[]
- The M134 speed boost bonus scales with distance and the wind up penalty, less speed when hit from further away
- Increased damage penalty from 20% to 30% on the M134
- Added 100% knockback vulnerability on the Overdrive
- Can only get up to +15% faster move speed on top of the +10% faster move speed with the Overdrive (same speed as Flanker)
- Fixed graphics quality not working with ragdolls
- Fixed frame rates making recharge rates faster or slower than normal
- Attempted another fix for frame drops by reducing memory usage of the game
- Capturing a point in 5cp does not reset time to 4 minutes anymore, it instead adds a minute to the timer which caps at 4 minutes
- Reduced resolution of class icons from 1024x1024 to 100x100 so that they take up less memory
- Fixed votekick and muting players not working
March 26, 2021 (#4)[]
- Crossbows heal 1.5x more hp instead of 3x more hp when the person it heals is out of battle for more than 10 seconds
- Crusader's Crossbow can heal up to 200 hp instead of 150
- Crusader's Crossbow can also damage up to 100 from 75
- Equalizer does up to 123.75 damage instead of 150
- -10% slower move speed with the Furious Flagxe while active
- Fixed leaderboard not updating when people die
- Fixed fov setting affecting scope fov
- Fixed Mediguns not having their proper crosshairs
- Weapons with long melee ranges equip within 0.9375 seconds instead of 0.75 seconds (the 50% slower equipping penalties were not working properly, normal equip time was 0.625 seconds not 0.5)
- Increased holster and deploy penalties on the Warrior's Spirit to 50% and reduced melee range on it from 25% to 12% *Dragon's Fury flames are much more visible
- Removed slower firing speed on the Axtinguisher and replaced it with on miss: hit yourself
- Removed move speed penalty on the Swift Stiletto
- Attempted a fix on frame drops
- Attempted a fix on infinite respawn time
March 26, 2021 (#3)[]
- All crossbows take 1.6 seconds to reload instead of 1.85 reload
- Penalties on crossbows are functional
- Removed slower reload time on the Crusader's Crossbow
- Funds should work now
- Boss servers should work now
- Attempted a fix on frame drops
March 26, 2021 (#2)[]
- Fixed Huntsman not getting headshots
- Fixed Doctors getting way too much speed from healing Flankers or Agents
- Reverted Agent's walkspeed increase and cloak reduction
March 26, 2021 (Fit with Fitten)[]
- New Weapons have been added:
- Multi-Class
- Furious Flagxe for Trooper/Annihilator
- This weapon has a large melee range and deploys and holsters slower
- +1 capture rate on wearer
- 10% bullet damage vulnerability on wearer
- Furious Flagxe for Trooper/Annihilator
- Flanker
- Mule Mauler 600 (primary)
- +60% faster firing speed
- Projectile cannot be deflected
- Does not require ammo
- -50% less falloff
- 50% clip size penalty
- Deals only 20% damage to buildings
- -60% less rampup
- Mule Mauler 600 (primary)
- Trooper
- Equalizer
- When weapon is active:
- +15% base damage bonus
- Damage increases as the user becomes injured
- -90% less healing from healers
- Equalizer
- Arsonist
- Escapist's Escapade
- When weapon is active:
- +15% faster move speed on wearer
- Gain a speed boost when you hit an enemy player
- -20% damage penalty
- 20% damage vulnerability on wearer
- 1000 Degree Axe
- When weapon is active:
- On Hit: Target is engulfed in flames for 10 seconds
- All afterburn damage is recovered as health
- -25% damage penalty
- Escapist's Escapade
- Annihilator
- Celtic Clusterer
- +1 grenade per shot
- +10% explosion radius
- -25% blast damage from blast jumps
- -35% damage penalty
- -75% clip size
- +2 degrees random projectile deviation
- 66% slower reload time
- -36% push force penalty
- Bikini Bomber
- Does not require ammo
- -25% clip size
- 30% slower reload time
- Celtic Clusterer
- Brute
- Regen Coil
- When weapon is active:
- +8 health regenerated per second on wearer
- -25% damage penalty
- -100% maximum overheal on wearer
- Warrior's Spirit
- When weapon is active:
- On Hit: Bleed for 3 seconds
- +10% damage bonus
- +25% longer melee range
- This weapon deploys 10% slower
- Regen Coil
- Doctor
- Mercy Kill
- Press ‘JUMP’ key in the air to extend wings and slow your descent
- +100% jump height bonus
- Full air movement control
- Mercy Kill
- Marksman
- Mischievous Machete
- Damage increases as the user becomes injured
- -25% damage penalty
- Mischievous Machete
- Multi-Class
- Rebalanced weapons
- Multi-Class
- Conventional
- No bullet spread
- No damage falloff
- No damage rampup
- -25% clip size
- Airborne Annihilator
- Mini-crits targets launched airborne by explosions
- 50% more accurate
- +15% faster firing speed
- 20% explosive damage vulnerability on wearer
- 20% more knockback vulnerability
- -15% damage penalty
- Parabomber
- +25% faster parachute move speed
- +25% more air control while deployed
- Press ‘JUMP’ key in the air to deploy
- Deployed Parachutes slow your descent
- Conventional
- Flanker
- The Perceptionist
- 100% mini-crits from behind
- +34% clip size bonus
- +20% more damage rampup
- -10% less pellets
- 20% less accurate
- 60% slower reload speed
- Lupara DB
- +50% faster firing speed
- Knockback on the target and shooter
- -66% clip size
- 20% less accurate
- This weapon reloads its entire clip at once
- Baby Face's Blaster
- On Hit: Builds Boost
- Run speed increased with Boost
- 20% more accurate
- -2% boost drained per second on wearer
- 20% slower move speed on wearer
- -15% damage penalty
- Boost reduced when hit
- Soda Popper
- +50% faster firing speed
- On Hit: Builds Hype
- -66% clip size
- No double jump
- When Hype is full, Alt-Fire to active Hype mode for multiple air jumps, +50% faster reload speed and full air control.
- This weapon reloads its entire clip at once
- Mad Milk
- Players heal 35% of the damage done to an enemy covered with milk
- Can be used to extinguish fires.
- Extinguishing teammates reduces cooldown by -50%
- This weapon deploys 15% slower
- Can debuff yourself when it does not extinguish
- Debuff duration is based on splash distance
- Bat
- Crits targets under 35% health
- Candy Cane
- On Kill: A small health pack is dropped
- Mini-crits targets under 35% health
- -100% maximum overheal on wearer
- Sandman
- Alt-Fire: Launches a ball that slows opponents
- -20% damage penalty
- The Perceptionist
- Trooper
- Aerial Bomber
- +60% faster firing speed while blast jumping
- +80% faster projectile speed while blast jumping
- Clip size increased on kill (up to +4)
- -60% max reserve ammo
- -30% explosion radius
- Wrecker's Yard
- Hold Fire to load up to three rockets
- Release Fire to unleash the barrage
- -20% explosion radius
- +2 degrees random projectile deviation
- Overloading the chamber will cause a misfire
- Friendly Fire Foiler
- +25 max health
- +25% faster move speed on wearer
- +1 capture rate on wearer
- 100% more knockback vulnerability
- Boonie Blaster
- (Compared to Revolver):
- +33% clip size
- 23% slower firing speed
- Fires one bullet per shot that does 40 base damage
- This weapon reloads its entire clip at once
- Tunnel Rat
- +40% faster firing speed
- On Hit: Bleed for 3 seconds
- -40% damage penalty
- Disciplinary Action
- This weapon has a ridiculously large melee range
- On Hit Teammate: Boosts both players’ speed for several seconds
- -25% damage penalty
- Maximum health is drained while item is active (to 150 hp)
- Aerial Bomber
- Arsonist
- Dragon's Fury
- Primary Fire: Launches a fast moving projectile that briefly ignites enemies
- Extinguishing teammates restores 20 health
- +50% faster firing speed on hit
- Deals 300% damage to burning players
- -50% slower firing speed on Alt-Fire
- Degreaser
- This weapon deploys 60% faster
- This weapon holsters 30% faster
- -75% afterburn damage penalty
- +25% airblast cost
- Fire Extinguisher
- On Hit Teammate: Remove debuffs on teammate
- Powerjack
- 50% of base health restored on kill
- 20% slower firing speed
- Homewrecker
- When weapon is active:
- Damage removes Sappers
- +100% damage vs buildings
- Attacks pierce damage resistance effects and bonuses
- -40% reduction in push force taken from damage
- -25% damage vs players
- Axtinguisher
- When weapon is active:
- Mini-crits and extinguishes burning targets
- Damage increases based on remaining afterburn duration
- Killing burning players grant a speed boost
- -25% damage penalty
- 33% slower firing speed
- This weapon holsters 75% slower
- Dragon's Fury
- Annihilator
- Caber
- Deals crits while the wielder is blast jumping
- This weapon holsters 40% slower
- 20% slower firing speed
- -46% damage penalty
- The first hit will cause an explosion which deals 30 damage
- Spartan Savior
- This weapon has a large melee range and deploys and holsters slower
- Melee hits refill 20% of your charge meter
- Ammo boxes collected give Charge
- 20% slower reload time on primary
- Equipping boots decreases charge gained from all sources by 40%
- Caber
- Brute
- Tomislav
- +20% faster spin up time
- 20% more accurate
- Silent Killer: No barrel spin sound
- -10% damage penalty
- -20% slower firing speed
- M134
- Gain a speed boost on hit
- -20% damage penalty
- Fists
- 25% faster weapon switch speed
- 20% faster reload time on shotguns
- Increased launch power on thrown lunchbox items
- Speed Coil
- (Reduced the drain for max HP to reach 150 instead of 100)
- When weapon is active
- +30% faster move speed on wearer
- This weapon holsters 50% slower
- Maximum health is drained while item is active
- Tomislav
- Mechanic
- Heavy Metal
- +100 max metal
- Heavy Metal
- Doctor
- Dairy Douser (Now a crossbow)
- On Hit: Apply Mad Milk for 3 seconds
- 20% slower reload time
- Overdrive (Now a pair of shoes)
- Movement speed increases based on SuperCharge percentage to a maximum of +25%
- +10% faster move speed on wearer
- Crusader’s Crossbow
- 15% slower reload time
- -75% max primary ammo on wearer
- -34% damage penalty
- -34% heal penalty
- Saw
- On Hit: Bleed for 4 seconds
- On Kill: A small health pack is dropped
- +50% health from packs on wearer
- Amputator
- When weapon is active:
- +4 health regenerated per second on wearer
- This weapon holsters 50% slower
- -20% damage penalty
- Taunt: Applies a healing effect to all nearby teammates and yourself
- Dairy Douser (Now a crossbow)
- Marksman
- Sour Shots
- +25% charge rate
- On Scoped Hit: Apply Lemonade for 2 to 8 seconds based on charge level.
- Headshots or fully charged shots cause an explosion of Lemonade
- Shots can extinguish teammates
- No crits on headshots
- Huntsman
- The longer you aim, the more damage and faster the arrow travels
- Projectile cannot be deflected
- Arrows lose their accuracy if the bow is drawn for more than 3 seconds
- While aiming: -33% move speed
- Mini-crits when not fully charged
- Shoots arrows instead of bullets
- Turtle Rock
- +25% fire damage resistance on wearer
- Immune to the effects of afterburn
- +10 max health on wearer
- Lemonade
- Coated enemies take mini-crits
- Can be used to extinguish fires
- Extinguishing teammates reduces cooldown by -50%
- This weapon deploys 15% slower
- Can debuff yourself when it does not extinguish
- Debuff duration is based on splash distance
- Sour Shots
- Agent
- Icicle
- When weapon is active:
- +50% fire damage resistance on wearer
- On Kill: Turns victim to ice
- 20% slower firing speed
- Swift Stiletto
- When weapon is active:
- +30% cloak on kill
- Gain a speed boost on kill
- 11% slower move speed on wearer
- 20% slower firing speed
- Icicle
- Multi-Class
- Additions
- New features have been added to TC2:
- Added new icons for hats
- Added new class designs
- Added new viewmodel arms
- Added alpha assortment crate
- Added healing done indicators
- Added search bar for the Shop
- Added taunts for the Flanker
- Added Arsonist’s new voice lines
- Added some of the early rehaul Mechanic’s voice lines back
- Added new win sound and new payload explosion sound
- Added a setting to disable decapitations
- Added a setting to change field of view
- Added a setting to disable subtitles
- Added functionality for payload carts to start moving back immediately on an upward slope
- Added new viewmodel animations for the following weapons:
- Homewrecker
- Improvised Innovator
- Powerjack
- Axtinguisher
- Added new models for the following weapons:
- Crusader’s Crossbow (To Arsenal’s Crossbow)
- Ludmila (now called the First Responder)
- Tribalman’s Shiv (now called the Bushcutter's Blade)
- Caber (now called the Shock and Awe)
- Eviction Notice
- Improvised Innovator
- Katana
- Wrap Assassin
- Candy Cane
- Elegant Blade
- Incendiary Cannon
- Slash n' Burn
- Buff Banner
- Battalion's Backup
- Concheror
- Eureka Effect
- Direct Hit
- Boxing Gloves
- Fists of Steel
- Lemonade
- ROBAR
- Turkey Leg
- Burger
- New features have been added to TC2:
- Changes
- Changes have been made to existing content:
- Doctor’s primary is now a crossbow
- Doctor’s stock weapon will be using previous crusader’s crossbow model
- Doctor can get healing points from overhealing
- Overheal healing rate is based on the combined mediguns’ actual healing rate instead of a constant 33 per second
- Healing is tripled with crossbows when the player is not damaged for 10 seconds
- Increased backstab angle from 135 degrees to 180 degrees
- Reduced agent’s cloak duration by 12%
- Increased back detection angle from 90 degrees to 135 degrees for the Perceptionist and the Backburner
- Increased agent’s walkspeed by 40 units (320 → 360)
- Increased roller splash damage for the Loose Cannon from 30 to 60
- Backstabs don’t say anything
- Changed firing interval of revolvers from 0.58 seconds to 0.51 seconds
- Flamethrowers’s base damage is reduced to 6.5 from 13 which also ramps up to 200% and falls off to 50%
- Flames get shot out every 0.03 seconds instead of 0.05 seconds
- Flamethrower’s ammo gets consumed every 0.08 seconds instead of 0.1 seconds
- Flamethrower’s rampup is based on how long the enemy has been hit by the flames instead of distance (Dragon’s Fury is excluded)
- Increased flamethrower spread by 17%
- Tweaked flamethrower particles
- Flames are in a circular spread
- Loose Cannon knockback works properly
- Shield charging momentum is factored while blast jumping
- Extinguishing teammates with Lemonade or Mad Milk heals 20 hp
- Tweaked baseball and bauble damage
- Blast jumping doesn’t lose its horizontal velocity over time anymore.
- Troopers use to lose 30% of their velocity over 10 seconds and Annihilators lost 70% of their velocity over 5 second
- Damage penalty applies to self damage from rocket jumps
- Teleporters and Dispenser build up at the same speed as Sentries
- Energy beams are lag compensated, the following weapons are affected
- Short Circuit
- Einsteinium
- Personal Death Ray
- Mule Mauler
- Brute can now switch weapons during minigun winding
- Minigun damage penalty and spread penalty linearly gets removed over spun up time
- Instead of the minigun damage just being constant falloff damage for the first 2 seconds of spun up time, the damage is overall reduced by 50% which gets linearly removed after the first 2 seconds of spun up time
- Removed halloween restrictions
- Arrows cannot be deflected and are lag compensated
- Increased overall spread by 14%
- Melee kills only say cheer lines every 3 melee kills
- Changes have been made to existing content:
- Vs. Bosses Changes
- Funds is not based on damage, it is based on score instead
- Banned Friendly Fire Foiler from Vs. Bosses
- Doctor’s SuperCharge on hit for melees has been reduced from 75 to 10
- Doctor’s uber on hit for syringe pistols has been reduced from 10 to 2
- Doctor’s uber on hit for crusader’s crossbow has been reduced from 20 to 5
- Brute no longer has a speed bonus for his miniguns wind up
- Brute no longer gets a speed boost on hit with his miniguns
- Improvements
- Lag spikes has been reduced significantly
- Rejuvenator ring effect is now very smoothly animated
- Rejuvenator blast jump angle is calculated better
- Killcam also zooms onto sentries when killed by a Mini-Sentry or a Wrangler
- Infinite ammo weapons show a meter in the bottom right corner where ammo is while equipped and not always displayed
- Airblast range is extended based on ping if the projectile is heading towards your direction
- Wrap Assassin and Sandman alt-fire plays stun sounds locally to the player who got a hit with them
- Fixes
- Fixed being able to jump way too high with the Lupara DB
- Fixed Torpedo Tube not being affected by splash damage reduction
- Fixed sentries being able to crit
- Fixed being lifted by very minor vertical knockback
- Fixed Gravity Coil not having full air control
- Fixed Axtinguisher not doing damage to buildings
- Fixed shop filters not working for multi-class items
- Fixed a bug where wins can occur multiple times in a single round
- Fixed the FPS/Ping Display from showing “FPS: 60, Ping: 150” upon joining
February 28, 2021 (#2)[]
- Weapon Changes:
- Flanker
- Shotgun Cannon
- Added a new model
- Baby Face's Blaster
- Takes 100 damage to fill meter completely instead of 200
- Shotgun Cannon
- Trooper
- Direct Hit
- Removed more self damage penalty
- Reduced hidden falloff damage bonus to stock (84 -> 59, don't know why it was this high)
- Torpedo Tube
- Deals up to +134% more damage based on distance travelled (41 damage ramps up to 96 within 71 studs)
- Increased damage penalty to 54%
- Direct Hit
- Arsonist
- Homewrecker
- Added a new model
- Homewrecker
- Flanker
- Misc Changes:
- An attempt was made to reduce lag spikes
February 28, 2021[]
- Weapon Changes:
- Bug Fixes:
- Fixed being able to pick up buildings when using secondary fire with wrangler and short circuit
February 27, 2021 (#3)[]
- Weapon Changes:
- Annihilator
- Iron Force
- Added +20% damage bonus against buildings
- Removed faster projectile speed bonus
- Iron Force
- Annihilator
- Bug Fixes:
- Fixed being able to switch off the Panic Attack while loading in shells
- Attempted another fix on the bug that gives you different loadouts not meant for your class
February 27, 2021 (#2)[]
- Weapon Changes:
- Multi-Class
- Panic Attack
- +15% faster fire rate
- 50% faster reload time
- This weapon deploys 50% faster
- Hold fire to load up to 4 shells
- Fire rate increases as health decreases
- Weapon spread increases as health decreases
- Panic Attack
- Flanker
- Bloxaide
- -50% clip size on primary weapon reduced to -25%
- Shotgun Cannon (new primary)
- Hold fire to load up to 3 shots
- Release fire to unleash shots
- +25% faster firing speed
- -50% clip size
- -10% damage penalty
- Bloxaide
- Trooper
- G-Bomb (new primary)
- +40% explosion radius
- +65% push force bonus
- -35% slower projectile speed
- Cannot fire another rocket until the last has exploded
- +65% damage to self from blast jumps
- -75% clip size
- Torpedo Tube (new primary)
- Projectiles accelerate up to +80% faster
- -15% damage penalty
- -20% slower firing speed
- G-Bomb (new primary)
- Mechanic
- Wrangler
- Removed reduced damage and repair stats
- Added no self damage from sentries
- Wrangler
- Marksman
- Model IV
- Removed lose charge while taking damage
- Increased damage bonus against buildings to 34%
- Model IV
- Multi-Class
- Bug Fixes:
- Fixed a bug where Wrecker's Yard fired 3 rockets upon spawning
- Fixed a bug where you could not inspect burst weapons
- Attempted a fix on the bug that gives you different loadouts not meant for your class
- Fixed being able to mini-crit enemies who haven't been launched airborne with the Direct Hit and Iron Force
February 27, 2021[]
- Main Changes:
- Explosives now push stickybombs away
- All "healing from Doctors" attributes on weapons changed to "less healing from healers" (includes dispensers and payload carts)
- Weapon Changes:
- Flanker
- Bloxaide
- Now heals 125 health
- Animation now takes 2.4 seconds
- All downsides replaced with;
- -50% clip size on primary weapon
- -75% health from healers on wearer
- Bloxy Cola
- Added +100% knockback vulnerability while effect is active
- Candy Cane
- All downsides replaced with;
- Added -20 max health on wearer
- Concealed Carry
- Removed heal on hit bonus
- Added no overheal decay
- Reduced damage penalty to -30%
- Restores 63 health on kill instead of 40
- Added no overheal from healers
- Handyman
- Removed building damage bonus
- All downsides replaced with;
- +25% explosive damage vulnerability on wearer
- Mad Milk
- Reduced debuff duration from 6 seconds from 8 seconds
- Bloxaide
- Brute
- Annihilator
- Bloody Bracer
- Removed explosive resistance on wearer
- Shield bash bleed effect reduced to 3 seconds
- Removed no shield bash direct damage penalty
- 15% bullet damage resistance on player
- Loose Cannon
- Removed projectile speed bonus
- Ultimatum
- Removed explosion radius bonus
- Increased debuff duration to 6 seconds
- Added no splash damage on direct hits
- Soulsucker
- Added 10% slower move speed on wearer
- Added 20% slower firing speed
- Bloody Bracer
- Marksman
- Flanker
- Bug Fixes:
- Fixed a bug where Brute could not equip several new items
- Equip menus do not ignore unusuals of the same hat
- Fixed a bug on Xbox where the loading would freeze
- Fixed a bug where the Loose Cannon could deal damage multiple times to buildings
- Fixed a bug where ammo drops would fall through the map
- Fixed a bug where players could have the loadout of other classes
February 26, 2021 (#3)[]
- Removed CTF from public map rotation temporarily
- Changed Baby Face's Blaster
- 1 point of damage taken causes 1% of boost to be lost
- Changed Eviction Notice
- Reduced damage penalty to -20% from -60%
- Removed On Hit: Gain a speed boost
- Added On Kill: Gain a +40% speed boost for 6 seconds
- Added +60% faster deploying speed
- Removed faster move speed while deployed
- Changed Friendly Fire Foiler
- Removed health bonus
- Removed overheal penalty
- Reduced explosive damage resistance to +20%
- Increased move speed bonus to +25%
- Added +1 capture rate on wearer
- Added 100% more knockback vulnerability
- Throwables (Lemonade and Mad Milk)
- Duration is based on splash distance (Same modifier as splash damage)
- Fixed Market Gardener and Caber not doing critical damage when blast jumping
- Fixed spawns on both versions of Yellowvalley spawning players upside down
- Fixed a daffy teleporter spot on Badwater which could get players stuck
- Fixed spawns on both versions of Yellowvalley spawning players upside down
- Fixed a daffy teleporter spot on Badwater which could get players stuck
February 26, 2021 (#2)[]
- Main Changes:
- Increased move speed penalty from hauling from -10% to -25%
- Weapon Changes:
- Mechanic
- Moving Man
- Removed construction hit speed boost increased by 40%
- Added buildings construct 40% faster
- Moving Man
- Mechanic
- Bug Fixes:
- Fixed Brute's weapons not showing up in the shop and loadout
February 26, 2021[]
- Main Changes:
- Buildings cannot be deployed when there is an object 8.5 studs in front of the mechanic
- Rocket damage penalties apply to non-blast jumping self damage
- The continue to game screen is now gone, the loading screen takes you to the team selection
- When selecting an item in your loadout, dupes are excluded in the selection
- Added healing gained indicator above the health bar
- Added physics for health packs and ammo packs that are dropped on death (might be unstable)
- Self damage from explosives does not stop Annihilator from charging
- Rejuvenator uber does not apply while carrying the intel and cannot cap points or the payload
- Removed points for teleports
- Carts roll back 77.5% slower
- Disguising resistance and cloaked resistance stacks with each other
- Weapon Changes:
- Mechanic
- Moving Man (new melee)
- No move speed penalty when hauling buildings
- Construction hit speed boost increased by 40%
- Buildings have +33% damage vulnerability
- Moving Man (new melee)
- Agent
- Silenced Pistol
- No bullet trails
- Removed more falloff penalty
- Increased damage penalty to 40%
- Silenced Pistol
- Mechanic
- Bug Fixes:
- Fixed spawns in both versions of Yellowvalley
- Fixed killcam on sentries not working
- Fixed eureka effect teleporting
- Patched exploits where you can equip a weapon that's not in your inventory or equipped in your loadout
February 25, 2021[]
- Main Changes:
- Added the option to change ID and volume for both hitsound and killsound
- Fixed -75% health from healers on wearer not working on the Improvised Innovator
- Brute's dropped food contributes to healing done shown in the leaderboard
- Removed getting a point from dropped food
- Player's camera direction changes based on the spawn point
- Adjusted projectile spawn offsets to be the same one as TF2
- Adjusted grenade and stickybomb initial vertical velocity to be the same on as TF2
- Mad Milk contributes to healing done shown in the leaderboard
- Concheror contributes to healing done shown in the leaderboard
- Changed the amount of healing done to get a point from 300 to 600
- Self-healing does not contribute to healing done shown in the leaderboard Weapon Changes
- Added ping when you press tab
- Added Arsenal-Like stats in the top-right
- Weapon Changes:
- Trooper
- Added the Original
- Rockets spawn from the middle
- Added the Original
- Trooper
February 24, 2021 (#2)[]
- Fixed filter not working for non-voice chat
February 24, 2021[]
- Added elevator music on koth_rooftop
- Reduced Market Gardener damage vulnerability from 25% to 20%
- Adjusted all class' voice volume to be as loud as each other
- Added Doctor's voice lines for the other voice commands
- All voice lines have subtitles which show up in the chat (Some subtitles might have punctuation errors or typos)
- Battle cry voice line plays when the round starts
- Increased distance of voices to 80 studs from 40 studs
- The voices' chat message only shows up when under 40 studs for non-teammates and 80 studs for teammates.
- Various bug fixes related to loadout, shop and backpack
- Changed color scheme of the menu and adjusted some elements of the UI
- Settings is now accessed in the menu where backpack and shop is accessed
- Added C to crouch setting
- Removed roblox's default chat scripts
- Settings now save
- Doctor now says he's fully charged when reaching full SuperCharge
- New Handyman model
- Increased class limit to 3 in Vs. Bosses for all classes except Flanker and Doctor
- Disabled voicelines while taunting
- Fixed finished off notifications not appearing in the killfeed, removed accidental blood and gore addition
- Increased the unboxing time to 5 seconds from 3
- Added unboxing sounds
- Chat now broadcasts what players in the server have unboxed
- VIP menu plays sounds when options are toggled
February 23, 2021[]
- Added all player-controlled voice commands (Z, X and C to access them)
- Rebound alternate crouch key to V
- Added new voicelines for Brute, Mechanic, Doctor and Annihilator.
- Added new kill lines.
- Silenced Pistol no longer shows damage indicators on enemies hit
- Changed Doctor's voice
- Decreased class limit on offensive classes to 2
- Added a con for Airborne Annihilator; -15% damage penalty
- Added a con for Friendly Fire Foiler; -100% maximum overheal on wearer
- Changed Prototype SM2
- Removed faster refire rate on airblast
- Reduced damage penalty from 50% to 25%
- Enforcer
- Added a new model
- Named changed to Block-17
- Taunt kills can not damage through walls
- Fixed push force stat changes not working on several weapons
- Fixed an issue where bounce pads could give infinite velocity to players
- Fixed an issue where Annihilator's placeholder incoming lines were reversed
February 22, 2021[]
- Added the Airborne Annihilator
- +15% faster firing speed
- +20% more knockback vulnerability
- Increased explosive damage vulnerability to 20% more
- Mini-crits targets launched airborne by explosion
- 50% more accurate
- 10% explosive damage vulnerability on wearer
- -10% damage penalty
- Shows the correct stored ammo on mechanic
- Increased Concealed Carry firing speed bonus from 10% to 20%
- Reduced damage penalty from -40% to -20%
- Knockback has more horizontal velocity than vertical velocity (hidden)
- Increased fire rate to 1 second from 0.8 seconds (hidden)
- No reload (no ammo in storage)
- Holds 12 rockets (hidden)
- Reduced self damage to 70, 36 while blast jumping
- Gunboats can now be used as an annihilator primary
- Einsteinium base damage is now 60, ramps up to 72 and falls off to 45
- Fixed vertical velocity not getting applied sometimes when doing pogos
- Recalculated how construction boosts are added up to match TF2's
- Knockback cap is now increased to 250 units from 150
- Added placeholder voices for Doctor and Annihilator
- Fixed an issue on Upward where players on Red could stay in their changing spawn
- Reduced Lupara DB knockback by 20%
- Added the Bloxaide
- On Drink: Restore 100 health
- 15% longer weapon switch
- -20% health from packs on wearer
- Added the Handyman
- When weapon is active: +30% sentry damage resistance
- +50% damage vs buildings
- Damage removes sappers
- -25% damage vs players
- Can now taunt kill
- Boonie Blaster
- 80% primary ammo on wearer changed to 20% slower reload time on primary
- Added the Incendiary Cannon
- Flames last up to 6 seconds instead of 10
- On Hit: Target is engulfed in flames
- Flames last up to 10 seconds based on damage dealt
- -40% damage penalty
- 25% slower projectile speed
- -25% explosion radius
- -25% push force penalty
- All grenade launchers
- All grenades have the same gravity
- Reduced initial vertical velocity by 25%
- All stickybomb launchers
- All stickybombs have the same gravity and initial velocity as grenades
- Reduced initial vertical velocity by 25%
- Reduced Caber charge time from 15 seconds to 10
- Noisy Cricket Accuracy bonus stat now works properly
- Reworked the Southern Hospitality
- On Hit: Bleed for 5 seconds
- 25% faster repair rate
- +100% damage vs buildings
- 25% slower firing speed
- Construction hit speed boost decreased by 25%
- All scoped rifles
- Changed stat for rifles that have damage penalty under distance to "Deals 20% less damage under 40 studs"
- Changed charged damage multiplier on scoped rifles to 3.33x on headshots
- Changed Model IV
- Removed move speed penalty while aiming
- Added lose charge when damage is taken (4% per 1 health)
- Server registration of airborne targets launched by explosions is now more consistent
- Server registration of jumping is more consistent (server won't give full damage if jumping during a blast jump explosion)
- Removed the scrapped weapon clarification from the Boonie Blaster, Friendly Fire Foiler and Tunnel Rat
- Fixed an issue where bounce pad sounds would play server-wide
- Prototype SM2 now correctly has a killicon
- All taunt consumption weapons will no longer be consumed until the animation is completed
- Fixed a weird delay with teleports
- Caber's explosive damage counts towards gunboats stat
- Caber does less self damage
- Flamethrowers work properly in infinite ammo mode
- VIP server menu's map list scales the scrolling bar properly
- Increased the cap on knockback to 300 studs per-second
February 21, 2021[]
- Added max time and lowered the time gained on cap for ctf maps
- Changed the walkable area underneath Defrost mid a good amount
- Badwater spawns change more accurately on captures
- Upward spawns change more accurately on captures
- Fixed an issue on Rooftop (VSB) where you could stand on one of the tall buildings
- Reworked the Specialist
- +30% damage bonus
- +66% clip size
- -20% bullets per shot
- 25% slower firing speed
- Changed the Sun on a Stick
- Removed hit yourself penalty
- Increased firing speed penalty to 60%
- Added On Hit Teammate: Remove debuffs on teammate
- Changed Super Sneakers
- Removed move speed penalty
- Removed stomp damage bonus
- Added +25% faster reload time to Soda Popper
- Fixed knockback not working on Lupara DB
- Reduced firing speed penalty on Perceptionist from 30% to 15%
- Hidden rampup/falloff changes on Shortstop are now shown
- Added 20% faster firing speed to Personal Death Ray
- Changed Mantreads
- Removed air control bonus
- Added -50% less fall damage taken
- Changed Gunboats
- Added -60% less fall damage taken
- Blast jumping damage plays damage absorbed sound effects
- Added the Friendly Fire Foiler
- +25% explosive damage resistance on wearer
- +25 max health on wearer
- +20% faster move speed on wearer
- No rocket launcher
- Added the Boonie Blaster (compared to revolver)
- +33% clip size
- 25% slower reload time
- -60% max primary ammo on wearer
- Added the Tunnel Rat
- +40% faster firing speed
- On Hit: Bleed for 3 seconds
- -50% damage penalty
- Added the Prototype SM2
- -75% airblast cost reduction
- +25% faster airblast refire time
- -50% damage penalty
- No afterburn
- Adjusted airblast knockback against enemy players
- All Shield charging gets interrupted when a single shot of at least 60 damage has been dealt
- Reverted All Grenade Launcher grenade arc's initial vertical velocity
- Reduced Bloody Bracer bleed from 10 seconds to 5 seconds
- Changed Loch-n-Load
- Has a new model and been renamed to Iron Force
- -50% clip size changed to -25% clip size
- -70% explosion radius changed to -50% explosion radius
- Removed self damage force penalty
- Removed mini-critting airborne targets
- Changed Ragin' Bull
- Removed charge cannot be cancelled penalty
- Removed charge impacts vs players do not stop charge
- Increased knockback bonus to +200%
- Added no turn control
- Squire Boots now grant movement speed bonus without requiring shield
- Sword
- Changed to Broken Sword
- Has the same stats as other stock melees (excluding Bat and Knife)
- Banned M134 in Vs. Bosses.
- Changed all Wrenches
- Changed building repair cost to 3:1 health:metal ratio from 2:1
- Reworked how building repair cost is calculated
- Changed all Buildings
- Buildings don't auto heal during construction when redeploying, instead they start at the health they previously had
- Buildings auto heal rate during construction is based on their max health
- Changed Noisy Cricket
- Removed firing speed penalty
- Removed mini-crit sentry targets
- Reduced metal on hit bonus to 40% from 50%
- New sounds for Bullet-stormer
- New sounds for Einsteinium
- New sounds for Frontier Justice
- The Wrangler shield properly affects repair rate only and not general metal supply to sentries
- All Scoped Rifles now deal 25% less damage under 35 studs
- Scoped move speed penalty reduction now works correctly on Razorback
- Changed Classic
- Removed scoped move speed penalty reduction
- Removed mini-crits unless fully charged
- Replaced bodyshot damage penalty with 12% damage penalty
- Replaced Urban Upriser bodyshot damage penalty with 12% damage penalty
- Added move speed on Model IV gets decreased by 90% while scoped in
- Replaced Skullbuster bodyshot damage penalty with 24% damage penalty
- Enforcer Viewmodel has mini-crit glow while disguised
- Doubled volume of cloaking/decloaking sounds
- Some killicons have been optimized for better memory usage
- The Viking Hat now keeps Brute's mullet
- Fixed being able to activate meter effects while respawning
- Annihilators cannot taunt while shield charging
- Adjusted Flanker's walkspeed from 390 units back to 400 units
- Adjusted Trooper's walkspeed from 255 units back to 240 units
- Adjusted Brute's walkspeed from 240 units back to 230 units
- Fixed a visual issue on the Shotgun's viewmodel
- Disabling class limits with the vip menu now shows the correct text
- Viewheights are correctly adjusted to the classes' respective heights
- Crit/Mini-crit particle effects don't show on disguised players
- Ludmila is banned in Vs. Bosses
- Changed text that said "Laser" on the ammo meter for weapons using infinite ammo to "Energy" if it's a primary and "Ray" if it's a secondary
- Frying Pan removed from the shop
February 19, 2021[]
- Changed sentry gun's attack interval (unwrangled,wrangled):
- Level 1: 1/3,1/6 -> 0.225,0.135
- Level 2 and 3: 1/6,1/12 -> 0.135,0.09
- Mini Sentry: 1/6,1/12 -> 0.18,0.09
- Sentries take 0.6 seconds (previously 1.4, 1.2 and 1 according to level 1, 2 and 3 respectively) to rotate 180 degrees (all levels), mini sentries take 4/9 seconds to rotate 180 degrees sentries will also shoot when they're within 10 degrees of the target
- Fixed sentries ignoring self damage to the Mechanic who built it when shooting at enemies
- Reduced chances of server lag affecting sentry's fire rate
- Optimized sentries (may reduce lag spikes)
- Fixed an issue where doors, cloaking and dynamic props creates memory leaks on the server (reduces lag spikes)
February 18, 2021[]
- Reduced the volume of all sounds by 50%
- The Administrator is now 100% louder
- Gravity now uses the correct hammer unit scaling (55.52 -> 50)
- Added back ambiance muffling
- Airblast replication has been greatly improved;
- You can now airblast stickies
- Detection has now been changed to a hemisphere of 180 degrees
- Airblasts push players more horizontally than vertically
- Airblast target velocity is factored in the airblast push
- Airblast horizontal velocity is based on the difference between player's positions
- Stickybomb replication is now improved;
- Stickybombs have rampup/falloff based on distance from the shooter when detonated under 5 seconds after the firing
- Stickybombs have constant base damage when they are detonated 5 seconds after the firing
- Grenade hit detection is greatly improved (all grenade launchers)
- Stomp detection is greatly improved
- Detonator, grenades, and stickybombs now explode from the client's point of view
- Stickybombs now bounce off spawn doors
- Sentry rockets & bullets now have rampup and falloff modifiers to their damage
- Adjusted the velocity of knockback for explosions
- Shield charging is now halted by explosives
- Added a new model for Brutal Marksman
- Added a new melee weapon for the Annihilator, the Golf Club
- All map skyboxes have no collision
- Reduced the price of the Arsenal and Classic crates to 160
- Changed the look of the following cosmetics;
- Improved the Wrap Assassin's bauble model & effects
- The Military Doctor now removes the doctor mirror accessory
- Added a guide on Badwater's Red spawn to help newer players figure the best way to leave
- Added some NoBuild on several maps to prevent building through setup doors
- Fixed an issue on Doublefort Desk where there was no map camera
- Fixed a clipping issue on the Doughboy
- Fixed an issue where stomps could teamkill
- Fixed an issue on Badwater where one of Red's spawnrooms did not have a spawnroom visualizer
- Fixed an issue on Dam where the intelligence would reset
- Fixed an issue on Rooftop (VSB) where there were invisible ramps near the midpoint
- Fixed an issue where the Tomislav's tracers would come from the ground
- Fixed an issue with the Dead Ringer where you could obtain infinite cloak
- Fixed an issue with the Enforcer where you could obtain infinite minicrits
- Fixed an issue where the Iron Bomber could not deal damage to the user
- Fixed an issue where Flankers can use the Bloxy Cola's invincibility after picking up the intelligence
- Fixed an issue where the vaporize kill effect sound was serverwide
- Fixed an issue where disguising and going invisible as a player with the Death Doctor or Gas Hazmask would show the hat
- Fixed an issue where sentries could deal damage to their owners' buildings
- An evil spirit has awoken.
- Adjusted the description for the following items:
- Banned the following items from Vs. Bosses;
- Perceptionist's 20% less pellets changed to 20% less accurate
- Changed Dragon's Fury
- 200% damage on burning enemies now functions correctly (and is more precise)
- Projectile is now 25% smaller
- Added an Axtinguisher con, 25% slower equip speed
- Tide Turner melee kill charge bonus lowered to 25% from 75%
- Gladiator's Guard charge rate bonus decreased from 33% to 17% (bonus was listed at 25% but was actually 33%)
- Added a Ludmila con; 25% slower fire rate
- Brass Biker damage bonus against players lowered from 25% to 15%
- M249 reload speed increased by 15%
- Huntsman now needs to be charged for 0.25 seconds to headshot
- Added an Ambassador con; 50% more falloff
- Removed Silenced Pistol rampup penalty
- Fixed a bug where round ends doesn't give funds, crits, reset dominations, etc sometimes
- Rolling and direct hit grenades have splash damage reduction based on distance (except on the person it detonated on in the case of direct hit grenades) *Direct hit grenades have no falloff and rampup on other people who were near the explosion (better crowd damage)
- Blast jumping distances were reduced
- Crouch jumping gives blast jumping velocity 30% increase instead of 10%
- Grenades have their base vertical velocity that's always added halved
- Changed Frying Pan's description and lowered its price by one Fund
February 10, 2021[]
- Fixed Brutal Marksman's rage not working
- Rebanned the Baby Face's Blaster in Vs. Bosses gamemode
- Melees excluding knives (since knives have no time before raycasting and 0 spread):
- Reduced time before melee raycasting from 0.25 seconds to 0.1 seconds
- Increased melee hitbox active window time from 0.1 seconds to 0.35 seconds
- The active hitbox of the melee isn't a straight line down the crosshair, it randomizes spread every frame during the time window so it has a higher chance to hit
February 8, 2021 (Executive Update)[]
- 7 maps added into rotation: Mach, Sawmill (CTF), Arctic, Defrost, Snoduct, Badwater, and Upward
- 7 new maps added to Vs. Bosses rotation: Coldvine, Military, Outdoors, Pineyard, Roadway, Rooftop, and Rust
- 6 maps have received overhauls: Gorge, Harvest, Harvest (VSB), Pineyard, Doublefort Desk, and Wholesale
- 4 new crates with 8 items each
- 2 new Brute items: The M249, the Ludmila
- 1 new Agent item: The Silenced Pistol
- 1 new Arsonist item: The Detonator
- 1 new all-class item: The Frying Pan
- 6 new VIP-server exclusive maps: Baseplate, The Underground War, Sword Fights on the Heights, Turbine, Rig, and Target
- Updated the models for the following weapons:
- 1 new Boss: Brutal Marksman
- Added a new payload cart model
- All map lighting has been updated to take advantage of new Roblox features
- All map names have been changed to list their respective gamemode
- Added building auto-levelling
- Added parts to most maps to prevent corpses from flying into oblivion
- Maps now use a better camera system
- Replaced the uniform lockers in all maps with more updated versions
- Adjusted spawnroom and nobuild features to function more efficiently
- Control point capture zones now detect players in a larger radius
- You can no longer capture any objectives when the round is over
- Reverted new player model hitboxes •Intelligence capture zones no longer block bullets
- Players can no longer take the Intelligence into their own spawnroom
- Updated most maps to have better resupply cabinet positioning
- Updated several maps to have more optimized props (most notably Frost)
- Health, ammo kits, and briefcases now have a simple animation
- Coroutine functions are converted to spawn functions for better memory
- Added voice commands for eating and throwing lunchbox items
- Added new sounds for most weapons
- Respawnroom visualizers no longer block any projectiles
- Respawnroom visualizers now have a new texture
- Changed blast jumping physics to a more mediated version; you will no longer bounce off walls
- Fixed a bug where shields do massive damage when charging near an enemy
- Added freecam for spectators
- Added time & crits gained on intelligence captures depending on the map
- Axtinguisher's crit sound is no longer played globally
- Air momentum now is reset when respawning
- All sounds have been optimized to reduce client memory significantly
- Adjusted backpack icons for the following items: Ammo Hog, Big Bad, Boxing Gloves, Broken Rank, Caber, Eviction Notice, Fists, Fists of Steel, Golden Wrench, Golden Frying Pan, Golden Knife, Gravity Coil, Grenade Launcher, Jungle Helmet, Knife, Market Gardener, Medigun, Prototype SM2, Rocket Jumper, Short Circuit, Six Point Shuriken, Sticky Jumper, Southern Hospitality, Spartan Savior, SUPER CABER, Tough Metal, and Wooden Sword
- Adjusted kill icons for the following items: Gravity Coil, Golden Frying Pan, Golden Knife, Knife, and Speed Coil
- Ending a game with the VIP menu now shows which player ended the game
- Fixed the VIP menu team limit command showing the wrong text
- VIP Menu selection options now have a larger scrolling menu
- Fixed a grammatical issue retaining to crate names
- Crates now have their own icons
- Crates will no longer grant unusual hats from other crates
- Updated the material on all hats
- Electrons unusual effect is more noticable
- Fixed texture issues retaining to the Brute's beard
- Weapon changes:
- Multi-class:
- Ammo Hog
- Now has a 25% faster equip speed
- Ammo Hog
- Trooper:
- Double Trouble
- Reduced the damage penalty from -50% to -35%
- Reduced the blast radius bonus from +33% to +10%
- Now has a 66% slower reload time
- Cow Mangler 5000
- Correctly lists its' 20% slower reload time (had said 20% slower firing speed before)
- Market Gardener
- Added a 20% damage vulnerability while active
- Mantreads
- Reduced the air control bonus from 33% to 20%
- Reduced the knockback resistance from -75% to -50%
- Reduced the airblast resistance from -75% to -50%
- Double Trouble
- Arsonist:
- Dragon's Fury
- 300% damage on burning players reduced to 200%
- Dragon's Fury
- Annihilator:
- Quickiebomb Launcher
- Reduced charging damage bonus from 35% to 15%
- Quickiebomb Launcher
- Brute:
- Maxine
- Correctly lists its' inability to collect ammo from dispensers while active
- No longer eats your ammo during setup time
- Maxine
- Marksman:
- Camper's Climber
- You can no longer carry the intelligence while this item is equipped
- Camper's Climber
- Agent:
- Enforcer
- 20% damage vulnerability while disguise now correctly takes effect
- Enforcer
- Multi-class:
- Vs. Bosses:
- You now press O instead of L to toggle your queue
- Health bar now shows the name of the boss
- Banned the Bloxy Cola
- Unbanned the Baby Face's Blaster
- Changed the projectile/melee hitboxes of players to be a big cylinder instead of a cube