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Upward is a map made for the Payload gamemode. It is centered around a mining facility on a mountainside. It has three checkpoints.
When GRN reaches the first checkpoint, the doors to the right of RED spawn will open. When GRN reaches the second checkpoint their spawn location will be changed to inside the second point cavern. It will also move the RED spawn all the way back to the last point. When GRN reaches the third checkpoint, their spawn changes to RED spawn when it was the first checkpoint, and the door in RED’s last spawn on the right leading to the third checkpoint will close.
On this map, the time until the round ends initially is 5 minutes and 30 seconds. If the GRN team manages to reach the first checkpoint, 2 minutes are added to timer. If it's the second checkpoint, 3 minutes are added to the timer. If it's the third checkpoint, 4 minutes are added to the timer.
Tips[]
For general tips, see Payload § Tips.
- There is a section of the map where GRN has to push the Payload cart up a wooden platform, which is extremely close to the edge. As RED, you can use weapons that inflict tons of knockback, such as the G-Bomb or the Lupara DB, to easily push players off the map.
- As a Marksman the first point and third point has large sightlines making it great for sniping.
- A Brute can be very effective inside the second point cavern since the enemy cannot see you until they are in your line of sight. This can also apply to Annihilator with his sticky traps.
- Mechanic for defense on last can be very effective due to the enemy needing to pass through one of your sightlines to push the cart.
- The hill on second point is very important to hold and is often where most of the fighting occurs.
- As a Brute, hide behind the rocks on the second point hill, as this will cover up some of your hit box. You can also crouch on certain parts to make yourself even more covered while still firing at enemies.
- The Sticky Jumper is very effective on this map due to the large area to jump in.
- However, it's effectiveness drops drastically on the last point, although it could still be considered on GRN if your team doesn't have a Mechanic.
- This map has many flank routes, utilize them as Flanker to get key kills.
- Near the GRN spawn room there's a lot of rocks. As an Agent, GRN or RED, you can hide behind these to cloak.
Update History[]
February 8, 2021 (Executive Update)
- Added Upward.