Game Changes
Class Changes[]
Class | Slot | Type | Change | reasoning | |
---|---|---|---|---|---|
Flanker | |||||
Trooper | |||||
Arsonist | class | Touchstone | Health Icon Replaced with a Charge Symbol | Touchstone | |
QOLC | Burning Teammates that call for medic will have a extinguish icon above them seen by the arsonist | QOLC | OFFICALLY ADDED TO THE GAME | ||
Melee | buff | Added +15% Faster Deploy speed to the Fire Extinguisher | |||
Annihilator | Class | Content | Audio Que Play's when stickybombs are fully settled or have been moved | some information that could help when playing annihilaator | |
Brute | |||||
Mechanic | class | can now see where they're buildings are | Self explanaatory | ||
Doctor | |||||
Marksman | |||||
Agent | PDA | Fix | Change Team disguise switch from T to R | change so it doesn't interfere with Default Push to Talk Voice Chat | |
Global/other | scoreboard | Added Class icons for differnt loadouts | its better to know what my team is when i check then having to go find them | ||
Voicelines | communication | typing or using voice cmds to call out a spy now have "spy" in a bright purplish pink text |
Flanker[]
Slot | Weapon | Type of Change | change | Reasoning | |
---|---|---|---|---|---|
Primary | |||||
Secondary | |||||
Melee | Grill Scout | Increased Health gained from Extinguishes from +20 to +30
Downside pending |
|||
Sandman | change | baseballs no longer give points under 90 studs | point farming | ||
Wrap Assassin |
Trooper[]
Slot | Weapon | Type of Change | change | Reasoning | |
---|---|---|---|---|---|
Primary | Aerial Bomber | ||||
Black Box | |||||
Old Direct hit | Nerf | ||||
Current Direct hit | Slight Buff | ||||
FFF | Buff | added
|
|||
Secondary | Reserve Shooter | ||||
Boonie Blaster | Buff | Increased Damage by 4 | lets you kill light classes in 2 shots letting it actually compete with stock shotgun | ||
Personal Death Ray | |||||
Melee | Tunnel Rat | content | added Backstab Taunt kill | content |
Arsonist[]
Slot | Weapon | Type of Change | change | Reasoning | |
---|---|---|---|---|---|
Primary | Interceptor | Nerf | -40% ammo 120 max
+100% Airblast Cost 40 decreased Afterburn Duration by 50% |
Too Much of a Direct Upgrade | |
Phlogistinator | |||||
Secondary | |||||
Melee |
Annihilator[]
Slot | Weapon | Type of Change | change | Reasoning | |
---|---|---|---|---|---|
Primary | M1 Garandier | Buff | added 20% Increased Blast Damage | Stock but bad | |
Celtic Cluster | Readded | Hardly anybody uses the Double Trouble But We kept that slop | |||
Loose Cannon | Nerf | ||||
Ultimatum | |||||
Celtic Ultimatum | Expiremental | Celtic Cluster and Ultimatum merged | |||
Secondary | Quickie Bomb Launcher | ||||
All Shields | Content | Added Shield Bash Animations | Content | ||
Bloody Bracer | Buff | on shield bash applies milk and bleed for 3 seconds | there's little to no reward to incentivizes the shield bash.
and it helps the bloody bracer stand out a bit more against the other shields. |
||
Chargin Targe | Nerf | added +25% knockback vulnerability | |||
Tide Turner | Nerf | ||||
Melee |
Brute[]
Slot | Weapon | Type of Change | change | Reasoning | |
---|---|---|---|---|---|
Primary | Bikers Blitz | Content | Added Taunt Where the Brute Gets on his Motorcycle | Content | |
Secondary | Dire Donut | ||||
ROBAR | |||||
Melee |
Mechanic[]
Slot | Weapon | Type of Change | change | Reasoning | |
---|---|---|---|---|---|
Primary | Einsteinium | ||||
Secondary | Wrangler | ||||
Melee | Eureka Effect | ||||
Gunslinder |
|
||||
Building | Mini-sentry | increased Health by 5 |
Doctor[]
Slot | Weapon | Type of Change | change | Reasoning | |
---|---|---|---|---|---|
Primary | |||||
Secondary | |||||
Melee |
Marksman[]
Slot | Weapon | Type of Change | change | Reasoning | |
---|---|---|---|---|---|
Primary | Sour Shot | Content | added Birmingham Blaster as reskin | content | |
Secondary | all Marksman Backpacks | Nerf | -100% Max Overheal | Same Reasons for the razorbacks Overheal Penalty | |
Melee | Campers Climber | -50% Max Overheal |
Agent[]
Slot | Weapon | Type of Change | change | Reasoning | |
---|---|---|---|---|---|
Primary | Block-17 | Rework maybe | |||
Cloak Revolver | Rename | renamed cloak revolver to
"Lo Straniero" |
saw this in rehans changes and i liked it | ||
QuickDraw | Nerf | added on meter activation marked for death | i saw this mentioned somewhere on tc2 central think by Krystal
it might need testing but it works for the time being |
||
Silenced Pistol | Buff | Added
+20% Faster Holster and Deploy Speed Kills Do not Appear In Kill Feed |
|||
Secondary | Radius Scanner | Buff | on Kill meter fills by 24% [-6s/25]
now also marks buildings |
Make more Viable | |
Slow Burn | Buff | Slow Burn Drains Ammo and charge on Sapped Buildings | |||
Spy Camera | Nerf |
|
|||
Melee | Icicle | ||||
Kunai |
Multi Class[]
Slot | Weapon | Type of Change | change | Reasoning | |
---|---|---|---|---|---|
Secondary-Trooper, Arsonist, Brute
Primary-Mechanic |
Family Bussiness | Expiremental Buff | |||
Secondary-Trooper, Arsonist, Brute
Primary-Mechanic |
Rework | ||||
Secondary-Trooper, Arsonist, Brute
Primary-Mechanic |
Bullet Stormer | ||||
Secondary-Trooper, Arsonist, Brute
Primary-Mechanic |
Crankinstien | Probably might make a reskin |
Gamemodes[]
Gamemode | Change | Reasoning | |
---|---|---|---|
Arena | |||
attack defense | |||
CTF | Lowered Cap from 3-2 | as it is 2 flag captures are the average a team gets before just stalling out the clock | |
Control Points | |||
Koth | Added a 1m 15s Timer after the Point is Activated if it is Not captured in this time the Game AutoStalemates | to prevent games from going on forever | |
Payload | |||
Player Destruction | |||
Team DeathMatch | Agent backstabs count as 2 kills towards the objective | agent is arguably the weakest class in TDM and being as she lost access to the dead ringer a unlock that makes her more aggressive and increases her survivability she is a rather secluded class this small buff makes it so the class is slightly more favored and impactful |
New additions[]
- 3CP_2 Fort
- VSB_Hunted
- Arena_HydroValley
- 5CP_Labor_PF2
- Koth_Crossover_PF2
- CTF_Turtler_F1
- CTF Rooftops
New Weapons[]
Class | Slot/Class | Name | STATS | Side note | status | Creator |
---|---|---|---|---|---|---|
Flanker | smoke | |||||
Trooper | Secondary | Grenade | ||||
Arsonist | Secondary | |||||
Melee | Spatchula | crits airborne targets
on hit: Send Enemies Upward This weapon deploys and holsters 25% Faster 50% more knockback vulnerability 15% damage penalty -20% firing speed |
Unfinished | |||
Annihilator | Primary | Motar Menace |
|
|
Mostly Finished Needs a Testing | |
Melee | When weapon is active:
This weapon has a Short melee range and deploys and holsters Faster +20% Faster Move Speed -15% Damage Penalty |
Unfinished | ||||
Brute | Primary | Veronica | +20 Knockback
-25% Max Ammo Regenerates ammo +20% Accuracy |
Unfinished | ||
Mechanic | ||||||
Doctor | ||||||
Marksman | Melee | baton rouge |
|
Mostly Finished | ||
Agent | Melee | Michevious murder | Reskin of YER | |||
Multi | secondary Flanker Mechanic |
|
Unfinished |