Typical Colors 2 Wiki

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Typical Colors 2 Wiki

Game Changes

Class Changes[]

Class Slot Type Change reasoning
Flanker
Trooper
Arsonist class Touchstone Health Icon Replaced with a Charge Symbol Touchstone
QOLC Burning Teammates that call for medic will have a extinguish icon above them seen by the arsonist QOLC OFFICALLY ADDED TO THE GAME
Melee buff Added +15% Faster Deploy speed to the Fire Extinguisher
Annihilator Class Content Audio Que Play's when stickybombs are fully settled or have been moved some information that could help when playing annihilaator
Brute
Mechanic class can now see where they're buildings are Self explanaatory
Doctor
Marksman
Agent PDA Fix Change Team disguise switch from T to R change so it doesn't interfere with Default Push to Talk Voice Chat
Global/other scoreboard Added Class icons for differnt loadouts its better to know what my team is when i check then having to go find them
Voicelines communication typing or using voice cmds to call out a spy now have "spy" in a bright purplish pink text

Flanker[]

Slot Weapon Type of Change change Reasoning
Primary
Secondary
Melee Grill Scout Increased Health gained from Extinguishes from +20 to +30

Downside pending

Sandman change baseballs no longer give points under 90 studs point farming
Wrap Assassin

Trooper[]

Slot Weapon Type of Change change Reasoning
Primary Aerial Bomber
Black Box
Old Direct hit Nerf
Current Direct hit Slight Buff
FFF Buff added
  • Increased x% walk speed on wearer
  • 50% Decreased Debuff Duration on Wearer
Secondary Reserve Shooter
Boonie Blaster Buff Increased Damage by 4 lets you kill light classes in 2 shots letting it actually compete with stock shotgun
Personal Death Ray
Melee Tunnel Rat content added Backstab Taunt kill content

Arsonist[]

Slot Weapon Type of Change change Reasoning
Primary Interceptor Nerf -40% ammo 120 max

+100% Airblast Cost 40

decreased Afterburn Duration by 50%

Too Much of a Direct Upgrade
Phlogistinator
Secondary
Melee

Annihilator[]

Slot Weapon Type of Change change Reasoning
Primary M1 Garandier Buff added 20% Increased Blast Damage Stock but bad
Celtic Cluster Readded Hardly anybody uses the Double Trouble But We kept that slop
Loose Cannon Nerf
Ultimatum
Celtic Ultimatum Expiremental Celtic Cluster and Ultimatum merged
Secondary Quickie Bomb Launcher
All Shields Content Added Shield Bash Animations Content
Bloody Bracer Buff on shield bash applies milk and bleed for 3 seconds there's little to no reward to incentivizes the shield bash.

and it helps the bloody bracer stand out a bit more against the other shields.

Chargin Targe Nerf added +25% knockback vulnerability
Tide Turner Nerf
Melee

Brute[]

Slot Weapon Type of Change change Reasoning
Primary Bikers Blitz Content Added Taunt Where the Brute Gets on his Motorcycle Content
Secondary Dire Donut
ROBAR
Melee

Mechanic[]

Slot Weapon Type of Change change Reasoning
Primary Einsteinium
Secondary Wrangler
Melee Eureka Effect
Gunslinder
  • +20% faster weapon switch speed
  • +15% faster reload time on shotguns
  • +50% Faster Holster Speed
Building Mini-sentry increased Health by 5

Doctor[]

Slot Weapon Type of Change change Reasoning
Primary
Secondary
Melee

Marksman[]

Slot Weapon Type of Change change Reasoning
Primary Sour Shot Content added Birmingham Blaster as reskin content
Secondary all Marksman Backpacks Nerf -100% Max Overheal Same Reasons for the razorbacks Overheal Penalty
Melee Campers Climber -50% Max Overheal

Agent[]

Slot Weapon Type of Change change Reasoning
Primary Block-17 Rework maybe
Cloak Revolver Rename renamed cloak revolver to

"Lo Straniero"

saw this in rehans changes and i liked it
QuickDraw Nerf added on meter activation marked for death i saw this mentioned somewhere on tc2 central think by Krystal

it might need testing but it works for the time being

Silenced Pistol Buff Added

+20% Faster Holster and Deploy Speed

Kills Do not Appear In Kill Feed

Secondary Radius Scanner Buff on Kill meter fills by 24% [-6s/25]

now also marks buildings

Make more Viable
Slow Burn Buff Slow Burn Drains Ammo and charge on Sapped Buildings
Spy Camera Nerf
  • Marking duration is now based on Distance the closer the longer 10s the Further the shorter 3s 10>6>3
  • Added 25s Recharge Time
  • Marking enemies no Longer Gives points (but you still get points from the assistance)
  • Killing Marked Targets Recharges 25%
  • Backstabs On Marked Targets Recharge 50%
Melee Icicle
Kunai

Multi Class[]

Slot Weapon Type of Change change Reasoning
Secondary-Trooper, Arsonist, Brute

Primary-Mechanic

Family Bussiness Expiremental Buff
Secondary-Trooper, Arsonist, Brute

Primary-Mechanic

Rework
Secondary-Trooper, Arsonist, Brute

Primary-Mechanic

Bullet Stormer
Secondary-Trooper, Arsonist, Brute

Primary-Mechanic

Crankinstien Probably might make a reskin

Gamemodes[]

Gamemode Change Reasoning
Arena
attack defense
CTF Lowered Cap from 3-2 as it is 2 flag captures are the average a team gets before just stalling out the clock
Control Points
Koth Added a 1m 15s Timer after the Point is Activated if it is Not captured in this time the Game AutoStalemates to prevent games from going on forever
Payload
Player Destruction
Team DeathMatch Agent backstabs count as 2 kills towards the objective agent is arguably the weakest class in TDM and being as she lost access to the dead ringer a unlock that makes her more aggressive and increases her survivability she is a rather secluded class this small buff makes it so the class is slightly more favored and impactful

New additions[]

  • 3CP_2 Fort
  • VSB_Hunted
  • Arena_HydroValley
  • 5CP_Labor_PF2
  • Koth_Crossover_PF2
  • CTF_Turtler_F1
  • CTF Rooftops

New Weapons[]

Class Slot/Class Name STATS Side note status Creator
Flanker smoke
Trooper Secondary Grenade
Arsonist Secondary
Melee Spatchula crits airborne targets

on hit: Send Enemies Upward

This weapon deploys and holsters 25% Faster

50% more knockback vulnerability

15% damage penalty

-20% firing speed

Unfinished
Annihilator Primary Motar Menace
  • compared to the Grenade Launcher
  • up to 200% Damage Based on How far away the enemy is (does not apply to buildings)
  • -50% Damage Penalty
  • -40% Explosion Radius
  • 15% Slower Reload Speed
  • -50% clip size
  • at Long Range does 150 Dmg
  • at Close Range does 50 Damage
Mostly Finished Needs a Testing
Melee When weapon is active:

This weapon has a Short melee range

and deploys and holsters Faster

+20% Faster Move Speed

-15% Damage Penalty

Unfinished
Brute Primary Veronica +20 Knockback

-25% Max Ammo

Regenerates ammo

+20% Accuracy

Unfinished
Mechanic
Doctor
Marksman Melee baton rouge
  • Minicrits from behind. (Crit area only)
  • on Kill +25 Health (does not Overheal
  • -15% dmg penalty
  • -20% Slower swing speed
Mostly Finished
Agent Melee Michevious murder Reskin of YER
Multi secondary Flanker Mechanic
  • Compared to Pistol
  • +20% more Accurate
  • +50% Damage Bonus
  • -50% Clip Size
  • -20% Slower firing speed
Unfinished