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[ Missed. Missed, missed again. Catching the memo?
―Doctor
]

The Vaccinator is a medigun for the Doctor. It is a blue and gray-colored version of the stock Medigun.

The main use of this weapon is the ability to select the desired resistance that applies to both the Doctor and the healing target. The player can cycle through bullet, explosive, and fire resistances by pressing the reload button (R) when fully deployed, this is visible besides the SuperCharge meter. Simultaneously, the SuperCharge meter is divided into 4 bars similar to the Blood Doctor.

The Vaccinator builds SuperCharge 67% more faster, however this rate is reduced by 33% upon healing a overhealed patient. The Doctor and the patient gain a 10% resistance to the selected damage type when actively healing. The Vaccinator also builds 66% less healing on overhealed targets.

When the SuperCharge is deployed, one bar is immediately consumed, as a protective shield of the selected damage type is placed on the Doctor and the applicable patient that lasts around 2.5 seconds. This preceding shield gains a 75% resistance to any selected type of damage and fully resists critical hits of its type. Attempting to place a shield on a patient who already has an active shield of that damage type will have no effect. In addition, shield icons for any active resistances will appear on above of both the Doctor and patient.

Any partially charged SuperCharge bar is not lost upon deploying one, as the SuperCharge is simply reduced by 25% upon placing a shield.

Healing and Function Times[]

Healing and function times
Healing
Healing (in combat) 100% 24 / second

(8 / second)

Healing (out of combat) 300% 72 / second

(24 / second)

Function times
Effect duration 2.5s per resistance
Effect duration (Dentist's Delight) 1 tooth 3.5s
5 teeth 7.5s
Charge fill speed 13s
Charge fill speed Target is > 142.5% health 17.29s
Values are approximate and determined by community testing.

Tips[]

  • Know when to use each resistance type.
    • BULLET: Flanker, Brute, Mechanic (his Shotgun, Pistol, and Sentry's bullets), Doctor, Marksman, Agent
    • EXPLOSIVE: Trooper, Annihilator, Mechanic (his Level 3 Sentry's rockets)
    • FIRE: Arsonist, Mechanic (his Einsteinium)
  • SuperCharges will make enemy attacks deal only approximately 20 damage, as long as you use the correct resistance.
  • If you're getting tired of getting killed before activating a good SuperCharge from the other Mediguns, the Vaccinator might be a better choice.
  • Fun fact: the Vaccinator won't protect you against melee attacks. Watch out for Agents (they can backstab), Trolldiers (Troopers who only kill with the Market Gardener) and Anniknights (Annihilators who only kill with their melee). Get ready to run or fight back if someone pulls their melee weapon out!
  • Before a Payload game starts, heal your teammates so you have all four SuperCharges ready to go.
  • Even a Flanker can single-handedly wipe the floor with a Brute if you use your Bullet resistance.
  • When confronting a Sentry, it's best to use the Bullet resistance on a Trooper or Annihilator.
  • You and a patient can survive a Marksman's headshot if you use the Bullet resistance.
  • Despite what's said in the section above, it's smarter not to use the Explosive resistance if a Level 3 Sentry shoots its rockets. They only shoot once in a while, so use your Bullet resistance instead to deal with the overwhelming spray of bullets from the Sentry.
  • If an Annihilator placed a sticky trap with his Stickybombs, use the Explosive resistance to survive the explosion.
  • You can also barely survive a Trooper's attack if you use the Explosive resistance.
  • The Fire resistance can reduce the damage that afterburn does. But since your healing is already fighting the afterburn, it's best to only use the Fire resistance if you have 3 or 4 SuperCharges, or if you yourself are about to die.
  • Unless they have Mad Milk ready, the class who would appreciate your Fire resistance the most is the Flanker, who's known to die to Arsonists a lot.

Strange Variants[]

Strange variations
The Strange Vaccinator
Level 6 Medigun
Strange Vaccinator - Health Healed: 0
+67% Supercharge rate
Press your reload key to cycle through resist types.
While healing, provides you and your target with a
constant 10% resistance to the selected damage type.
-33% Supercharge rate on overhealed patients
-66% overheal build rate
Supercharge provides a 2.5 second resistance bubble
that blocks 75% base damage and 100% crit damage
of the selected type to the Doctor and Patient.
Only the first statistic counts towards the strange rank.
Compatible Strange Parts
✔️
Agents Killed
Annihilators Killed
Arsonists Killed
Assists
Backstabs
Brutes Killed
Bosses Killed
Cloaked Agents Killed
Critical Kills
Damage Dealt
✔️
Damage Dealt to Bosses
Deaths
Defending Kills
Buildings Destroyed
Double Donks
✔️
Flankers Killed
Halloween Kills
Headshot Kills
Healing Done
✔️
Long Distance Kills
Marksmen Killed
Mini-Critical Kills
Mechanics Killed
Points Captured
✔️
Player Hits
Players Disciplined
Players Doused
Points Scored
Kills while Blast Jumping
✔️
Sappers Removed
Short Distance Kills
Supercharges Deployed
Taunt Kills
Times Fired
✔️
Times Taunted
Troopers Killed
Zombies Killed

Related Achievements[]

General[]

Two is a Couple
Have you and the Doctor healing you Dominate the same player on the enemy team.
Doctor Downer
Kill a Doctor who is ready to deploy a Supercharge.

Arsonist[]

Spiked
Kill a Trooper and his Doctor with the same reflected rocket.

Annihilator[]

Bombing Squad
As an Annihilator, while Supercharged by a Doctor, destroy 5 separate buildings before the charge ends.
Redwater Trail
As an Annihilator, kill a Doctor with a melee attack, and kill the player they were healing within 10 seconds.

Brute[]

Us Stand Superior
While being healed by a Doctor as a Brute, kill an opposing Brute & Doctor duo.
Revengeance
As a Brute, kill the enemy who killed a Doctor healing you within 5 seconds of their killing.
Brutualism
Give 30 lunchbox items to Doctors healing you.
Healable Guy
As a Brute, be Supercharged by a Doctor 50 times.

Doctor[]

Peak Efficiency
Deploy your Supercharge when you or the person you're healing have less than 20 health.
Humble Healing
Accumulate 5000 heal points.
Backbone
Supercharge a player on your friends' list.
Magna Carta
As a Doctor, have a teammate you're currently healing capture the last point on Payload.
The Friend Team
As a Doctor, heal 3 players on your friends' list in the same round.
Doctor Assisted Homicide
As a Doctor, accumulate 10 assists in a single life.
Of the Third Degree
Assist in burning 5 enemies with a single Supercharge on an Arsonist.
Pacifist
As a Doctor, win a round as the top scorer on your team without a single kill.
Tooth Fairy
Use 32 collected teeth from the Dentist's Delight with Supercharges.
Super Man
Deploy 3 Supercharges in a single life.
Cleric
As a Doctor, accumulate 1 million heal points.
Irish Guard
Deploy 3 Supercharges in a single life.
Tourniquet
As a Doctor, heal 25 bleeding teammates.
Bruted in Chaos
Assist in killing 5 enemies with a single Supercharge on an Brute.
Medical Preparation
Have your Supercharge ready before the Setup phase ends.
Fighter of Fire
As a Doctor, heal 100 burning teammates.
Bedside Manner
Heal a teammate while they earn an achievement of their own.

Update History[]

April 15, 2022

  • Added The Vaccinator. (Undocumented)

April 17, 2022

June 28, 2022

July 7, 2022

  • Added Strange quality. (Undocumented)

July 12, 2022 (A "Heavy" Update)

  • Updated resistance icons.
  • Added Collector's quality. (Undocumented)

November 24, 2022

July 13, 2024 (Summer FM)

  • Reduced healing range from 60 studs to 50 studs.
  • Updated viewmodel animations.

July 21, 2024

  • Fixed a bug where The Vaccinator wasn't banned from Vs. Bosses.

Bugs[]

  • The Supersaw can still collect charges for The Vaccinator while the victim is under the effects of a SuperCharge.
  • The Vaccinator lacks the "This item is disallowed in Vs. Bosses" attribute.

Trivia[]

Gallery[]

Viewmodels[]

Miscellaneous[]

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