Typical Colors 2 Wiki

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Weapons are the tools used to cause destruction and mayhem in Typical Colors 2. Every class has a default set of weapons with their own unique statistics and functions, though more can be purchased in the Fitten Co. Store for Funds Icon 10 Funds each, excluding the Objector. Weapons can be found and equipped in the inventory.

Shop weapons have different purposes and different stats from stock weapons, whether it be an increase in damage at the cost of clip size, or trading away its damage entirely for a more support or utility-oriented role. In other words, all unlockable weapons have both benefits and downsides compared to their stock counterparts.

Most of these weapons are based off their Team Fortress 2 counterparts, though some are based from the TF2 workshop and other sources.

There are currently 235 weapons available to use. For more information on each weapon, visit their respective pages.

Weapons Listing

The following is a list of weapons that are currently in the game usable by its respective classes.

Flankertransparent Flanker

Weapon Ammo Damage
Loaded Carried Point Blank Medium Range Long Range Mini-Crits Critical
6 32 11-105 6-60 3-30 8.1-14.2 18
Mule Mauler 600

6 32 7-73 4-42 2-21 5.6-9.9 12.6
Colbat

Shop
Colbat

4 32 7-72 4-48 2-24 6.4-9.7 14.4
Lupara DB render

2 32 11-105 6-60 3-30 8.1-14.2 18
Mach-Coach

Battle Pass
Mach-Coach

2 32 11-105 6-60 3-30 8.1-14.2 18
6 32 10-94 6-54 3-27 8.1-17.2 18
0 (4) 32 9-94 5-54 2-27 7.3-12.7 16.2
7 28 8-89 5-51 2-25 6.8-12 15.3

Weapon Ammo Damage
Loaded Carried Point Blank Medium Range Long Range Mini-Crits Critical
Pistol render

Stock
Pistol

12 36 22 15 7 20-30 45
Raven

Battle Pass
Raven

12 36 15 10 5 13-20 30
15 60 18 12 6 16.2-24.3 36
Winger

Shop
Winger

6 36 25 17 8 23-34 51
Batarang

1 56 35 50 105
(Bleeding) 4 damage over 8 seconds 5 damage over 10 seconds N/A
1 N/A
Bloxaide

Item Drop
Bloxaide

1
Mad Milk

1 N/A
N/A N/A N/A

Weapon Attack Interval Damage
Point Blank Mini-Crits Critical
Bat

Stock
Bat

0.5 seconds 35 47 105
Rubber Chicken

Atomizer

0.5 seconds 35 47 105
0.6 seconds 42 56 126
(Bleeding) 4 damage over 8 seconds 5 damage over 10 seconds N/A
Three-Rune Blade

Distributed
Three-Rune Blade

0.6 seconds 42 56 126
(Bleeding) 4 damage over 8 seconds 5 damage over 10 seconds N/A
0.5 seconds 35 47 105
0.5 seconds 35 47 105
(Snowball)
0.25 seconds
40, 1
0.8 seconds 35 47 105
(Afterburn) 4 damage over 8 seconds 5 damage over 10 seconds N/A
Sandman

0.5 seconds 25 38 84
(Baseball)
0.25 seconds
30 40 90
Rally Racket

Item Drop
Rally Racket

0.5 seconds 25 38 84
(Shuttlecock)
0.25 seconds
30 40 90
0.5 seconds 9 N/A 27
Handyman

Distributed
Handyman

0.5 seconds 12 16 36
(Bauble)
0.25 seconds
30 40 90
(Bleeding) 4 damage over 8 seconds 5 damage over 10 seconds N/A
Spare Hand

Item Drop
Spare Hand

0.5 seconds 12 16 36
(Skull)
0.25 seconds
30 40 90
(Bleeding) 4 damage over 8 seconds 5 damage over 10 seconds N/A

Marksmantransparent Marksman

Weapon Ammo Damage
Loaded Carried Point Blank Over 40 Studs Under 40 Studs Mini-Crits Critical
1 25 45 45-135 36-108 60-182 135-450
48-145 108-360
Classic

1 25 40 40-120 32-96 53-159 119-357
43-139 96-208
1 25 36 36-108 29-87 48-145 108-360
39-116 87-288
Huntsman

1 12 50-120 68-162 150-360
(Afterburn) 4 damage over 8 seconds 5 damage over 10 seconds N/A
Spider Bite

Item Drop
Spider Bite

1 12 50-120 68-162 150-360
(Afterburn) 4 damage over 8 seconds 5 damage over 10 seconds N/A
Model IV

1 25 45 45-135 36-108 60-182 135-450
48-145 108-360
2 25 60 40 20 54-81 120
1 25 45 45-135 36-108 60-182 135-450
48-145 108-360
1 25 45 45-135 36-108 60-182 135-450
48-145 108-360
1 25 40 40-120 32-96 53-159 119-357
43-139 96-208

Weapon Ammo Damage
Loaded Carried Point Blank Medium Range Long Range Mini-Crits Critical
MAC-10 render

Stock
MAC-10

30 60 10 7 3 9-14 21
50-AE

Shop
50-AE

6 24 34 34 17 45 102
20 60 12 8 4 10-16 24
Citric Reaction

Battle Pass
Citric Reaction

Lemonade

1 N/A
Bottled Lemonade

N/A N/A N/A
Razorback

1
N/A N/A

Weapon Attack Interval Damage
Point Blank Mini-Crits Critical
Machete

Stock
Machete

0.81 seconds 65 88 195
Guardian's Oath

Mummy Khopesh

Achievement
Mummy Khopesh

0.68 seconds 33 44 98
(Bleeding) 4 damage over 8 seconds 5 damage over 10 seconds N/A
0.97 seconds 65 88 195
0.81 seconds 49~112
(Health-dependent)
66~151
(Health-dependent)
147~336
(Health-dependent)
Lemoblade

0.97 seconds 49 N/A 147

Annihilatortransparent Annihilator

Weapon Ammo Damage
Loaded Carried Point Blank Medium Range Long Range Mini-Crits Critical
4 16 100 135 300
4 16 65 87 195
4 16 100 135 300
3 16 100 135 300
4 16 50 / 60 25 / 30 68 / 81 150 / 180
Jack-O Roger

Item Drop
Jack-O Roger

N/A N/A N/A
Gunboats

N/A N/A N/A

Weapon Ammo Damage
Loaded Carried Point Blank Medium Range Long Range Mini-Crits Critical
8 24 144 120 60 81-165 180-355
16 48 144 120 60 81-165 180-355
4 24 122 102 51 68-140 165-340
8 72 This weapon does zero damage
N/A N/A 50 N/A 68 N/A
(Bleeding) 4 damage over 8 seconds 5 damage over 10 seconds
N/A N/A 50 N/A 68 N/A
N/A N/A 85 N/A 114 N/A
N/A N/A 50 N/A 68 N/A
N/A N/A 50 N/A 68 N/A

Weapon Attack Interval Damage
Point Blank Mini-Crits Critical
0.81 seconds 65 88 195
Mummy Khopesh

Achievement
Mummy Khopesh

0.81 seconds 78 105 234
0.81 seconds 65 88 195
Darkness

Item Drop
Darkness

0.81 seconds 65 88 195
Whirlpool Wraith

0.81 seconds 65 88 195
Golf Club

0.81 seconds 65 88 195
Pirate Cutlass

Achievement
Pirate Cutlass

Katana

Shop
Katana

0.81 seconds 65 88 195
0.81 seconds 30 41 90
(Detonation) 90 121 270
0.81 seconds 65 88 195

Troopertransparent Trooper

Weapon Ammo Damage
Loaded Carried Point Blank Medium Range Long Range Mini-Crits Critical
4 20 105-112 50-90 24-48 122-151 270
Big Bite

Item Drop
Big Bite

Original

4-6 14 105-112 50-90 24-48 122-151 270
Blackbox

3 20 105-112 50-90 24-48 122-151 270
5 105-112 50-90 24-48 122-151 N/A
(Afterburn) N/A 5 damage over 10 seconds N/A
4 20 119-123 88-112 59-84 151-166 336
Night Sky Ignitor

1 20 72-144 58-110 29-65 78.3-97.875 174
G-Bomb

Shop
G-Bomb

1 20 105-112 50-90 24-48 122-151 270
5 20 89-90 50-72 20-37 97-122 216
Maverick

4 20 89-97 50-90 20-54 103-130 231
4 60 This weapon does zero damage
0 (3) 20 105-112 50-90 24-48 122-151 270
N/A N/A

Weapon Ammo Damage
Loaded Carried Point Blank Medium Range Long Range Mini-Crits Critical
Shotgun render

Stock
Shotgun

6 32 9-90 6-60 3-30 81.1-12.2 18
Armington

Battle Pass
Armington

Eyes of Bermuda

Battle Pass
Eyes of Bermuda

6 32 6-96 4-64 2-32 6-9 18
0 (4) 32 9-90 6-60 3-30 81.1-12.2 18
Deathblow render

3 32 9-90 6-60 3-30 81.1-12.2 18
8 32 7.5-75 5-50 2.5-25 6-10.1 15
3 32 7-76 5-51 2-25 6.8-10.2 15.3
8 24 60 40 20 54-81 120
4 36 30 22.6 40.5-48.6 90
N/A N/A N/A
Buffin' Blitz

Item Drop
Buffin' Blitz

Concheror

Gunboats

N/A N/A N/A
Mantreads

Weapon Attack Interval Damage
Point Blank Mini-Crits Critical
Crowbar

Stock
Crowbar

0.81 seconds 65 88 195
Mummy Khopesh

Achievement
Mummy Khopesh

0.81 seconds 49 66 147
Equalizer

1.01 seconds 75~123
(Health-dependent)
101~166
(Health-dependent)
225~492
(Health-dependent)
0.81 seconds 52 70 156
0.81 seconds 65 88 195
Katana

Shop
Katana

0.81 seconds 65 88 195
0.81 seconds 45 60 135
0.49 seconds 39 52 117
(Bleeding) 4 damage over 8 seconds 5 damage over 10 seconds N/A

Brutetransparent Brute

Weapon Ammo Damage
Loaded Carried Point Blank Medium Range Long Range Mini-Crits Critical
Minigun render

Stock
Minigun

200 N/A 13.5-54 9-36 4.75-19 12.15-18.225 27
Groovy Grinder

200 N/A 15.53-62.12 10.35-41.4 5.75-230 13.97-20.97 31.05
N/A 12.15-48.6 8.1-32.4 4.05-16.2 10.935-16.425 24.3
M249

Shop
M249

100 100 22.55 15.03 7.515 20.29-30.44 45.09
Maxine

Shop
Maxine

150 N/A 13.5-54 9-36 4.752-19 12.15-18.225 27
Monitor Of Duty

Tomislav

150 N/A 13.5-54 9-36 4.752-19 12.15-18.225 27

Weapon Ammo Damage
Loaded Carried Point Blank Medium Range Long Range Mini-Crits Critical
Shotgun render

Stock
Shotgun

6 32 9-90 6-60 3-30 81.1-12.2 18
Armington

Battle Pass
Armington

Eyes of Bermuda

Battle Pass
Eyes of Bermuda

6 32 6-96 4-64 2-32 6-9 18
0 (4) 32 9-90 6-60 3-30 81.1-12.2 18
Deathblow render

3 32 9-90 6-60 3-30 81.1-12.2 18
8 32 7.5-75 5-50 2.5-25 6-10.1 15
4 32 9-90 6-60 3-30 8.1-12.2 18
1 N/A
Diggity Dog

Item Drop
Diggity Dog

Second Banana

Battle Pass
Second Banana

1
1
Tungsten Torus

Battle Pass
Tungsten Torus

ROBAR

Shop
ROBAR

1
1
1

Weapon Attack Interval Damage
Point Blank Mini-Crits Critical
Fists render

Stock
Fists

0.81 seconds 65 88 195
0.97 seconds 65 88 195
0.49 seconds 52 70 156
0.81 seconds 65 87 195
0.81 seconds 49 66 146
0.81 seconds 65 87 195
Squid Coil

Item Drop
Squid Coil

0.68 seconds 65 87 195
(Bleeding) 4 damage over 8 seconds 5 damage over 10 seconds N/A

Arsonistransparent Arsonist

Weapon Ammo Damage
Loaded Carried Point Blank Medium Range Long Range Mini-Crits Critical
200 N/A 13 per particle 6.5 per particle 3.2 per particle 4.3-8.7 per particle 19 per particle
(Afterburn) 4 damage over 8 seconds 5 damage over 10 seconds N/A
Degreaser

200 N/A 13 per particle 6.5 per particle 3.2 per particle 4.3-8.7 per particle 19 per particle
(Afterburn) 4 damage over 8 seconds 5 damage over 10 seconds N/A
200 N/A 10.4 per particle 5.2 per particle 2 per particle 3-6 per particle 15.6 per particle
(Afterburn) 4 damage over 8 seconds 5 damage over 10 seconds N/A
200 N/A 13 per particle 6.5 per particle 3.2 per particle 4.3-8.7 per particle 19 per particle
30 N/A 30 25 23 34-40 75
(Afterburn) 4 damage over 8 seconds 5 damage over 10 seconds N/A

Weapon Ammo Damage
Loaded Carried Point Blank Medium Range Long Range Mini-Crits Critical
Shotgun render

Stock
Shotgun

6 32 9-90 6-60 3-30 81.1-12.2 18
Armington

Battle Pass
Armington

Eyes of Bermuda

Battle Pass
Eyes of Bermuda

6 32 6-96 4-64 2-32 6-9 18
0 (4) 32 9-90 6-60 3-30 81.1-12.2 18
Deathblow render

3 32 9-90 6-60 3-30 81.1-12.2 18
8 32 7.5-75 5-50 2.5-25 6-10.1 15
Detonator

1 16 45 60 135
(Afterburn) N/A 5 damage over 10 seconds N/A
Flare Gun

1 16 30 40 90
(Afterburn) 4 damage over 8 seconds 5 damage over 10 seconds N/A

Weapon Attack Interval Damage
Point Blank Mini-Crits Critical
0.81 seconds 65 88 195
Mummy Khopesh

Achievement
Mummy Khopesh

0.81 seconds 52 70 156
0.81 seconds 49 66 146
0.81 seconds 81 104 244
0.97 seconds 65 88 195
0.81 seconds 49 66 146

Mechanictransparent Mechanic

Weapon Ammo Damage
Loaded Carried Point Blank Medium Range Long Range Mini-Crits Critical
Shotgun render

Stock
Shotgun

6 32 9-90 6-60 3-30 81.1-12.2 18
Armington

Battle Pass
Armington

Eyes of Bermuda

Battle Pass
Eyes of Bermuda

Avenger

3 16 9-90 6-60 3-30 8.1-12.2 18
6 32 6-96 4-64 2-32 6-9 18
0 (4) 32 9-90 6-60 3-30 81.1-12.2 18
4 72 60 45 81-97 180
8 32 7.5-75 5-50 2.5-25 6-10.1 15
Gutbuster

6 32 9-90 6-60 3-30 8.1-12.2 N/A
4 16 60 40 20 54-81 120
1 per 30 metal 200 11-105 6-60 3-30 8.1-12.2 18
Notes † - Ammo uses Mechanic's reserve of metal.

Weapon Ammo Damage
Loaded Carried Point Blank Medium Range Long Range Mini-Crits Critical
Pistol render

Stock
Pistol

12 36 22 15 7 20-30 45
Raven

Battle Pass
Raven

15 36 18 12 6 16.2-24.3 36
6 50 22 15 7 20-30 45
1 per 5 metal 200 10 N/A 13 30
Wrangler

N/A N/A N/A
N/A N/A N/A
Notes † - Ammo uses Mechanic's reserve of metal.

Weapon Attack Interval Damage
Point Blank Mini-Crits Critical
Wrench

Stock
Wrench

0.81 seconds 65 88 195
Doll Maker

Item Drop
Doll Maker

Golden Wrench

Distributed
Golden Wrench

0.81 seconds 65 88 195
0.81 seconds 65 88 195
P.D

Shop
P.D.Q

0.68 seconds 49 66 146
1.06 seconds 65 88 195
(Bleeding) 4 damage over 8 seconds 5 damage over 10 seconds N/A

Item Details
Construct

Allows the Mechanic to build buildings.
Demolish

Allows the Mechanic to destruct his own buildings.

Doctortransparent Doctor

Weapon Ammo Damage
Loaded Carried Point Blank Medium Range Long Range Mini-Crits Critical
40 N/A 56 75 168
Apollo

Battle Pass
Apollo

Healing
In Combat Out of Combat
70 105
32 128 6 5 2.5 6.5-8 16
Healing
4 per pellet
40 N/A 56 75 168
N/A N/A N/A
Overdrive

N/A N/A N/A

Weapon Ammo Healing
Loaded Carried <10 sec after injury >12.5 sec after injury >15 sec after injury SuperCharge Effect
Medigun

Stock
Medigun

N/A 24/hps 48/hps 72/hps Invulnerability
Malpractitioner

N/A 24/hps 48/hps 72/hps 100% mini-crits
N/A 24/hps 48/hps 72/hps 100% critical hits
N/A 33/hps 67/hps 99/hps 300% heal rate & stun/knockback immunity
N/A 24/hps 48/hps 72/hps 75% damage resistance and 100% critical hit resistance to selected damage type

Weapon Attack Interval Damage
Point Blank Mini-Crits Critical
Saw

Stock
Saw

0.81 seconds 65 88 195
Amputator

0.81 seconds 52 70 156
0.81 seconds 49 66 147
0.81 seconds 49 66 147
Supersaw

1.13 seconds 65 88 195

Agenttransparent Agent

Weapon Ammo Damage
Loaded Carried Point Blank Medium Range Long Range Mini-Crits Critical
Revolver render

6 24 60 40 20 54-81 120
6 24 51 34 10 13-68 30-102
Block-17

6 24 60 40 20 54-81 120
6 24 48 32 16 43-64 96
6 24 51 34 17 45-68 102
10 40 42 28 14 37-68 84

Weapon Attack Interval Damage
Point Blank Mini-Crits Critical
Knife

Stock
Knife

0.81 seconds 40 54 120
(Backstab) N/A 4-97 600
Golden Knife

Distributed
Golden Knife

0.81 seconds 40 54 120
(Backstab) N/A 4-97 600
Shadow Blessing

0.81 seconds 40 54 120
(Backstab) N/A 4-97 600
0.81 seconds 40 54 120
(Backstab) N/A 4-97 600
Icicle

Shop
Icicle

0.81 seconds 40 54 120
(Backstab) N/A 4-97 600
0.81 seconds 40 54 120
(Backstab) N/A 4-97 600
0.81 seconds 40 54 120
(Backstab) N/A 4-97 600

Item Cloak Type Duration Details
Timed 10 seconds Allows the Agent to cloak. Can be replenished by collecting ammo boxes or using a dispenser even if the user is cloaking.
Motion Sensitive 6.6 seconds Allows the Agent to cloak. Motion sensitive regenerates the Agent's cloaking duration if standing still. Can be replenished by collecting ammo boxes or using a dispenser if the user is visible.
Feign Death 7 seconds If a damage was taken, it provides a 70% damage resistance against the initial attack and drops a fake corpse. The Agent will have a +60 damage resistance when cloaking however if the user is below 25% HP, it will gain a speed boost for 3 seconds. The watch uses a loud and distinctive decloaking noise. Cannot be replenished from ammo boxes and dispensers.

Weapon Ammo Damage
Loaded Carried Level 1 Building Level 2 Building Level 3 Building Mini-Sentry
Sapper

Stock
Sapper

1 150HP = 6 seconds 180HP = 7.2 seconds 215HP = 8.6 seconds 100HP = 4 seconds
Slow Burn

1 150HP = 7.5 seconds 180HP = 9 seconds 215HP = 10.75 seconds 100HP = 5 seconds
1 150HP = 4.2 seconds 180HP = 5 seconds 215HP = 6 seconds 100HP = 2.8 seconds
1 N/A
1 N/A
Item Details
Allows the Agent to disguise herself.

Tc2 main All Classes

Weapon Attack Interval Damage
Point Blank Mini-Crits Critical
Bloxy Award

Distributed
Bloxy Award

0.81 seconds (Flankertransparent0.5 seconds) 65 (Flankertransparent35) 88 (Flankertransparent47) 195 (Flankertransparent105)
Golden Frying Pan render

Frying Pan render

Distributed
Frying Pan

Mod Max

Battle Pass
Mod Max

Objector

Shop
Objector

Notes † - Not for Mechanic and Agent.

Community-Only Weapons

While being usable in community servers only, they are not obtainable by normal means.

Tc2 main All Classes

Weapon Attack Interval Damage
Point Blank Mini-Crits Critical
Hand

Community Servers
Hand

0.81 seconds N/A

Trivia

  • The developers of the game have the ability to equip each weapons regardless of class, but still have to equip the item in the correct slot.
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